Re: Game Balance and User Frustration
Level 90 in a week??? Nowai! I remember when a month could pass and you were still level 20.
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Re: Game Balance and User Frustration
Being someone that's played the game a few random times over the year but never sticking with it for long (before recently), I can safely say that the game was definitely NOT solo-friendly at all a few years ago. I think in about 24 hours of real time over the course of a few weeks, I managed to hit 19. I happened to find someone on these forums for help doing my subjob quest, and he actually was high level so I breezed.
Nowadays, I've got a few other friends that play casually (they play less than I do now), and they each solo'd the subjob quest. With all the warping with the Explorer Moogles in the major cities (and two smaller ones), plus the ability to buy warp scrolls for just a few cp does make travel easier. If you've played WoW before this, it is definitely hard coming to FFXI (I played WoW well before this and still play WoW, so I know how tough it can be, lol), so I understand expectations being set differently, but SE really has made a stride towards easing the experience for people unable to group regularly (or heck, at all for the most part). My biggest beef is the inability to invite someone to a party if they aren't in the same region as you.
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Re: Game Balance and User Frustration
You've been in the game a week. I was playing for two weeks before I even left Gustaberg. I didn't get my chocobo license until close to the end of my first month. Expecting it after one week is the very definition of "expecting it handed to you." If it takes you an hour to run somewhere, you got lost and eaten by a ram, plain and simple. Buy maps, they help.Originally posted by Azusentai View PostI dont expect everything to be handed to me the moment i logged in, but if you want a chocobo license its easy, its the run around for getting your own chocobo egg, I.E Jeuno, la theine, jeuno, home city, jeuno. you could always get teleported to an outpost nearby if your lucky enough to have it. then after you get the egg and after you wait the 4 days for it to hatch (irl time) you gotta spend another 4months (irl time) to raise it. as for the Air Ship pass, you gotta do even more running around to get keys that have a low chance of dropping, or the mobs that drop them are very limited and usually farmed. i dont have an issue with the actual combat, its the fact that if you want to get anywhere, unless you have the outpost or the Air Ship pass, your screwed out of 30min of your time just running, and if you have a quest that makes you go back and forth from your nation to that zone? be prepared for a headache and 2+ hours of your time wasted
I'm not arguing that it's not daunting to start out. But, to complain after a week because you don't "get it", seems like you were expecting something else. A more useful strategy would have been to come on here and ask for advice, rather than simply starting complaining.
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Re: Game Balance and User Frustration
can has easymode plz SE? lulul
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Re: Game Balance and User Frustration
A "Too Weak To Be Worthwhile" mob is 34+ levels below you at Lv90 and should not even be able to hit you. Any mob below "Even Match" actually has a penalty to Hit Rate like how you have a penalty to Hit Rate when hitting mobs a higher level than you. Basically, with a Lv90's Evade skill, a Too Weak mob shouldn't even be hitting you unless you're gimped from Leeching.Originally posted by Azusentai View PostDont start being a Hypocrit now
Easy Prey mobs at Lv90 are between 8 and 34 levels below you. That ranges from "Should not be able to hit you unless your combat skills are gimped from Leeching in Abyssea" to "It has a penalty to hit but Murphy's law says it will hit you. Often. And usually quite hard."
Learn to research before you go insulting players offering advice.
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Re: Game Balance and User Frustration
This guy is unbearable.
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Re: Game Balance and User Frustration
Well, I'm done trying to explain things to you. Clearly you were just bad at FFXI. Move on with your life, dude.
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Re: Game Balance and User Frustration
Since it would be a "too weak" mob, it's sort of irrelevant.
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Re: Game Balance and User Frustration
Well since you say that, i guess its ok for example, for a level 30mob to kill a level 90 character, i mean, that must be one tough Onyx Quadav...Originally posted by Murphie View PostDifficulty level is based on the level of the mob, not your actual ability to kill it.
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Re: Game Balance and User Frustration
Travel improvements are earned in FFXI through progressing your character, bringing supplies to conquest outposts, mission progress, raising chocobos, getting airship access, and knowing the right NPCs to talk to (which also requires some progress in a quest usually). Thats not couting learned abilities, spells, songs, rolls and equipment that enhance moving speed.
I dunno, maybe the OP wants the illusion of a vast open world as opposed to the reality of one. I dunno about you guys but I would have never had that sad-yet-proud moment of getting on the Mhaura ferry to Selbina and seeing the Great Star Tree of my homeland off in the distance as I traveled across the ocean.
It was an incredibly touching moment, I felt that Foobar was stepping into a bigger, larger world.
That is, until The Kraken spawned behind him murdered him. And then his triumphant return to his native coastline was preceded by a pirate raid that killed him again.
Anyway, my advice is start with supply quests to outposts. You can get these quests from the fellows that grant you signet at city gates. That's your first step toward ease of travel in FFXI. Beyond that, you need to pay a visit to the three main crags - Holla, Dem and Mea as obtaining a crystal from those telepoints will allow the white magic related to those areas to teleport you there in the future. After that, there's the chocobo rentals you have to earn in Jeuno, but there's also the ever-famous Warp Cudgel available in the Auction House and Warp Scrolls available from the Signet guards in exchange for conquest points.
I'd strongly advice leveling White Mage and Black Mage for access to the teleport spells, I'd advise you to level THF for Flee as its helpful for getting around land areas quickly, though if you have a BRD or COR buddy along they can give you a movement speed buff as well.
There's also the matter of missions. Consider working through your rank Missions and defeating the Shadow Lord at least as early as 40 so you can get access to using Airships between the three nations, though do be sure to tag that Vahzel Telepoint along the way to SL in Xarcabard. There's also farming keys to fly to Kazham via airship and that's also requisite for access to the Yhoat Telepoint.
Then there's all the Campaign warps, which you can really only begin to work on after 30. All that's really required is having stepped into the zone there, but enjoy that first trip back to whatever nation you choose to visit in the past. Make note of Cavernous Maws as they let you move to the present and past versions of zones.
There's a whole lot more where that came from, so yeah, go to FFXIclopedia and read up more on travel and transportation.
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Re: Game Balance and User Frustration
Difficulty level is based on the level of the mob, not your actual ability to kill it.
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Re: Game Balance and User Frustration
Lol....wait, who said the game was hard?Originally posted by ShadowIX View PostSomeone please stop me. I'm about to explode.
If the game is hard for you, then you are SERIOUSLY doing it wrong.
---------- Post added at 10:18 PM ---------- Previous post was at 10:06 PM ----------
Well, there honestly shouldnt be any need for strategy, if the mob is EP, you should have no problem killing it in the first place, you should be strong enough, if you die to EP its because you were either AFK, not paying attention, or that mob wasnt actually EPOriginally posted by Murphie View PostI'm not denying that this was obviously a frustrating situation but it seems to be as though you were expecting something other than what the game is. FFXI has never been a super solo friendly game. Hell once upon a time it wasn't solo friendly AT ALL. These days people have it so easy it is ridiculous.
I'm level 90 and I die to EP all the time. Doesn't mean that I blame the game. I look at what I did wrong and change my strategy up.
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Re: Game Balance and User Frustration
Someone please stop me. I'm about to explode.
If the game is hard for you, then you are SERIOUSLY doing it wrong.
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Re: Game Balance and User Frustration
I'm not denying that this was obviously a frustrating situation but it seems to be as though you were expecting something other than what the game is. FFXI has never been a super solo friendly game. Hell once upon a time it wasn't solo friendly AT ALL. These days people have it so easy it is ridiculous.
I'm level 90 and I die to EP all the time. Doesn't mean that I blame the game. I look at what I did wrong and change my strategy up.
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