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Proto-Ultima help

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  • Solymir
    replied
    Re: Proto-Ultima help

    Originally posted by FatCharlie View Post
    Is CB stunnable? I imagine stun wouldn't last very long so the timing would have to be just right.
    I know one of our Pld tanks was able to Shield Bash CB. Also we had a Rdm that had hate and was about to get nailed, but somehow stopped CB. This was quite some time ago, and I'm not sure what he subbed that fight, so I can only guess he was /drk and stunned it.

    This is not a suggested strategy fyi, just a point of note for those that may want to try something to try and survive Citadel Buster.

    Leave a comment:


  • FatCharlie
    replied
    Re: Proto-Ultima help

    With a half way decent light resistance build on a PLD with ShellraV, Light Carol, and the COR roll for MDB, a PLD will easily live through CB. From my experience Armor Buster can do more to wipe the alliance thatn a properly anticipated CB.

    Leave a comment:


  • Olorin401
    replied
    Re: Proto-Ultima help

    Originally posted by Yellow Mage View Post
    I'm sorry, but you're thinking of Invincible. Sentinel was proven to reduce Magical damage a la 1000 Needles.
    Actually, neither Sentinel NOR Invincible will reduce or block magical damage. In all practicality you would want to use Rampart to get its really nice AOE MDB effect, in addition to at least 150 Light Magic defense.

    Leave a comment:


  • Yellow Mage
    replied
    Re: Proto-Ultima help

    /d'oh (Noticed Earth Staff only reduces Physical damage)

    Nvm, then.

    EDIT: I feel I should clarify what confused me is that I looked up the Blue Magic spell 1000 Needles, and it said that it was a Magical Blue Magic spell, aligned to the element Light.

    But, I had forgotten that sometimes Blue Mages get different versions of their spells than that monsters' actual abilities.

    That led me to think that this was tested in PvP against a Blue Mage's 1000 Needles, rather than a Cactuar's, as it actually were.

    Ah, well. As stated below, though, a main job Paladin could use Rampart.
    Last edited by Yellow Mage; 02-04-2008, 01:20 PM.

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  • Sabaron
    replied
    Re: Proto-Ultima help

    500 by 100 pixels or 19.5 KB is too small for a cool sig picture.
    Use the picture link and host your own.

    Leave a comment:


  • Icemage
    replied
    Re: Proto-Ultima help

    Originally posted by Yellow Mage View Post
    . . . Throw three Paladins and/or /PLDs at it?


    That wasn't my point: my point was my assumption that this was a 75-capped fight was correct because of the Chainspell-Stun strategy.

    Kind of moot at this point, though . . .

    I'm sorry, but you're thinking of Invincible. Sentinel was proven to reduce Magical damage a la 1000 Needles.

    If I didn't, I wouldn't have been able to make this post.
    No, I am talking about Sentinel.

    Originally posted by FFXIclopedia
    Reduces physical damage taken and increases enmity.

    1000 Needles is physical damage, not magic damage.


    Sentinel will not reduce the damage from Citadel Buster.

    I suggest again that you do your research before you make yourself look any more foolish.


    Icemage

    Leave a comment:


  • Yellow Mage
    replied
    Re: Proto-Ultima help

    Originally posted by Icemage View Post
    Proto-Ultima uses Citadel Buster approximately once every 2 minutes, give or take.
    . . . Throw three Paladins and/or /PLDs at it?

    Chainspell-Stun is to keep its other nasty attacks off of you (particularly Armor Buster), not Citadel Buster.
    That wasn't my point: my point was my assumption that this was a 75-capped fight was correct because of the Chainspell-Stun strategy.

    Kind of moot at this point, though . . .

    Lastly, Citadel Buster is magic damage and it will laugh in the face of Sentinel, which only reduces physical damage.
    I'm sorry, but you're thinking of Invincible. Sentinel was proven to reduce Magical damage a la 1000 Needles.

    Please do your homework if you're going to chime in about endgame activities with no first-hand experience.
    If I didn't, I wouldn't have been able to make this post.

    Leave a comment:


  • Icemage
    replied
    Re: Proto-Ultima help

    Originally posted by Yellow Mage View Post
    Sentinel turns it to 180.

    Unless this Proto-Ultima spams the move, then I see no problem with throwing a PLD or a /PLD at it. I say /PLD because I'm assuming a 75 cap, because it obviously is a 75 cap, or else people wouldn't be talking about RDM/DRK Chainspell-Stun.
    Proto-Ultima uses Citadel Buster approximately once every 2 minutes, give or take.

    Chainspell-Stun is to keep its other nasty attacks off of you (particularly Armor Buster), not Citadel Buster.

    Lastly, Citadel Buster is magic damage and it will laugh in the face of Sentinel, which only reduces physical damage.

    Please do your homework if you're going to chime in about endgame activities with no first-hand experience.


    Icemage

    Leave a comment:


  • Yellow Mage
    replied
    Re: Proto-Ultima help

    Originally posted by Icemage View Post
    Doesn't matter if it is stunnable. It's not something you want to hazard a guess on when it does 1800 base damage.


    Icemage
    Sentinel turns it to 180.

    Unless this Proto-Ultima spams the move, then I see no problem with throwing a PLD or a /PLD at it. I say /PLD because I'm assuming a 75 cap, because it obviously is a 75 cap, or else people wouldn't be talking about RDM/DRK Chainspell-Stun.

    Leave a comment:


  • Olorin401
    replied
    Re: Proto-Ultima help

    Originally posted by Mog View Post
    RDM/DRK? I don't really see the need for chainspell stun in this fight. The Red-mages would be better off going /NIN for kiting purposes if the paladin or ninjas are down.....at least that's what my linkshell did when we took him on awhile ago.
    Chainspell-Stun is actually useless in this fight. The RDM/DRKs are simply there as the main stunners.

    And now that I think about it, you're right - you could have a RDM/NIN there as a tank or kiter.

    Leave a comment:


  • Callisto
    replied
    Re: Proto-Ultima help

    Even if you don't Chainstun, having the short timer from FC is very nice, so that you can toss some out to help the tanks and still be ready when Dissipation cames up. Also, CS Stun is viable to keep TP moves at minimum when going to zerg the last 20%.

    Leave a comment:


  • Mog
    replied
    Re: Proto-Ultima help

    Originally posted by Olorin401 View Post
    Optimal Alliance Setup (yours may vary):
    Tank Party - PLD/NIN, PLD/NIN, NIN/WAR, WHM, RDM/DRK, BRD
    Mage Party - BLM x4, RDM/DRK, BRD or COR
    Melee Party - RDM/DRK, BRD, 4 heavily-geared DDs
    RDM/DRK? I don't really see the need for chainspell stun in this fight. The Red-mages would be better off going /NIN for kiting purposes if the paladin or ninjas are down.....at least that's what my linkshell did when we took him on awhile ago.

    Leave a comment:


  • Olorin401
    replied
    Re: Proto-Ultima help

    OK this is gonna be kinda lengthy, so bear with me. This is the strategy write-up I had originally done for this fight, using information from the Wiki page for Temenos C-4 and personal experience.

    Proto-Ultima is a much stronger version of Ultima from the CoP Chapter 6-4 fight. The boss has five stages, based on the lowest percentage of health reached. This is important to remember, since if you wipe at any point and the boss regens, it will keep any abilities it has gained from reaching a new stage.

    The Stages, with Spells and Abilities:

    Stage 1:
    Antimatter - Ranged targeted Light damage (ignores shadows)
    Wire Cutter - Targeted physical damage (absorbed by two shadows)
    Chemical Bomb - Cone Attack Slow II + Elegy ** MUST BE DOUBLE ERASED ASAP!

    Stage 2: All Stage 1 Abilities plus...
    Dissipation - Used at 79% Health, 20' AOE Dispelga ALL buffs, terror and hate reset. ** MUST BE STUNNED!
    Nuclear Waste - 15' AOE Elemental Debuff, Used in combination with a single element cone attack + matching enfeeb
    (Water = 40/tic poison, Stone = petrify, etc, Wind = silence, Fire = plague, Ice = paralyze, Lightning = stun)

    Stage 3: Dissipation at 59%, Antimatter, & Nuclear Waste plus...
    Equalizer - 10' AOE damage, absorbed by shadows
    Holy II - Targeted Light damage, used after each TP attack, Target is RANDOM (blocked by one shadow)

    Stage 4: Dissipation at 39%, Antimatter, Equalizer, Holy II plus..
    Energy Screen - Invincible for 1 min (in other words, nuke it)
    Mana Screen - Full Magic Shield for 1 min (in other words, melee it)
    Armor Buster - 20' AOE Light Damage and Gravity (ignores shadows). ** TRY TO STUN THIS and ERASE GRAVITY ASAP

    Stage 5: Dissipation at 19%, Armor Buster, Mana Screen, Energy Screen, Holy II plus..
    Citadel Buster : 30 Second Countdown with draw-in, then 30' AOE Massive Light Damage and Hate Reset, ignores shadows.

    What to know about Citadel Buster:
    - Draw-In will only grab the one person who holds the most hate. Usually this will be your tank, but it could be someone else. Chances are about 90% if you get drawn in you will die, so just accept your fate, do as much damage as you can, and make sure your RR is up!
    - If you're a tank for this fight, BRING A LIGHT AND MAGIC DEFENSE GEARSET. It will help immensely throughout the whole fight, not just to limit damage from CB! Light Carol also works well, so have a Bard or two handy. And make sure your WHMs have Shellra V fully merited and up at all times.
    - When you see the countdown, do not run out immediately. You can make it out of the room if you start running before you see 15.. If you're a melee and Energy Screen is up, or a mage and Mana Screen is up, go ahead and run. It is very important to keep doing damage during the countdown!
    - If you're out of the room you won't get hit or drawn in. After the countdown, have the main/backup tank and blink melees go in first, then the mages can join them.
    - You can Stun it, but your timing has to be absolutely PERFECT. I've never seen it done successfully.
    - If at all possible, zerg it fast and hard under 20%. The more damage you do, the less people will die from CB.

    What to know about Ultima in general:
    - Blind, Slow, Paralyze, Elegy, Stun, Gravity and Threnody will land, but he will gain resistance fast.
    - Elemental DOTs will land most of the time. Have a BLM with a full-INT build (120+ if possible) handle these - go with the Burn/Choke/Shock wheel.
    - Bio and Poison stick, but Dia and Requiem will be resisted.
    - Dissipation must be stunned every time. I really can't stress this enough.
    - With each stage his attack speed will increase.

    Optimal Alliance Setup (yours may vary):
    Tank Party - PLD/NIN, PLD/NIN, NIN/WAR, WHM, RDM/DRK, BRD
    Mage Party - BLM x4, RDM/DRK, BRD or COR
    Melee Party - RDM/DRK, BRD, 4 heavily-geared DDs
    Last edited by Olorin401; 02-01-2008, 09:11 AM.

    Leave a comment:


  • Mog
    replied
    Re: Proto-Ultima help

    Ahh, Proto-Ultima. I remember doing this with my old linkshell. One of the tanks died and accidentally cancelled reraise and homepointed. How you do both during the fight is a wonder to me. However we still pulled through and were able to stun Dissipation.

    When Citadel Buster comes along though, everyone yells their "OMFG! PROK CHOP SANDWICHES!!! GTFO!!!" macros. Good times.

    But yea, the only strategy I can give you is what's already said. Make sure you have tanks, kiters, and stunners for this fight, as you'll need all of them for certain situations when you fight him.

    Leave a comment:


  • Icemage
    replied
    Re: Proto-Ultima help

    Originally posted by tuggler View Post
    Ahh, but if it is and you are the target, then you may as well give it a go, because you're going to die anyway.
    True. Stun works against some of his other attacks (sometimes - actually very rarely since his chargeup time is so quick, but I've seen it work a few times). I don't believe it works at all against Citadel Buster, though you're more than welcome to try. :p


    Icemage

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