Does the damage over time spells stack?
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poison, bio, rasp
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I really have no idea its a good question though but I doubt it. It would be kinda cheap casting Poison, Bio and Rasp and your enemies HP just sliping away.Creon Arcais - Rank 6 San d'Orian
Black Mage-70 White Mage-41
Red Mage-6 Monk-10
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Ranger - 22 Dragoon - 15
Samurai - 11 Bard - 10
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Dynamis LS - (Can I have it?)
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I think they do stack. I tested it out (partially) against some rarabs but they were so weak, I couldn't tell if it was the Bio alone or rasp & shock all combined.
Its not really cheap because vs stronger creatures, they have better resistance, so these effects would only last about 2-3 rounds anyway.Character: Faluzure
Server: Quetzalcoatl
Jobs: BLM75/RDM75/SMN75/WHM75
Rank: 10 (Windurst) - Zilart & Promathia Completed
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Yes, Poison, Bio, and Rasp damage stack. However, these spells all do a minimal amount of damage, even together. Use them for their special status effect (-5 STR for Bio, -5 DEX for Rasp). There is never a good time to use Poison (except against maybe Worms) after you pass level 10 or so.
Icemage
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Good info as always Icemage! Just to add a bit: If I remember correctly, you can't stack all of the BLM status effect spells like Rasp, Choke, Drown, Burn, and Frost. I have read that some combinations of those will stack, but not all of them. However, I can't find that post at the moment, and I never experimented with it in beta, so I'm not certain that's correct.
I partied with a level 19 black mage in Valkurm last night who insisted on casting Poison on IT goblins... sometimes more than once on the same gob!Very annoying. He had a white mage sub, so Dia would have been a much better choice.
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/clap Yes great information Icemage! Thanks alot. I feel enlightened.Creon Arcais - Rank 6 San d'Orian
Black Mage-70 White Mage-41
Red Mage-6 Monk-10
Thief-47 Warrior-30
Dark Knight-11 Summoner-26
Ranger - 22 Dragoon - 15
Samurai - 11 Bard - 10
Ninja - 31 Paladin - 46
Dynamis LS - (Can I have it?)
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Here's my understanding of how the 6 black mage Elemental enfeebles work (from personal experience):
Burn (Fire, -5 Int)
Choke (Wind, -5 Vit)
Drown (Water, -5 Str)
Rasp (Earth, -5 Dex)
Frost (Ice, -5 Agi)
Shock (Lightning, -5 Mnd)
Your target can only have ONE of these effects at a time. Once any one of them is cast on a target, it sets the effect timer. Any one of the six which is cast on the same target while the first spell is still active will change the effect to the new spell's effect, but will not reset the timer.
For instance:
I cast Choke on a Land Worm. Let's assume the spell will last 60 seconds if I don't do anything else. The Land Worm is now -5 Vit, and is taking damage at a rate of 1 HP/3 secs.
20 seconds after I cast Choke, I cast Shock on the same Land Worm. The Land Worm loses the -5 Vit effect(Vit is now normal) and instead gets the -5 Mnd from Shock. The spell timer on the Shock effect is now 40 seconds (60 seconds, minus the 20 that have elapsed). Damage is still 1 HP/3 secs.
15 seconds after I cast Shock, I cast Burn on that same worm. The land worm now has normal Vit and Mnd (is no longer under the effect of either Shock or Choke), and is now -5 Int from Burn. Effect timer is now 25 seconds. Damage is still 1 HP/3 seconds.
25 seconds later, the Burn effect disappears (at the same time that the Choke effect would have disappeared if I hadn't done anything after casting Choke).
Note that the damage over that 60 second period is the same (20 damage) regardless of how many of those spells I cast.
Hope that clears things up a bit.
Icemage
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Also, when deciding which debuff spell to cast, make sure you are familiar with the enemy's weakness. Most enemies are weak to some type of elemental (Earth, Water, Air, Fire, Ice, Thunder, Light, Dark). Therefore, for instance you can cast Choke on a worm, which is an air elemental attack that lowers Vitality. Since worms are weak to air elemental, the worm will be less likely to resist the debuff, plus it lowers the worms vitality which makes it more susceptible to physical attacks which will help your pt members in attacking it.Aerius ~ Elvaan on Carbuncle
41 DRK / 30BLM / 20WAR / 11WHM / 7BST / 1RNG / 1BRD
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Bio decreases the attack of the enemy and not STR. I believe that Drown, level 27, decreases Strength (STR). I ususally just use Bio in order to build up my Dark magic skill level so spells like Drain and Aspir are more effective.Aerius ~ Elvaan on Carbuncle
41 DRK / 30BLM / 20WAR / 11WHM / 7BST / 1RNG / 1BRD
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they stack like this.
spells within each vertical column can stack with each other. horizontal ones can only stack with corresponding spells indicated by arrows. eg. frost and shock will stack. drown and shock won't stack.
EDIT:
color codes:
Brown = Rasupu (DEX)
Light Blue = Frost (AGI)
Dark Blue = Drown (STR)
Red = Burn (INT)
Purple = Shock (MND)
Green = Choke (VIT)
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