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Would you consider making TetraMaster playable within FFXI?

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  • Would you consider making TetraMaster playable within FFXI?

    As the title says, would you consider integrating TetraMaster to make it part of the FFXI world, so that players could enjoy the game while chatting with their linkshells or passing time while waiting for a party invite?
    lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

  • #2
    Re: Would you consider making TetraMaster playable within FFXI?

    would be good when seeking but i'm a RDM i dont seek long lol
    "Death shall seek you out, If death fails, I promise you, i wont." ~ Srxjo (me)
    "My lips are stained scarlet red from my blood" ~Srxjo (me)
    "The greatest pain in this world is losing that which is closest to ones own heart" ~Srxjo (me)

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    • #3
      Re: Would you consider making TetraMaster playable within FFXI?

      I believe this is something that i wished the minute i heard tha Tetra Master was gonna be seperate from FFXI and pay to play. It makes no sense whatsoever to put it seperate, who the hell even plays Tetra Master nowadays anyway? Even during beta i did not touch it...

      I always thought that integrating the game together on FFXI or at least somehow being able to seek for a Party while playing the game would be so much more better use of the game than the way it is now. So why isnt Tetra Master somehow integrated into FFXI? Putting some chat option or something to notify you are being /telled would help alot...and the game maybe will be less gruesome in terms of LFP.

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      • #4
        Re: Would you consider making TetraMaster playable within FFXI?

        I want Triple Triad, Sphere Break and Gunner's Gauntlet ^^

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        • #5
          Re: Would you consider making TetraMaster playable within FFXI?

          I very much agree with OMG, I was always much more of a Triple Triad fan than Tetra Master, so I don't really care.

          I am not sure, though, that I'd want it integrated with FFXI, simply based on the fact that it is from FF9, and therefor not exactly square with Vana'diel. I've not played it, so I couldn't tell you this for sure, but I'm assuming the art on the cards is the same/similar to the art used in FF9, which would seem totally out of place.

          I'd much rather see FFXI get its own minigame rather than using another games.

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          • #6
            Re: Would you consider making TetraMaster playable within FFXI?

            I agree, I liked Triple Triad better too, but TetraMaster already exists in a multiplayer online format and, I assume, is more or less going to waste since everyone who owns it also owns a vastly superior game. Conversely, everyone who owns FFXI already has all the art and data files installed required to play TM, so it seemed to me that it would be pretty low-cost, low-impact to somehow merge the two so that TM can be played within FFXI, adding value to both games.

            Of course, if FFXI got its own unique game along the same lines, that'd be great too.

            Great sig, btw, Illuen. Both of them.
            lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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            • #7
              Re: Would you consider making TetraMaster playable within FFXI?

              Definitely, I'd play it. It's be awesome.

              Though, perhaps also make it so you can play people directly. Say if one friend is in Kazham seeking for a party, and the other is in Whitegate seeking for another party and you are somewhere else in the world, if they are on your friend list you can play them directly.

              "... and so I close, realizing that perhaps the ending has not yet been written."

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              • #8
                Re: Would you consider making TetraMaster playable within FFXI?

                Originally posted by Taskmage View Post
                Great sig, btw, Illuen. Both of them.
                Heh, thank you =D

                The first one was made by a friend of mine, Asrielle of Fenrir, who is quite possibly the most fantastic person on the planet, and all of the signatures she makes are fantastic =D

                *hijacks the thread a bit to show some of them off*

                http://i103.photobucket.com/albums/m...blivionsig.gif

                http://i103.photobucket.com/albums/m...wlecaudsig.gif

                http://i103.photobucket.com/albums/m...isignature.gif

                http://i103.photobucket.com/albums/m...newasrisig.gif

                The other one came about because of this idiot on my server who thinks Free Speech= Insulting people under the guise of being "political"

                Back on topic: I could see myself possibly picking up Triple Triad, given time, although I'm not sure how many others would. I do have a soft spot for the minigames, though.

                Comment


                • #9
                  Re: Would you consider making TetraMaster playable within FFXI?

                  I played Tetra master for about a month before deciding I hated it. I wouldn't mind some form of card game being added to FFXI, under a few limitations:

                  It's NEW to Vana'diel. Make it something worked into the storyline. Something you can do quests for, like NPCs. Make it something you can battle against NPCs AND players with. And make sure it all fits within the FFXI world (Maybe put teh other game's GUI inside Vana'diel, such as a game-within a game. If anyone wants, I can make a quick photoshop of what I mean); if you have to log or change games to play it it would be nearly as pointless as tetramaster

                  Your "Deck" only takes up one inventory slot. Then make "Deck" a seperate inventory you can go into. Say, make it so when you click Inventory, it says "Backpack" and "Deck". You can only access the "Deck" command when you have a "Deck" item in your "Backpack". This would basically be similar to how PUP works. Your Deck would have the inventory slots to hold whatever cards you use, SEPERATE from your main inventory.

                  Make the cards reasonably priced. Like trading card games, any kid can afford a starter deck and a few booster packs, (Maybe make booster packs work like a quiver, but random =p), but there would be some cards that would have real collector's value...in gil, of course

                  Make it quick to play and quick to put down. Say, make it so that the average game lasts about 5-10 minutes, and that there is an option to call a game in the middle of a match without having to resign and negatively effect your record just because you got a PT. Say, a sudden death mode, where the next 30 seconds-minute would decide the game. Of course, this would give a large advantage to the player who didn't ask for it, so that a player can't use it to quickly win a match in their favor.

                  Lastly, make it playable ANYWHERE. Make it so you can run up to another player and invite them to a game. Make monsters still aggro while you're playing, so people aren't going to play cards to sneak through areas, but make people able to play it while, for example, sitting around kazham gates waiting for a party.


                  Another thing i'd like to see, but nowhere near be required, is have every game have a bet on it, like the original magic game. You'd pick a card from your opponents deck, and if you win, you get it. Of course, your opponent could do the same to you... This would allow SE to create fairly overpowered or expensive cards that would be primarily useful for collectors... which translates to taking gil out of the economy ^^ (Buy a megarare card from an NPC, that card is likely not going to be sold or traded, that gil is out of the economy for a very long time). In addition, this would allow people who want somewhat unbalanced decks to have them, without SE having to impose card limits and such all the time (as you can see in the official tourny rules of some TCGs), but at a risk.

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                  • #10
                    Re: Would you consider making TetraMaster playable within FFXI?

                    I totaly like Febas take on this idea.

                    P.S long time no see everybody I've been offline for a while. My primary server went down and had to be rebuilt from the ground up. :(

                    Comment


                    • #11
                      Re: Would you consider making TetraMaster playable within FFXI?

                      I played Tetra Master the first two weeks I received the NA Beta. Then I thought, "well I was really excited about FFXI, maybe I should login and play." Once I created Odude, I think I checked into Tetra Master 3 times and haven't been back since.

                      I as actually enjoying the game, but since it distracted from my true dedication, I completely gave it up. But I like the idea of being able to play this on the fly. Find a random person standing in the middle of nowhere and play a game, or set up a LS tourney.

                      Tetra Master itself has an Auction House, so just put the cards up in the FFXI AH, and play away. I'd say make all the card so they can be bought from NPCs or from annoying Quests. Last thing we need is a Card with awesome stats dropping from a NM and then we have more people complaining about more pop NMs and the like.

                      I like Feba's idea about getting gil off the server as well. Make some of these cards like 200k and you can only buy them from a NPC. 5 people buy the card and 1M was just removed from the server, 200 people buy the card.... Could scale up and be a real means to take back some of the gil since Chocobos aren't doing it any more.
                      Odude
                      PS2 Beta tester - Cactaur - Rank 4
                      RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

                      Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
                      SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

                      Comment


                      • #12
                        Re: Would you consider making TetraMaster playable within FFXI?

                        This definately sounds like something I would participate in, it does seem odd that Tetra Master was added as an outside game. You can never have too much depth in my opinion.

                        Although, it might take SE some time to add because of the problems that could come from trying to implement it into the game. I can see people Fake DC'ing when they are about to lose, so they don't get cards taken already.

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                        • #13
                          Re: Would you consider making TetraMaster playable within FFXI?

                          Needs more Triple Triad.

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                          • #14
                            Re: Would you consider making TetraMaster playable within FFXI?

                            Well, it's like people who leave ballista once they figure out their team won't win- don't refund them.

                            Have it so if a person resigns or DCs the card automatically goes to the winner. This would also help to keep people using common, reasonable cards, to help with the gil sink aspect. Most people would return a card on an honest DC, at least with friends. Of course, this would also make room for experienced players to make a living off beating people who use all their gil on rare cards.

                            And really, if there isn't enough room in the game for people to play that almost full time, it wouldn't qualify as a deep card game imo. If we don't see at least a few people give up leveling and resort to only questing, missioning, and card gaming, i'd call it a failure.

                            Comment


                            • #15
                              Re: Would you consider making TetraMaster playable within FFXI?

                              That sounds like a good solution, but we would also have to deal with people who get an R0 during a game, and the other person being a tool and refusing to give cards back.

                              But, meh, nothing is perfect I suppose. As long as playing Tetra Master in game isn't uber expensive, and it's fun, it should have many devoted players.

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