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  • #31
    Re: Blu 2hr idea!

    by seeing how much info i've obtained by the rumors and gameplay of the bluemage i'd like to give a small job description on the new job bluemage coming out for the new expansian...

    Skills: 2hour - ( [name] damage is dealt to mp instaed ) :Duration: 30secs

    Learn - i thought that Learn should be a buff skill, meaning that when cast on self
    it has a duration of about 5mins and could be recast at 30secs. the learn buff goes
    away once a new ability has been obtained or K.O'd.

    Stats: thinking on how states will be. looking at the bluemage immunity ability in
    final fantasy advance. perhaps different elemental base imunity will be learned from
    obtaining certain levels, also adding in the chances of learning would be a nice touch
    to it.

    and these are my thoughts on how i believe the bluemage will be like. by all means please tell me what you think. i'll be veiwing this thread, thank you very much!

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    • #32
      Re: Blu 2hr idea!

      Originally posted by Macht
      The only ones that seem to really qualify are the SAMs 2hr, NINs 2hr, Invincible, Benediction, Manafont, Chainspell (better if RDM is capable of convert), Blood Weapon, and Perfect Dodge.
      post-convert, ChainSpell can be a panic button, before more or less preplanned because you must have MPs. Even Yagudo Drinks don't give you the mps you need fast enough and even if you are 39 you still have 11 levels to go to use a darkstaff while resting and by the time you cast and rest for 1 tic, Chainspell is wears off. Unless of course everyone demands rdms to carry no less than 5 ethers to xp pt incase they have to 2hr.

      you must decied before the fight that you are gonna 2hr because if you wait till the pld {Invincible} or the whm {Benediction} you have No mps to use because the pld wouldn't have {Invincible} and the whm {Benediction} if the rdm has any curing capacity. ok you {ChainSpell} Cure II & Regen on the tank and then you're out. So for your 1st 40 levels a rdms 2hr is almost worthless. You don't have the MPs for sneakga and invisga (Chainspell sneak x6 invisible x6), you can barely Regenga, maybe a taru can do this with breathing room, but certainly not an elvaan.

      after convert, when you're over 1/2 way to max level, finally, finally you can actually use your 2hr with out having to have to preplan and as a panic button so after going thru half the game and only able to use your 2hr 4tfoi, you have to relearn you actually have 2 abilities, due to the utility and use of rdm's 2hr, it they put that at level 40 as well, you almost wouldn't notice a difference, neither will the rdms.

      -----------------------------------------------------------------------

      in regards to OP:

      a tempory learn w/ learn being your 2hr, yikes. yeah 2 hr on a mandy, you can cast self-regen for 2hrs, maybe they'll make it pt only or AoE Dreamflower some nearby White Lizards. maybe you would have been better off to 2hr the gob and die (causing down time) or zone it (causing downtime) and mpking everybody (making everyone hate blu's) this is a "new playing experience" I don't want.

      that was just a Yuhtunga/Yhoter example, can you Imagine how bad Garlaige Citadel or Eldime Necropolis would be if that was the case?

      even if they were to "manadiction" i doubt they'd have it do full mps

      BLU: everyone use all your MPs i have 2hr up in 30 sec!

      ManaShield would be godly for tarus. they would even have enough mps for warp or escape, and since MP damage doesn't wake stuff, I'm guessing unless stunned, manashield would make thier spells uninturruptable. since mp damage isn't considered normal damage.

      EDIT: {Um..} maybe that's why they're so insistent on ending the MPK problem, because otherwise BLU will be THE MPK job.
      Last edited by Enialas; 11-12-2005, 09:15 AM.
      Paragon of Red Mage Excellence
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      • #33
        Re: Blu 2hr idea!

        seeing as how i read your reply, very much seems right. although all we can say is " it's a thought" not that it will be that way or how badly things will be if it ends up that way. i'd just like to see other peoples imagination towrds on how this mage will be put together. so okay, the damage to mp may be kinda weird in a since but , it's all we know of what the bluemage is capatble of, also the learning ability. perhaps the learning ability can be a trait and the luck of learning a new ability may boost by leveling to a higher level , instead of a buff tatic, but what can we say. all we can do is wait for the game to launch, and see how it ends up to be. seeing as how if bluemage had damage to mp, it would be godly just to say if they had refresh from redmage, or auto-refresh from summoner, even having armor re-fresh. just saying those will be like " omg! " not to mention foods liek melon juice. but seeing as how you know what your talking about. could you give a description on what you think a bluemage show role-play as , and how a bluemage should work in the system? if you could i'd be very much thankful cause i'm really into knowing what others think of the outcome. ( ^ ^)b

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        • #34
          Re: Blu 2hr idea!

          i think the Blue Mage 2 hour has to be some kind of Learning Monster Ability,
          Or Possibly a 2 hour Ability that will make the Monster Unable to use his Ability? or basically stealing his ability and being able to use it for that amount of time?

          Maybe the Blue Mage is limited to know the monster ability in a certain lvl? it's very uncertain but i'm pointing more toward about somehow using a monster ability or stealing one.

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          • #35
            Re: Blu 2hr idea!

            The backbone to Blue Mage si the ability to learn the monster's attacks. You can't make the defining trait of a job a 2hr. BST uses Charm, WAR uses Prov, NIN uses Ninjutsu, THF uses Sneak Attack... none of these are 2hrs.

            I think 'Learn' will be a lvl 5 or lvl 10 skill, lv 15 at the highest.


            Warrior TP Warrior WS

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            • #36
              Re: Blu 2hr idea!

              2 hours are emergency abilities that are only used when your in huge trouble and you get desperate. the ones that DONT make too big of an improvement are like brd and rdm... DRG for now though their 2 hour dosent count as a life saving thing, but maby after the update ^_^

              Blue mage 2 hour will probobly just enhance something of theirs or make their abilities a little better much like bard and red mage

              Double Post Edited:
              About what i said about RDM and BRD's 2 hours about not making a BIG improvement, i ment their nice but dont save their lives in emergencies... now that i think about it more, rdm's does >_<
              Last edited by eriatarka; 12-08-2005, 11:30 AM. Reason: Automerged Doublepost
              Originally posted by Blood Red Poet
              InuTrunks is just mad, because I ate his baby.

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              • #37
                Re: Blu 2hr idea!

                Chainspell Warp/Escape/Teleport are lifesavers.

                it's nice when someone Chainspell Raises you and your party too

                Absorb/Stun, Wyvern, Charm, Summon, Learn, Provoke, Healing Magic, Nuking, Ninjutsu, Steal/Sneak Attack, Enh/Enf/Fast Cast, Songs are job defining characteristics.

                You should never have had to 2hr to play your job. Imagine your DRK has to 2hr to Stun, your RDM/BRD 2hr to Dispel/Refresh, 2hr For that Cure V, Freeze. Those are so integral, it's amazing those DRGs who put up with it, did. I wouldn't, I didn't.

                sorry i didn't get everyones, defining moments/abilities but I'll boycott BLU like I did DRG if Learn is the 2hr.
                Paragon of Red Mage Excellence
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                • #38
                  Re: Blu 2hr idea!

                  i really feel if learn is the 2 hour it really wont be TOO BAD. say your in an xp PT. your normally fighting the same 1 or 2 monsters for much more than 2 hours. wouldnt be bad at all
                  Originally posted by Blood Red Poet
                  InuTrunks is just mad, because I ate his baby.

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                  • #39
                    Re: Blu 2hr idea!

                    It's not that you need to learn more often than that, but rather that having learn as a 2hr would be worse than having no 2hr at all (because in that case, Learn would either be a trait or on a shorter timer).

                    Also, people would just laugh if a NM blue mage activated Learn... at least soul voice is a *bit* of a threat, and most of the others are pretty serious threats, or at least annoyances.

                    I would bet on Learn being a level 1 (or at least very low) job trait, but individual blue magics still require a certain BLU level in order to learn/cast them. Not sure how they're going to handle self-buff/heal abilities that are learnable (assuming there are some; the video only shows offensive abilities).
                    Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
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                    • #40
                      Re: Blu 2hr idea!

                      learning Metallic Body would be nice, as would Cocoon.


                      Warrior TP Warrior WS

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                      • #41
                        Re: Blu 2hr idea!

                        Originally posted by Tokitoki
                        learning Metallic Body would be nice, as would Cocoon.
                        to get StoneSkin aka Metallic Body would be very nice for a BLU, especially if BLUs will have to be hit by offensive abilities to learn them. Otherwise they'll have to rely on one of 2 subjobs, well 3 if you want to include "Earthen Ward" which is so wasted if they're out soloing.
                        Paragon of Red Mage Excellence
                        G1 (X) 2(X) 3(X) 4(X) 5(Test aquired)
                        San Doria Rank 6
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                        Which FF Character Are You?

                        a male version anyways >.> ... ~.^

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                        • #42
                          Re: Blu 2hr idea!

                          I think it would work more like Quina from FFIX... (did i spell that right? lol) Where you use the eat ability and if they are weak enough you learn the ability. Only you wont be eating anything, itll be Learn <.<


                          Warrior TP Warrior WS

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                          • #43
                            Re: Blu 2hr idea!

                            Originally posted by Tokitoki
                            I think it would work more like Quina from FFIX... (did i spell that right? lol) Where you use the eat ability and if they are weak enough you learn the ability. Only you wont be eating anything, itll be Learn <.<
                            i thought we made it clear that the blue2hour can not be learn

                            Double Post Edited:
                            Originally posted by Tokitoki
                            learning Metallic Body would be nice, as would Cocoon.
                            not to mention that you can learn it in a lower lvl, a much lower lvl.

                            maybe to balance things out since some of the monster magic is powerful you will only be able to use learn if the attack does not kill you.
                            Last edited by fireyhope; 12-11-2005, 07:52 PM. Reason: Automerged Doublepost

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                            • #44
                              Re: Blu 2hr idea!

                              I also happen to think that "Learn" will be a low lv jobtrait or ability. but that you would only learn the spell if..
                              1. said mob had a ability to learn. (this would prevent the "Spiketail Onry" comment)
                              2. if the mob has a ability you can learn, you have to get the kill. (I can hear the pt's screaming "Let the Blue kill it!" now.)

                              For a 2hour, I really like the "Manadiction" idea blu's would become every mp users new best friend.

                              but also in regards to a lv 40ish ability, I vote Damage>MP.
                              have it last a minute with a 10min recast.
                              it'd be a autorefresh if you went /smn, would turn juices into regen drinks and ether's into potions.

                              This'll also be like the blu's personal version of Invincible/Benediction. use Damage>MP and fire off your 2hour after you take so much damage.
                              granted your blue wouldn't live long with the hate you gained from the 2hour, but with damage>MP up you'd have a shot at living long enough for the tank to get back hate.
                              plus I'm sure your fully recharged whm would help by throwing a few cures at you.

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