A few simple rules for getting your papyrus party killed in Eldieme Necropolis:
1. Make sure you camp near the Liches, somewhere where you can see them. You don't want to make the puller have to pull too far, that will slow down the kill rate. If the place you are fighting has line of sight to where the Liches spawn, you won't waste time sending someone around the corner to see if they are up yet.
2. Don't worry about pulling when there is a hound or two near camp. They don't link with Liches, so it's no problem. The important thing is to pull Liches as fast as possible.
3. It's ok to go out to pull before you get healed; the healer can heal you on the way back, after hate is on the tank. Or the PLD can heal you to build up their initial hate. This saves time.
4. Sleep always works on undead. If the RDM or BLM claims it was resisted and he needs you to provoke the second undead off him, he's lying. Ignore him.
5. Efficient parties don't need whm. Status curing is for wimps. If you happen to be a whm, don't cure disease, blindness or paralyze - it's more important to save MP for healing.
6. By this level you probably have enough experience pulling to know when the mages will have rested back enough MP to be ready for the next pull by the time it reaches camp. Monsters in Eldieme are just the same as everywhere else, so mages will recover their MP just as fast between fights.
7. If you get more monsters than you can handle, have one person take some of them and run. There's plenty of places to run to that won't have other monsters add on them and train back to the camp after they die or zone. If someone says "teleport", they're just being cowardly; ignore them.
8. Monsters casting spells aren't that big a threat. Save your stun abilities for dangerous WS, and let the mages heal whoever gets hit by the spell.
9. If someone casts a raise on you, accept immediately, before it wears off. Don't waste time looking around to see if there are any monsters nearby - monsters are pretty far apart in Eldieme. Also, make sure to ask for Divine Seal with Raise so you get more exp back, in case the mage forgot. For some reason RDM/BLM seem to be the most likely to forget this.
10. If you have just died and been raised, make sure you sit at an intersection so you can see potential threats a long way away. Stay sitting once your weakness wears off until you have rested to full HP.
11. Don't bring a thief; treasure hunter doesn't affect rare items anyway. If you do have a thief, don't let them tell you where to stand. Thieves just like ordering people around.
12. Don't bring a monk; DRKs do more damage, and they have cool spells like drain and aspir.
13. Don't bring a black mage; their damage isn't that good unless you are doing one of those fancy "skillchain" things, which aren't worth the trouble. They don't have any other useful spells, either.
Did I miss any? Sadly almost all of these are drawn from personal experience (I'm not positive anyone has ever been quite stupid enough for #3, but I wouldn't bet against it; although #13 seems like an exaggeration, sadly I *have* seen papyrus parties with no skillchain).
I could do another post analyzing the fallacies in each of these principles, but I hope most readers of these boards can spot them anyway. Suffice it to say that pretty much everything in them is false, and the few parts that are true aren't useful (hounds really don't link with liches, technically, but it doesn't matter because they blood aggro).
One thing's for sure - next time I go to Eldieme I'm subbing whm. I may not have Viruna but at least I'll have Paralyna. (Although if it's anything like the last time, not having Tractor will be a PITA...)
1. Make sure you camp near the Liches, somewhere where you can see them. You don't want to make the puller have to pull too far, that will slow down the kill rate. If the place you are fighting has line of sight to where the Liches spawn, you won't waste time sending someone around the corner to see if they are up yet.
2. Don't worry about pulling when there is a hound or two near camp. They don't link with Liches, so it's no problem. The important thing is to pull Liches as fast as possible.
3. It's ok to go out to pull before you get healed; the healer can heal you on the way back, after hate is on the tank. Or the PLD can heal you to build up their initial hate. This saves time.
4. Sleep always works on undead. If the RDM or BLM claims it was resisted and he needs you to provoke the second undead off him, he's lying. Ignore him.
5. Efficient parties don't need whm. Status curing is for wimps. If you happen to be a whm, don't cure disease, blindness or paralyze - it's more important to save MP for healing.
6. By this level you probably have enough experience pulling to know when the mages will have rested back enough MP to be ready for the next pull by the time it reaches camp. Monsters in Eldieme are just the same as everywhere else, so mages will recover their MP just as fast between fights.
7. If you get more monsters than you can handle, have one person take some of them and run. There's plenty of places to run to that won't have other monsters add on them and train back to the camp after they die or zone. If someone says "teleport", they're just being cowardly; ignore them.
8. Monsters casting spells aren't that big a threat. Save your stun abilities for dangerous WS, and let the mages heal whoever gets hit by the spell.
9. If someone casts a raise on you, accept immediately, before it wears off. Don't waste time looking around to see if there are any monsters nearby - monsters are pretty far apart in Eldieme. Also, make sure to ask for Divine Seal with Raise so you get more exp back, in case the mage forgot. For some reason RDM/BLM seem to be the most likely to forget this.
10. If you have just died and been raised, make sure you sit at an intersection so you can see potential threats a long way away. Stay sitting once your weakness wears off until you have rested to full HP.
11. Don't bring a thief; treasure hunter doesn't affect rare items anyway. If you do have a thief, don't let them tell you where to stand. Thieves just like ordering people around.
12. Don't bring a monk; DRKs do more damage, and they have cool spells like drain and aspir.
13. Don't bring a black mage; their damage isn't that good unless you are doing one of those fancy "skillchain" things, which aren't worth the trouble. They don't have any other useful spells, either.
Did I miss any? Sadly almost all of these are drawn from personal experience (I'm not positive anyone has ever been quite stupid enough for #3, but I wouldn't bet against it; although #13 seems like an exaggeration, sadly I *have* seen papyrus parties with no skillchain).
I could do another post analyzing the fallacies in each of these principles, but I hope most readers of these boards can spot them anyway. Suffice it to say that pretty much everything in them is false, and the few parts that are true aren't useful (hounds really don't link with liches, technically, but it doesn't matter because they blood aggro).
One thing's for sure - next time I go to Eldieme I'm subbing whm. I may not have Viruna but at least I'll have Paralyna. (Although if it's anything like the last time, not having Tractor will be a PITA...)
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