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  • #16
    Magic Burst is definately the reason to play blm!! It's the only interacting we do with our party and it's much awesome. Plus the great amount of damage and the depletion of the hp of the monster is always nice :D. But don't forget to use your elemental enfeebles and help heal when necessary~!

    Personally I start casting when I see the animation of the 2nd guy finish, aka start right before the extra effect. Hasn't failed me till now, although the duration might increase and I'd have to adapt . We'll see.
    Black Mage 73

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    • #17
      I always feel that it's the BLM's responsibility to find a working SC+MB for the party. Then again, I'm speaking pre-35.

      Along with playing the job, I enjoy taking on the responsibility of looking up mob weaknesses and choosing a SC+MB for it.

      I dont know about later on in the game, but there's alot of leeway for MB. You can cast sometimes at the very end of the skillchain effect (or even after it) and sometimes still get the MB damage.

      Its always nice to know what the skillchain effects look like. Often times people will go out of order but still be able to produce SCs. Therefore if you know immediately what the skillchain effect is, you can still cast an MB regardless of if it was planned or not.

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      • #18
        Originally posted by elusil
        I always feel that it's the BLM's responsibility to find a working SC+MB for the party. Then again, I'm speaking pre-35.

        Along with playing the job, I enjoy taking on the responsibility of looking up mob weaknesses and choosing a SC+MB for it.

        I dont know about later on in the game, but there's alot of leeway for MB. You can cast sometimes at the very end of the skillchain effect (or even after it) and sometimes still get the MB damage.

        Its always nice to know what the skillchain effects look like. Often times people will go out of order but still be able to produce SCs. Therefore if you know immediately what the skillchain effect is, you can still cast an MB regardless of if it was planned or not.
        This'll change the higher in level you get. I've stopped keeping lower level spells macro'd (like you should if you want to be efficient and keep everything on one palette), so if somebody messes up (say...the pld uses his weapon skill right before the skill chain goes off), and a different renkei happens...you usually can't get a burst in anyways, as the spells you have macro'd are too slow and you can't type fast enough to land low level spells. Sometimes you can manage it...but just be happy that the quality of melee players will go up...hopefully.

        Also, in terms of leeway...for bursting now...I start casting basically when the first person in the skill chain goes (2 person skill chain) for Water IV, and I still land the burst a second or two after the renkei effect.

        The best is landing a thunder III burst for 720 damage and a firaga III burst for 1,338 damage right after (pld -> drk -> rng skill chain). Needless to say...that cockatrice got his shit ruined
        For The Horde!!
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        • #19
          Ok, Cavill see if I can simplify this enough for you. The color of the spells on the spell list is their element.

          Level 1 Skillchains
          Liquifaction: Fire Spells (All spells that show up Red)
          Scission: Earth Spells (All Spells that show up Brown)
          Transfixtion: Light Spells (All Spells that show up White)
          Compression: Dark Spells (All Spells that show up Black)
          Detonation: Wind Spells (All Spells that show up Green)
          Reverberation: Water Spells (All Spells that show up Dark Blue)
          Impaction: Thunder Spells (All Spells that show up Purple)
          Induration: Ice Spells (All Spells that show up Sky Blue)

          Level 2 Skillchains
          Fusion: Fire or Light Spells (Red or White spells)
          Distortion: Ice or Water Spells (Dark Blue or Sky Blue spells)
          Fragmentation: Wind or Thunder Spells (Green or Purple Spells)
          Gravitation: Earth or Dark Spells (Brown or Black Spells)

          Level 3 Skillchains
          Light: Fire/Light/Wind/Thunder (Red/White/Green/Purple Spells)
          Dark: Earth/Dark/Ice/Water (Brown/Black/Dark Blue/Sky Blue Spells)

          Now timing on the MB is:

          P1 = Player 1 WS
          P2 = Player 2 WS
          MBS = Magic Burst Spell Start
          MBE = Magic Burst Spell End
          SC = Skill Chain Effect

          P1 > P2 > MBS > SC > MBE

          You will usually Start your Magic Burst when P2 starts his WS, sometimes you will have to wait if the spell is to fast but not to often that occurs. When your spell ends it should occur after the SC went.

          Now for more advanceded ability, it is possible to MB more then 1 time in a Skillchain set. For example:

          P1 = Player 1 WS
          P2 = Player 2 WS
          P3 = Player 3 WS
          MBS = Magic Burst Spell Start
          MBE = Magic Burst Spell End
          SC = Skill Chain Effect

          P1 > P2 > MBS > SC > MBE > P3 > MBS > SC > MBE

          You are able to do this as long as the two Skillchain effects that are done you have spells of those types. So if the first SC was a Fire Spell type and the Second a Wind Spell type, then you can cast Fire spell on the first and then as soon as you can when P3 does his WS cast Aero with his to make 2 MBs in that one chain.

          If you use spells like Sleep, Paralyze, Dia, Shock, etc.. in a Burst it doesn't deal extra damage what it does is make the spells effect more potent. So casting Paralyze for an Earth MB will make it were the monster is Paralyzed much more frequently during the spells lasting time.

          The final thing I can say about MBs is it is not BLM specific. A WHM, RDM, BLM, and BRD can MB off a skillchain and MBs that can be done are not limited. So in 1 Skillchain you have any number of Mages casting a spell to MB off that single Skillchain.

          So Basically with 2 BLMs and the first example I provided you can have a max of 2 MBs, in the second example I provided you can have 4 MBs.

          EDIT:

          When you get better at it the more skilled Mages will be capable of doing 3 MBs if they end up in a 3 skillchain set for whatever reason. That gets a little more tricky and harder to do with stronger spells but is very powerful.


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          • #20
            This is my problem, I have almost all chat filters on, so i can't see other party's damage...... thus I really have no way of knowing, unless they say something, they did a skillchain... or unless I recognize the animation as "oooh look red stuff, fire skillchain! ..casts fire MB!"

            What should I do

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            • #21
              even with all filters on you should still be able to see when a player uses a WS. So u should have no problem bursting after the WS goes off.

              You could always take some of those filters off to...
              BLM 75 | WHM 38 | RDM 37
              WAR 38 | NIN: 37| RNG 15| MNK 15 | THF 25
              Clothcraft: 94 | Leather: 33 | Smithing: 34 | Fishing: 55 | Cooking: 60

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              • #22
                Distortion?

                Alright would this be a way to get distortion?
                BladeRen+Taich Enpi

                Im trying to think of how to multi magic burst!
                00.Ninja uses Blade Ren
                01
                02
                03.Samurai uses Taichi Enpi
                04.Distortion Renkei Effect. Black mage starts casting Blizzard
                05.
                06.Renkei effect over. Black Mage casts Blizzard. Magic Burst!
                07.Black Mage2 starts casting Blizzard.
                08
                09.Black Mage2 cats Blizzard. Magic burst! Red mage starts casting Water
                10.
                11.Red mage casts Water. Magic Burst!

                Does it work like that? Somebody correct the timing on this!

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                • #23
                  the best way to do a MB is to wait until you see the final person's SC on the log.

                  So when you see. "xxx readies Viper Bite", hit your macro for the spell you want to burst. This method will last u into the low 50's as long as ur bursting at the end of a SC, which is the preferable think to do. Its kinda a waste to burst in between 2 SCs, u risk messin gup more and missing the last MB. But if you want to, then do the same method until at early lvls, and just start timing it a lil b4 the WS goes off as your spells start increasing in their casting times.
                  BLM 75 | WHM 38 | RDM 37
                  WAR 38 | NIN: 37| RNG 15| MNK 15 | THF 25
                  Clothcraft: 94 | Leather: 33 | Smithing: 34 | Fishing: 55 | Cooking: 60

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                  • #24
                    Actually with all filters on you won't see your pt members SC

                    You have to keep speical actions by pt members/and-or self off.
                    Also good to have damage done by self on, to see resistance.
                    And of course dmage by enemy on self.


                    If you are very good, you can do rapid MB. Easier for Redmages or red sub because fast cast. like say Blizard II followed by blizard.

                    In which case time it so that you hit bliz 2 at the edges of the MB window.

                    Why do you want to do such a thing?

                    Chain4s and 5s need major speed.
                    Death nukes where you're pretty sure you can kill it before it kills you. Even if you get hate, it's still more efficent.

                    Oh yes and do use right elementals spells. Just because you use blizard for distortion doesn't mean you should smash it with blizards if it's not weak againist that element.

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