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  • Blind spell is bugged...

    Okay... i've been playing MUDS for several years now - text based RPG's (way more intricate than FFxi RPG). I can tell you this that 99% of all RPG's make it so a BLIND spell will allow the attacker to engage, flee and disengage with the monster still blind and it won't reengage.

    1) Blind monsters should NOT be able to chase you if you disengage/flee.
    2) Blind monsters should NOT be able to switch targets if a tank is hitting and BLM is casting, however we know that is not the case. A blind sheep will still run up to the caster, ignore the WAR and attack the caster.

    I hope they come out with a patch soon cuz that is seriously bugged.
    51BLM::25WHM::15THF::15BST

  • #2
    its BLIND not BIND

    ONCE AGAIN IT IS BLIND AND NOT BIND ENOUGH SAID JEEZ

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    • #3
      no.. i am talking about B L I N D.

      A blind monster should NOT be able to chase you down.

      Tell me, if i pick a fight with a BLIND man.. sure he can whack at me if i'm fighting him, but if i run away, how can he possibly follow?

      Check out the official RULES of D&D RPG and all RPG's.. BLIND monsters do not switch targets nor follow an attacker once it has disengaged.
      51BLM::25WHM::15THF::15BST

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      • #4
        LOL Dude your funny

        Dude...your funny ^^

        You make me laugh :D

        BLIND just decreases its chances of hitting the target -.-

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        • #5
          If they were to make the Blind spell as powerful as you'd like, it'd be a level 50+ spell (and no matter what level it was, it would break game balance and make black mages either unplayable or overly powerful).

          So what if Square-Enix's interpretation of Blind doesn't agree with yours? Ever played a Final Fantasy game? Blind in FFXI works EXACTLY like it does in the FF series, and there don't seem to be any lack of people who want to play them.

          Incidentally, if you're quoting D&D, original first edition D&D rules simply apply an accuracy modifier to physical attacks, which is exactly what FFXI's Blind spell does.

          As for MUDs, I spent several years playing MUDs. From what I recall, a large proportion of MUDs derive from DikuMUD-originated code of some sort, and the original rules for the Blind spell in DikuMUDs works - again - like FFXI's interpretation - it's simply a penalty to attack accuracy, because the original source was written based loosely on the original D&D rules.

          Check your facts before you post nonsense like this.


          Icemage

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          • #6
            Noodle this is not D&D or any of your word rpgs this is ff. Blind has never done what you speak up in any FF game. Different games, different rules

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            • #7
              Maybe they should change it from "Blind" to "visually impared for a short time".

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              • #8
                Originally posted by Icemage
                If they were to make the Blind spell as powerful as you'd like, it'd be a level 50+ spell (and no matter what level it was, it would break game balance and make black mages either unplayable or overly powerful).

                So what if Square-Enix's interpretation of Blind doesn't agree with yours? Ever played a Final Fantasy game? Blind in FFXI works EXACTLY like it does in the FF series, and there don't seem to be any lack of people who want to play them.

                Incidentally, if you're quoting D&D, original first edition D&D rules simply apply an accuracy modifier to physical attacks, which is exactly what FFXI's Blind spell does.

                As for MUDs, I spent several years playing MUDs. From what I recall, a large proportion of MUDs derive from DikuMUD-originated code of some sort, and the original rules for the Blind spell in DikuMUDs works - again - like FFXI's interpretation - it's simply a penalty to attack accuracy, because the original source was written based loosely on the original D&D rules.

                Check your facts before you post nonsense like this.


                Icemage
                Nonsense huh... FYI, i played dikuMUD based muds also and you must be mistaken - i played one of the most known muds for several years including Basternae I, Basternae II and DURIS - of which BLIND was a clerical spell which briefly "BLINDS" a monster meaning it cannot ENGAGE an attack nor "track" a fleer (ranger skill) if it escapes - for a SHORT period. And no.. this spell came at lvl 10-11 (low levelspell) for clerics/mages and was did NOT cause imbalance in the game. We're not talking 2-3 minute blinds here, we're talking 10-15 seconds. But in the case of FF where fights last significantly much shorter than 10-15 secs perhaps 4-5 seconds would suffice. Yes i played 80% of all the FF series. If blind was ONLY a dmg modifier, then it should not be called blind, because BLIND means "can't see" which this obviously has nothing to do with. My post was a suggestion to possibly improve the game not to flame it - but if you want to test my knowledge of Muds,diku code (yes i was a programmer), RPG and D&D knowledge go for it. All RPG's like this have some sort of backbone which they build upon, FF or not, they're all similar in nature.
                51BLM::25WHM::15THF::15BST

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                • #9
                  I think you're missing the point that people are trying to explain, noodle.

                  This game, although is a MMORPG, is still part of the mainstream FF games. If you've played the other one then you'd know that Blind doesn't act the way that you mentioned you wanted it to. So what's wrong with that? If you don't want to play this game go play your other word RPG's you've played.

                  This game is made by Square-Enix, not any other company, and they probably won't change what Blind does. So just get over it and go play something else if you're not satisfied, because you can't do anything about it now.

                  "... and so I close, realizing that perhaps the ending has not yet been written."

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                  • #10
                    Is your complaint about Blind that it adds way too much hate than it should be adding? I heard from some NA players that they would cast the spell Blind (not Bind) on a monster, and then the monster will ignore the tankers and start attacking the BLM like he just casted Flare or something. The people I talked to also said that the tankers would Provoke twice shortly after the BLM casted Blind but the monster still wouldn't stop attacking the BLM.

                    At first I thought the NA players I talked to were just exaggerating, but after reading about it here I'm kind of curious now. So is that what is happening? If it is, then Square will definitely do something about it in the future because Blind shouldn't add as much hate as people are describing.
                    WAR20 MNK12 WHM28 BLM31 RDM60 THF21 PLD14 DRK20 BST6 BRD42 RNG16 SAM11 NIN40 DRG10 SMN10

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                    • #11
                      They are exaggerating. Blind does not generate very much hate. It seems to be on par with Cure I for hate level, which is just about where it ought to be considering what it does. Provoke should almost never fail if all you've cast is Blind. If you follow up with a damage spell, of course, then all bets are off.


                      Icemage

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                      • #12
                        So what is a the best way a BLM should do in a party then? Most often or not the target will switch to me, and by the time they switch back im' either dead or too close. What if the tankers don't have provoke? Any other strats for a mage/tanker combo so that it won't switch?
                        51BLM::25WHM::15THF::15BST

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                        • #13
                          the reason why so much hate is generated towards the blm when he casts blind is cuz he usually casts in at the BEGINNING of a battle, when tanks have 0 hate. i noticed that blind got a fair amount of hate, so i just started casting it AFTER the tanks got a few hits in, or just cast some other spells first, like bio, paralyze, dia etc etc. seems to have worked for me, mobs no longer come after me when i cast blind.
                          Unity - Windurst Rank 7
                          Tu'lia OK!

                          moooooooooooooooooooooooooooooo...............

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                          • #14
                            Also chain casting = mob comes for youuu

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                            • #15
                              blind rocks

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