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Would you consider making TetraMaster playable within FFXI?

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  • #16
    Re: Would you consider making TetraMaster playable within FFXI?

    yeah. That's my basic idea, make it so you can get everything you need to play and be alright with just a simple quest anyone could do, like "run to jeuno NPC A, run to jeuno NPC B, run back to NPC A, talk to the master in your home nation, talk to NPC A, get deck."

    Make it possible to get random cards in easy ways, such as a random card every day from a collector in San d'Oria, who gives them out as gifts. Costs no gil to get basic cards, more advanced cards could be sold by NPC

    Just make them in levels
    Basic - Free/1k
    Super Common - 10k
    Very Common - 20k
    Common - 50k
    Uncommon - 100k
    Rare - 250k
    Very Rare - 500k
    Super Rare - 1,000k (1m)
    Exclusive - Untradable, or AH only, either quest or Royale reward. Hard to find.

    Make it so any random person can talk to an NPC and be auto-matched with someone else, in say a jeuno pub, and start playing. Come to think of it, a betting system probably wouldn't work- but at least make it possible to compete in tournaments for rewards such as rarer cards, gil, or items

    Possibly even Trader's Armor for people that do well in tournaments, like "Player's Gloves" or something. Nothing fancy, just show.

    I could get really far into this... but it's making me want to find myself a programming slave and make a TCG MMO XD

    AKsyogin, i'm assuming you're only PiNG's slave?

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    • #17
      Re: Would you consider making TetraMaster playable within FFXI?

      I think that'd be really smart & fun, would give those LFP half their life something to do, lol.

      Yay, Ty for this Eohmer~

      Silentsteel - Taru of Awesomeness on Valefor

      80 Whm, 86 Drg, 40 Sam, 37 Blm, 31 Smn, & lower as it goes down... I have way too much play time for no levels, lol.

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      • #18
        Re: Would you consider making TetraMaster playable within FFXI?

        An FFXI exclusive card game sounds nice! But what would be the rules? How long would the average game last? Would the game be cancelable under more than just aggro? Would you HAVE to wager, and could you wager gil instead (like in Venture Roll)? What would the objects of the game (charactors in the cards, stuff like that) be based on: FFXI lore, or something different altogether?

        Also, a thought occured to me that maybe a few of the rarer cards could be dropped from BCNMs and similar events.

        There are so many things you can do with this, and while it is a great idea in concept, making a card game requires a LOT of forethought and detail. Lack thereof was the downfall of Tetra Master in the first place.
        Originally posted by Armando
        No one at Square Enix has heard of Occam's Razor.
        Originally posted by Armando
        Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
        Originally posted by Taskmage
        GOD IS MIFFED AT AMERICA

        REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

        GOD IS AMBIVALENT ABOUT FURRIES

        THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
        Originally posted by Taskmage
        However much I am actually smart, I got that way by confronting how stupid I am.
        Matthew 16:15

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        • #19
          Re: Would you consider making TetraMaster playable within FFXI?

          Just like real CCGs, it's important not to let rare cards dominate the game too much, or it won't be much fun to play against someone with better cards than you have. Especially if they get to take one of your cards whenever you lose. In FF8 and FF9, most people who actually bothered to play won the vast majority of their games (and could reload a saved game if they lost a really valuable card); that's not going to be true when you're playing against other players.

          What I would suggest as a prize, instead, is having the winner earn some kind of points based on the loser's record and/or deck (more points for beating an expert than a newbie), and those points can be redeemed at an NPC for more cards, in addition to possibly having a server ranking, qualifying for official tournaments, special titles, etc.


          I think it would probably be better to not allow trading the cards and make the only way to get them through playing the card game. Trading would allow players to essentially sell their cards, which again gives Mr. Moneybags an undeserved advantage. Real life CCGs like this because Mr. Moneybags pays them well for his unearned advantage, but it's a contamination of the game design by commercial aspects that a virtual CCG could easily avoid. SE profits by having more people play the game, not by having people spend more gil on cards. And if there's no possibility of making a single gil, then the RMT will stay out - there's nothing there for them.

          Cards as drops (regardless of whether it's from NMs, Assault, BCNM or whatever) is a bad idea, I think. Level 1s with no gil should be able to play on an equal basis with Level 75 millionaires. There's enough resentment of arrogant rich and/or high level players without having them dominate the minigame too.

          Trading under strict restrictions (a Level 9 card can only be traded for another Level 9 card) might be ok, if they were careful to make all cards of a given level equally desirable. Otherwise someone is going to say "I'll trade you my good L9 for your worthless L9 and 500k gil" and you're right back at rich people buying wins and RMT selling their good cards.
          Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
          RDM90, PLD90, DRG90, COR90, SCH90, BLU54
          All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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          • #20
            Re: Would you consider making TetraMaster playable within FFXI?

            Just add rulesets. Forced loss on disconnect? Playing for a card? Playing for their entire hand?

            It'd be interesting to see Ballista reward with cards of important or famous NPCs.

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            • #21
              Re: Would you consider making TetraMaster playable within FFXI?

              Not a big fan of CCGs myself, but I could definately see the advantage of having one in this game. And I gotta go with Karinya's idea of a point based, not monetary system of card aqusition. Gil sinks could have been useful back in december '05, but at this point in time people are complaining that the 1 mil Dynamis fee is too much. SE doesn't need any more drastic gil sinks now that they can just remove billions at a time over night.

              But a point system with easily accessible NPCs would give all players a leveled playing field and not just favor those with deep pockets. The better cards could be earned via playing skill and dedication(aka time spent) so that those who work for it actually get it instead of those that just 'buy' it.
              "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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              • #22
                Re: Would you consider making TetraMaster playable within FFXI?

                I would love to see a card based mini-game like Tetra Masters added to FFXI but sadly I think it's more of a hardware issue, but if they can do it I'm all for it. In the mean time I think I'll play Ventura Roll during LFG.

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