Re: Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirm
FSCK!!! I've been had!!!
/runs away.
Simply put, GEO casts a spell that gives them the GEO equivalent of Shadows. But it costs MP, so technically their reliant on MP like PLDs but they have Damage mitigation like NIN. They're a Hybrid tank in between PLD and NIN. That is my hope. So they cast their spell, get 3 shadows from "Geomancy: Earth," and when the mob hits their "shadows," they take damage corresponding to that element. So if you used Fire or Light "shadows" on an Undead enemy, it would do more extra-effect damage than Wind "shadows."
I just think that would be nifty, so it's my thoughts on it. Not going to get into JAs and additional spells. >_>
FSCK!!! I've been had!!!
/runs away.
Originally posted by Malacite
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I just think that would be nifty, so it's my thoughts on it. Not going to get into JAs and additional spells. >_>



), with the "removed from play" protection that said Jump provided, similar to how Super Jump works now, but putting the two together in an MMO would be incredibly broken (and honestly, as much as I'd LOVE to have that ability, it'd make the other 17 jobs cry out about how broken DRG would be if we were like our past versions). The same can be said of other jobs and their past versions; Ninja may have had the ability to cast shadows of themselves, but never in the role as a tank (Shadow had to use tools to cast Blink, just like NIN does now, but it was just a matter of protecting himself from random hits, not to tank), and hate control is pretty much random in the other 11 main line FFs (some jobs had JAs that influenced mob attacks, but only Relm could outright control mobs to direct their actions).

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