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  • I dont get it....

    I'm not sure about you, but i've just come upon a revelation about FFXO that i really don't like at all:

    In every Final Fantasy game that i've played in the past, you get to fight multiple enemies at once, and that's where sometimes Jobs would be very efficient because, some would cast magic that would target all enemies, some would do dmg to one but very hard dmg, and others weaker to all enemies but over time it helps. All these would really make jobs diverse and balanced. I dunno if it's just the the common case of MMORPGs, but when i played PSOv2, you could attack more than one beast at once, magic could destroy more enemies.

    I kinda wish FFXO would do away with this 1 enemy vs. Party kinda battle strategy because although it enables no one to jump into your battle, it limits the jobs to very specific and sometimes boring abilities. I mean, they coudl have it that you can't do certain multi-enemy spells until you've aggro'd a group of them, and then all of them are claimed. Also the respawn would have to be more frequent but who cares? that'd be fine.

    The only times that i've noticed even a buddy is when some leechers accompany some giant trappers. I feel that it still do the trick because you still dispatch one party member to the leecher while you concentrate on the giant.

    Maybe it gets better with higher levels or maybe some spells are effective to area, but i wish they would make it so that it actually DID something like affect more enemies in a certain area, and the only way to do that is to have more enemies vs. party and make it that you get xp for each fallen enemy. Maybe lower the value of xp per enemy but make it the same as our normal VT mob. For example:

    most parties would target 3 seems tough mob, that fight together (not just add if they see you so you try to pull 1 at a time). You fight all three simultaneously, and have more abilities that could do effective area dmg, and in a way make jobs more diverse but all balanced. After the fight, each mob would give less xp than the normal decent chllnge, but all 3 together would add up to what a normal VT mob is. so in the end, you'd fight 3 seems tough mobs regularly and get = xp to how much a VT wit high def xp gives you.

    Then the normal battles woul have like 3-5 mobs, seems tough. But ify ou really want a tough challenge instead of taking 1 IT mob, you take on 2 VT mobs. I dunno, i just feel now that since it's party vs. 1 mob (occassionally 2 add etc, which is usually WAY too tough for party), jobs are very limitied, abilities are limited, and grinding xp seems a bit more boring if you keep targeting the same kind of mob.

    What do you guys think?

  • #2
    First of all there are both magic spells and weapon skills that attack multiple enemies. There are spells like stonega and waterga and weapon skills like Spin Attack for 1h sword.

    Secondly you can hunt more then one enemy at a time. Some parties will lure more then one enemy then have their bard or blm sleep him so they can focus on one enemy then kill the other for quick exp.

    Nothing is really stopping you from hunting multiple enemies at once. The thing is by splitting your group into fighting two enemies you are killing them twice as slowly. Also you are limiting your abilities so you can't do renkeis or skill chains as effectively.

    I think you just need to play the game a bit more before make a final decision on how the games fighting mechanics work. If you really are only lvl 20 something right now then you have barely scratched the surface.


    36 War/15 Mnk/22 Thf/62 Pld/Bst 75/Nin 33/Whm 36/Blm 19/Cor 7
    Full Af X2 • Rank 8 • Alchemy 65

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    • #3
      I think you need to play the game a little longer. PT fighting which is the primary "thing to do" at this point in this game is 6 players versus 1 monster. The experience system is set up in a way that this is the way to maximize experience.
      Cry more n00b!!!!!!!!!!!

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      • #4
        i played the game for quite some time. It's not like i haven't lvled my sub thf, it's not like i don't understand that this is the way they've made the experience system.

        I just wish they could've made it more traditional like other final fantasy games in the past where you NORMALLy fight couple of mobs at once, and use varying techniques to destroy them effectively together or use some techniques to deeply hurt one. I think that by having only the system of PT vs. 1 monster, it's as if every damn mob is a boss. That kinda sucks IMO compared to the traditional PT vs. 3-4 mobs.

        And i think if you look at classes like Samurai, Oracle, etc in FFT, you'll see alot of their specialty was in targeting mobs in a certain effective area, which made them great. Yes, i know this isn't FFT, but still, i feel had they gone with PT vs. 3-4 mobs, experience would've worked well, AND renkeis could've had more area effects, especially when you do magic burst.

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        • #5
          I'd like to see random combat instead of everquest style (which is basically what we all know the spawn system here is =/)
          Cry more n00b!!!!!!!!!!!

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          • #6
            FFXI could either mimic Everquest or Asherons Call. EQ being the more popular one, its obvious which combat system Square would adopt and modify.

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            • #7
              Just wait until you get to some of the BCNM fights where you do indeed fight more than one enemy at a time, requiring the most out of each job and player to maintain the hectic battles.

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              • #8
                Originally posted by Wombat Woo
                FFXI could either mimic Everquest or Asherons Call. EQ being the more popular one, its obvious which combat system Square would adopt and modify.
                but AC's combat system was far superior to EQ's. and this game would sell regardless, because of it's name alone.

                I like this game, and even like fighting in parties vs one monster, but I do miss in AC, fighting 3 enemies at once, killing all of them and having plenty of health leftover. Its too bad we dont see that happening in this, even in parties. Fighting three toughs at once, killing them in roughly the same amount of time, getting roughly the same amount of experience as killing one IT monster, but it adds a little variety to the game (not only that, it makes AoE spells actually damage more than just one super strong monster).

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                • #9
                  Assuming you kill 3 toughs at once in the same time for 1 IT for the same exp, you will notice that you have wasted 3x the MP and will now have to sit down and wait :p
                  DRK75 / THF37 / WAR37 / RDM60 / BLM31 / PLD11

                  ohnoez

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                  • #10
                    I wouldn't call AC's combat superior to EQ, but instead its opposite.

                    In AC you were the party. You were the warrior, cleric, wizard, and enchanter in a nice little god-like bundle. Tuskers pfft. Give me a corner and line them up. Drudge genocide next. What was there..like 50 at the bottom of BSD?

                    But this created a problem, sort of. It was a mmorpg, however the combat system promoted solo play. Social interaction wasn't forced onto people. IMHO this is a big reason why AC was never as popular as the EQ clones.

                    Hrm..its ironic and sad really. Turbine alienated their existing fanbase with AC2 by adopting a EQ style combat system. The game is basically dead.

                    Anyways I agree that a combat system that promoted groups of players fighting groups of monsters would be nice. But I wouldn't hold my breath.

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                    • #11
                      AND IT'S FFXI NOT FFXO!!!

                      Rawr
                      There must be light for the darkness to exist. Without the light, there is nothing. The light is ultimate!!!

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                      • #12
                        speaking from a healers standpoint... it sucks to fight more than one enemy at a time. generally i'm the only healer in the group, and i try to concentrate my healing on the MAIN tank. when something links and we end up fighting more than one enemy at a time, it can be very hard to stay caught up on the healing. this is NOT like old FF games, i can only cure so fast, and we don't play nice and take turns.

                        from a damage dealers point of view, yeah, i see your point. but you really need to consider party dynamics. if i am forced to use better cure spells to keep my party alive then our downtime dramatically increases, as well as the risk that my mp would be gone before the end of the fight.

                        i suppose a party would have no problem killing more than one DC or EM at once... but honestly i don't think the xp would be worth it...
                        ---
                        Duffy - Taru Blm/Whm - Phoenix server
                        http://ffxi.allakhazam.com/profile.xml?12371

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                        • #13
                          Of course FFXI can mimic EQ or AO.


                          But then it would be just like every other MMORPG. FFXI has gone to a certain length to make sure that it's not too much like the other MMORPGs.

                          This is why FFXI reigns over EQ and AO. Not because of the "Final Fantasy" in it's name. Because it's kinda unique among the sea of similar MMORPGs.


                          Real sword collection:

                          -Fossil Katana (But my sheath is a rare blue.)

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