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  • #16
    Feel free to play whatever job/subjob/race combo you desire. Just be aware of a couple of things if you decide on a Galka mage:

    1) You NEED a party to get past lvl 15 (even by lvl 10 solo xp slows down a LOT...esp for a mage). After level 15 you will always need a party to level.

    2) There are very few people out there willing to invite a Galka mage. You will probably only get invites if there are no other mages seeking and a party has been waiting a damn long time for one. Personally, I have never invited a Galka mage to any of my parties and most people I know haven't either.

    3) You will need a LOT of money to be a decent Galka mage. Most BLMs have a tendency to skimp on equipment because they need to spend so much money buying spells. This will never be an option for you because you will absolutely, always HAVE to have the latest top-of-the-line gear to be comparable to even a Hume/Mithra BLM. Making money in this game is tedious and frustrating...I can't imagine it would be much fun to spend 80% of your time in game farming gil, fishing, or mining.

    4) Your additional HP and VIT mean very little if you are a BLM. A good BLM will almost never get hit as he will only pull aggro on rare occasions (like after ancient magic burst) and will always be outside the range of a mob's AOE attacks.

    5) Your lack of MP/INT will hurt you a lot. Yes, it's true that mid to high level BLMs generally don't use that much MP and usually won't even come close to running out, but you have to keep one other thing in mind: A good party will want to be getting XP chain #5s on a regular basis. XP chain #5s are hard to get because you must kill the last mob very quickly...if your BLM doesn't have a lot of MP going into that last battle, you probably won't be able to kill the mob in time. INT is important because it affects the amount of dmg your spells do, and possibly how often they are resisted (see Kirara's thread for discussion about this).

    6) In the end game, BLMs can be replaced by melee dmg dealers. That makes it even harder for you to find a party. If you want to go far in this game as a Galka mage, you better hope you find a static party (assuming a good one will even take you, because they probably will just wait until they can find a Taru).

    Basically, you CAN be a Galka BLM and you CAN do a good job as one....but you are making life 100x harder for yourself if you decide to go with that job/race combo. I'm not trying to tell you what you can or cannot do, I'm just warning you how difficult life is for a Galka mage.

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    • #17
      You know, Midgard, I used to agree with everything you said...but now that I've switched jobs, and have actual experience playing as a Galkan mage, I couldn't disagree with you more.

      1) You NEED a party to get past lvl 15 (even by lvl 10 solo xp slows down a LOT...esp for a mage). After level 15 you will always need a party to level.
      Sorry if this sounds harsh, but your point being...?

      2) There are very few people out there willing to invite a Galka mage.
      Not true. I'm almost to level 40 with my WHM, BLM, and BRD jobs, and I've never had any trouble finding PTs thus far. Heck, I get more invites as a mage than I did as a MNK!

      edited to add: Oh, and get this...a Japanese PT invited me into their group BECAUSE I was a Galkan mage. Generally speaking, they have a lot of respect for players with "unconventional" race/job combos.

      3) You will need a LOT of money to be a decent Galka mage.
      While you don't need "a LOT" of gil, you do have to spend a decent amount on equipment...however, for me personally, gil is not an issue. I know some good tricks to farming. All you need is a little bit of patience and you'll have a shiny new pair of Astral Rings in no time.

      I love gettings /tells saying, "OMG! How on earth did you afford those!?" after being examined.

      4) Your additional HP and VIT mean very little if you are a BLM.
      I have to kinda disagree with you here, too. Even the best PT won't always be able keep the mob off you. You never know when things may go awry...I've been in situations where if I had been a Taru, I would have died.

      5) Your lack of MP/INT will hurt you a lot.
      With the Galkan RSE and the right stat-enhancing equipment...not to mention the use of Refresh and/or Mage's Ballad in PTs...a Galka's natural lack of MP and INT no longer becomes an issue.

      6) In the end game, BLMs can be replaced by melee dmg dealers.
      This has not been my experience.

      On my server at least, meleers are a dime a dozen, and mages of all types are ALWAYS sought out. This is one of the reasons why I switched jobs.

      Basically, you CAN be a Galka BLM and you CAN do a good job as one....but you are making life 100x harder for yourself if you decide to go with that job/race combo.
      I love a good challenge...and being a Galkan mage is not NEARLY as hard as it's made out to be (by people who have no experience playing as one).

      *My two cents have officially been thrown in*
      All Nations: Rank 10
      Rise of the Zilart: Complete
      Chains of Promathia: Complete
      75 BRD/75 WHM/75 BLM/75 MNK/75 RDM/57 DRK/40 THF/39 WAR/37 NIN & SMN/All the rest < 37

      What to level next? (DRK!)

      Comment


      • #18
        I dunno, I really don't see the point. The HP/VIT really aren't consequential.. I'm 58,the last time I died was probably 55.. and the last time I died because I have low HP was 53ish. And probably in the 30's before that. Very rarely do I take enough damage to worry about anything.

        Not saying Galka BLM are a bad idea, they're just like short basketball players, can be good, but will never be among the best.
        Fippish
        58 BLM/RDM
        Fenrir

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        • #19
          they're just like short basketball players, can be good, but will never be among the best.
          Spud Webb, John Stockton.....
          the fact is the only real problem a Galka will have (or i have)
          is that i have a harder time keeping my +int up high with out sacraficing a good chunck of +mana.
          But all things be know I still MB for over 1k
          and with a RDM I rarly go so low on mana that i can't contribute.
          I think that is is so funny that all the people that never have played a Galka mage try to talk about how bad they are.
          but all truth be know
          Galka Mages are allot of fun a good challenge.



          52 Galka BLM/WHM
          Keeping up with good gear and spells
          3 or 4 million gil
          Being a Galka BLM PRICELESS

          Galka BLM 60/30 WHM
          AF1,2,3 Done

          Comment


          • #20
            Galka mage is effective up to level 60... after that it becomes unmanageable.

            There are a lot of MP boost equipments out there, yes, but after awhile those become insignificant; other races gain MP exponentially while your boost remains linear... you get what I mean. Not only that, but the MP requirements for spells get so much higher that galka's MP stat growth can't keep up. 1 firega3 MB would deplete half of the galka's MP... this means that if you ONLY cast 1 spell a fight, each fight will use up half of your MP.

            You may see many galka mages in AF, but it's usually only up to AF. You'll notice that you don't see many galka mages past that point. It just really starts to get unplayable after that point.
            DRK75 / THF37 / WAR37 / RDM60 / BLM31 / PLD11

            ohnoez

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            • #21
              yes the way Galka mana gain is llower then other races is horible.
              I have seen a few Galk Blm in full Errant and other things so i know it can be done.
              I am enjoy'n it a ton so far (53) I still manage to get off 3 or 4 spells burst freeze and then med back to a playable amount of mana while getting chain#4 most times. I am sure things may change, as I have not been there yet but other then a low amout of int i have not seen a problem so far.
              After talking to a lvl 75 Galka mage in full errant he had about 750 mana points i belive he said. although that is not a ton
              it is a fair amount. I guess the real problem is that while being a Galka BLm is doable, the question is will you have the gill to be able to afford it.
              Keeping up with good gear and spells
              3 or 4 million gil
              Being a Galka BLM PRICELESS

              Galka BLM 60/30 WHM
              AF1,2,3 Done

              Comment


              • #22
                You may see many galka mages in AF, but it's usually only up to AF. You'll notice that you don't see many galka mages past that point.
                Actually, I've seen quite a few level 75 Galkan mages roaming around on my server. Hell, I can't remember the last time I've seen a Galka in his 70's that wasn't a mage...and that's the honest truth.

                Japanese really love to be challenged, I suppose

                You may see many galka mages in AF, but it's usually only up to AF. You'll notice that you don't see many galka mages past that point. It just really starts to get unplayable after that point.
                You say this as if you've had experience being a Galkan mage. Sorry, but I'm not going to take your word for it.

                Challenging? No question. But unplayable? I sincerely doubt it.
                All Nations: Rank 10
                Rise of the Zilart: Complete
                Chains of Promathia: Complete
                75 BRD/75 WHM/75 BLM/75 MNK/75 RDM/57 DRK/40 THF/39 WAR/37 NIN & SMN/All the rest < 37

                What to level next? (DRK!)

                Comment

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