I'm not sure about you, but i've just come upon a revelation about FFXO that i really don't like at all:
In every Final Fantasy game that i've played in the past, you get to fight multiple enemies at once, and that's where sometimes Jobs would be very efficient because, some would cast magic that would target all enemies, some would do dmg to one but very hard dmg, and others weaker to all enemies but over time it helps. All these would really make jobs diverse and balanced. I dunno if it's just the the common case of MMORPGs, but when i played PSOv2, you could attack more than one beast at once, magic could destroy more enemies.
I kinda wish FFXO would do away with this 1 enemy vs. Party kinda battle strategy because although it enables no one to jump into your battle, it limits the jobs to very specific and sometimes boring abilities. I mean, they coudl have it that you can't do certain multi-enemy spells until you've aggro'd a group of them, and then all of them are claimed. Also the respawn would have to be more frequent but who cares? that'd be fine.
The only times that i've noticed even a buddy is when some leechers accompany some giant trappers. I feel that it still do the trick because you still dispatch one party member to the leecher while you concentrate on the giant.
Maybe it gets better with higher levels or maybe some spells are effective to area, but i wish they would make it so that it actually DID something like affect more enemies in a certain area, and the only way to do that is to have more enemies vs. party and make it that you get xp for each fallen enemy. Maybe lower the value of xp per enemy but make it the same as our normal VT mob. For example:
most parties would target 3 seems tough mob, that fight together (not just add if they see you so you try to pull 1 at a time). You fight all three simultaneously, and have more abilities that could do effective area dmg, and in a way make jobs more diverse but all balanced. After the fight, each mob would give less xp than the normal decent chllnge, but all 3 together would add up to what a normal VT mob is. so in the end, you'd fight 3 seems tough mobs regularly and get = xp to how much a VT wit high def xp gives you.
Then the normal battles woul have like 3-5 mobs, seems tough. But ify ou really want a tough challenge instead of taking 1 IT mob, you take on 2 VT mobs. I dunno, i just feel now that since it's party vs. 1 mob (occassionally 2 add etc, which is usually WAY too tough for party), jobs are very limitied, abilities are limited, and grinding xp seems a bit more boring if you keep targeting the same kind of mob.
What do you guys think?
In every Final Fantasy game that i've played in the past, you get to fight multiple enemies at once, and that's where sometimes Jobs would be very efficient because, some would cast magic that would target all enemies, some would do dmg to one but very hard dmg, and others weaker to all enemies but over time it helps. All these would really make jobs diverse and balanced. I dunno if it's just the the common case of MMORPGs, but when i played PSOv2, you could attack more than one beast at once, magic could destroy more enemies.
I kinda wish FFXO would do away with this 1 enemy vs. Party kinda battle strategy because although it enables no one to jump into your battle, it limits the jobs to very specific and sometimes boring abilities. I mean, they coudl have it that you can't do certain multi-enemy spells until you've aggro'd a group of them, and then all of them are claimed. Also the respawn would have to be more frequent but who cares? that'd be fine.
The only times that i've noticed even a buddy is when some leechers accompany some giant trappers. I feel that it still do the trick because you still dispatch one party member to the leecher while you concentrate on the giant.
Maybe it gets better with higher levels or maybe some spells are effective to area, but i wish they would make it so that it actually DID something like affect more enemies in a certain area, and the only way to do that is to have more enemies vs. party and make it that you get xp for each fallen enemy. Maybe lower the value of xp per enemy but make it the same as our normal VT mob. For example:
most parties would target 3 seems tough mob, that fight together (not just add if they see you so you try to pull 1 at a time). You fight all three simultaneously, and have more abilities that could do effective area dmg, and in a way make jobs more diverse but all balanced. After the fight, each mob would give less xp than the normal decent chllnge, but all 3 together would add up to what a normal VT mob is. so in the end, you'd fight 3 seems tough mobs regularly and get = xp to how much a VT wit high def xp gives you.
Then the normal battles woul have like 3-5 mobs, seems tough. But ify ou really want a tough challenge instead of taking 1 IT mob, you take on 2 VT mobs. I dunno, i just feel now that since it's party vs. 1 mob (occassionally 2 add etc, which is usually WAY too tough for party), jobs are very limitied, abilities are limited, and grinding xp seems a bit more boring if you keep targeting the same kind of mob.
What do you guys think?





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