Feel free to play whatever job/subjob/race combo you desire. Just be aware of a couple of things if you decide on a Galka mage:
1) You NEED a party to get past lvl 15 (even by lvl 10 solo xp slows down a LOT...esp for a mage). After level 15 you will always need a party to level.
2) There are very few people out there willing to invite a Galka mage. You will probably only get invites if there are no other mages seeking and a party has been waiting a damn long time for one. Personally, I have never invited a Galka mage to any of my parties and most people I know haven't either.
3) You will need a LOT of money to be a decent Galka mage. Most BLMs have a tendency to skimp on equipment because they need to spend so much money buying spells. This will never be an option for you because you will absolutely, always HAVE to have the latest top-of-the-line gear to be comparable to even a Hume/Mithra BLM. Making money in this game is tedious and frustrating...I can't imagine it would be much fun to spend 80% of your time in game farming gil, fishing, or mining.
4) Your additional HP and VIT mean very little if you are a BLM. A good BLM will almost never get hit as he will only pull aggro on rare occasions (like after ancient magic burst) and will always be outside the range of a mob's AOE attacks.
5) Your lack of MP/INT will hurt you a lot. Yes, it's true that mid to high level BLMs generally don't use that much MP and usually won't even come close to running out, but you have to keep one other thing in mind: A good party will want to be getting XP chain #5s on a regular basis. XP chain #5s are hard to get because you must kill the last mob very quickly...if your BLM doesn't have a lot of MP going into that last battle, you probably won't be able to kill the mob in time. INT is important because it affects the amount of dmg your spells do, and possibly how often they are resisted (see Kirara's thread for discussion about this).
6) In the end game, BLMs can be replaced by melee dmg dealers. That makes it even harder for you to find a party. If you want to go far in this game as a Galka mage, you better hope you find a static party (assuming a good one will even take you, because they probably will just wait until they can find a Taru).
Basically, you CAN be a Galka BLM and you CAN do a good job as one....but you are making life 100x harder for yourself if you decide to go with that job/race combo. I'm not trying to tell you what you can or cannot do, I'm just warning you how difficult life is for a Galka mage.
1) You NEED a party to get past lvl 15 (even by lvl 10 solo xp slows down a LOT...esp for a mage). After level 15 you will always need a party to level.
2) There are very few people out there willing to invite a Galka mage. You will probably only get invites if there are no other mages seeking and a party has been waiting a damn long time for one. Personally, I have never invited a Galka mage to any of my parties and most people I know haven't either.
3) You will need a LOT of money to be a decent Galka mage. Most BLMs have a tendency to skimp on equipment because they need to spend so much money buying spells. This will never be an option for you because you will absolutely, always HAVE to have the latest top-of-the-line gear to be comparable to even a Hume/Mithra BLM. Making money in this game is tedious and frustrating...I can't imagine it would be much fun to spend 80% of your time in game farming gil, fishing, or mining.
4) Your additional HP and VIT mean very little if you are a BLM. A good BLM will almost never get hit as he will only pull aggro on rare occasions (like after ancient magic burst) and will always be outside the range of a mob's AOE attacks.
5) Your lack of MP/INT will hurt you a lot. Yes, it's true that mid to high level BLMs generally don't use that much MP and usually won't even come close to running out, but you have to keep one other thing in mind: A good party will want to be getting XP chain #5s on a regular basis. XP chain #5s are hard to get because you must kill the last mob very quickly...if your BLM doesn't have a lot of MP going into that last battle, you probably won't be able to kill the mob in time. INT is important because it affects the amount of dmg your spells do, and possibly how often they are resisted (see Kirara's thread for discussion about this).
6) In the end game, BLMs can be replaced by melee dmg dealers. That makes it even harder for you to find a party. If you want to go far in this game as a Galka mage, you better hope you find a static party (assuming a good one will even take you, because they probably will just wait until they can find a Taru).
Basically, you CAN be a Galka BLM and you CAN do a good job as one....but you are making life 100x harder for yourself if you decide to go with that job/race combo. I'm not trying to tell you what you can or cannot do, I'm just warning you how difficult life is for a Galka mage.



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