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Armando, I got another request for you to look at lol...
Pots have been bothering me for awhile, they act like obvious BLMs(possibly BLM/WAR, I want to say I've seen them DA), but drop RDM tests. I've been wondering that for a while.
I'm trying to think of other non-casters that have MP as well...I need to try and Aspir more crap in Nyzul, you get access to alot of mob types there(which may make it an awesome place for that Pankration jazz, time permitting. >.>)
iirc A Drk Test can be found on War and Blm Skeles. I don't think that dropping a Test is indicitive of the job the mobs posses.
"I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater
It seems there's a lower tier of worms in Uleguerand against which I could probably survive plenty of nukes (Lv.58-62) yet are still high enough to check as EPs, so I could determine their level by killing them and then try running the numbers and seeing under what conditions the formulas match up to their stats. But first and foremost, I'll check Old World/Zilaart mobs.
Regarding Pots: That's a good one. Do you know if they cast Ancient Magic?
Would it be safe to say that War is the predominant Job choice for mobs? And are there any Thf mobs? I'm not sure if Raptors have Triple Attack or that they're just attacking REALLY fast.
Yes, 99% of mobs that aren't some sort of humanoid, beastman, or otherwise intelligent being clearly capable of taking on jobs are WAR/WAR. Raptors are WARs, I even tracked their DA rate once because I always perceived them as having much higher DA rate than players, but it's the same ol' 10%.
Basically, when in doubt, or when you can tell the mob DAs and doesn't exhibit traits from other jobs, just assume it's a WAR/WAR mob.
Also, I didn't mean to ignore this.
I guess there's no evidence about it, but I've always wondered about latents on mobs like mandragoras.
For some reason their eva always seems to increase a lot when there are at around 1/4 - 1/5 or HP. It could be just a coincidence, but it happens too often to ignore. Although I don't remember their evasion check changing when that happens either.
Yes, 99% of mobs that aren't some sort of humanoid, beastman, or otherwise intelligent being clearly capable of taking on jobs are WAR/WAR. Raptors are WARs, I even tracked their DA rate once because I always perceived them as having much higher DA rate than players, but it's the same ol' 10%.
Basically, when in doubt, or when you can tell the mob DAs and doesn't exhibit traits from other jobs, just assume it's a WAR/WAR mob.
Hmmm, I guess I'll take that as a mix of good news and bad...
(long story short, I'm trying to write up a Morpher job concept and one of the ideas was that your traits would depend on the mob you used, was hoping the job classes were more varied then they seem to be)
"I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater
Is it from Pankertion? The mobs you taim in Pankertion aren't the same as the mobs in the field. You can go an tame some level 80+ mob, there'll be very little difference between that and some level 1 mob, you don't get that level mob to fight with. Also as I remember it, none of the Pankretion mobs have sub jobs by default, no WAR/WARs, no BLM/BLMs.
The plates you get from there won't neccisarily be generated on the fly based on what abilities that mob, just selected from a list of available possibities the same way as item drops are.
No, this predates Pankration. Pankration is just a convenient shortcut in helping me guess the main/sub combinations of weird mobs. And Pankration mobs do have subs by default. Ahrimans and Ghosts already come as WAR/BLMs and Hecteyes come as BLM/WARs.
This "theory" comes from Studio Gobli, the same bunch of JP players that brought us the damage formulas, WS formulas, and TP formulas. And so far, none of their formulas have failed anyone.
P.S. Anyone that wants to contribute, can. The time-consuming portion of the work is not actually running the formulas, but travelling to different places, finding the Defense and Evasion scores of mobs, and confirming its level (or worse, in cases where confirming the level directly is just not possible, finding the Defense and Evasion of all possible levels of the mob in the area.)
To confirm a mob's Defense, you must find the exact Attack amount at which it turns from being High Defense to no message. To confirm a mob's Evasion, you must find the exact Accuracy amount at which the mob changes from checking High Evasion to no message, or no message to no Evasion.
But if you ARE going to contribute, double check everything. A faulty number will have me running the formulas for hours to no avail trying to find a match that won't happen =P And get the Defense or Evasion for at least 2 different but close levels of the mob, preferably three if it's some oddball mob that seems to have different main and subs.
My contributions to game mechanics have been heavily documented, I've single-handedly forced Armando to do countless tests and calculations, and fight infinite battles for information.
Without me constantly asking Armando shit, we'd have no progress.
You can thank me in the form of gil.
Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK
I am wondering where this theory originated.
Is it from Pankertion? The mobs you taim in Pankertion aren't the same as the mobs in the field. You can go an tame some level 80+ mob, there'll be very little difference between that and some level 1 mob, you don't get that level mob to fight with. Also as I remember it, none of the Pankretion mobs have sub jobs by default, no WAR/WARs, no BLM/BLMs.
The plates you get from there won't neccisarily be generated on the fly based on what abilities that mob, just selected from a list of available possibities the same way as item drops are.
It originated a LONG time ago back when people first started testing game mechanics.
People wondered why crabs and beetles have natural MP, and they discovered that these mobs have traits and stat growth similar to Pld, gained at the same time and rate as Pld and deduced that these mobs are indeed Plds. The same information was tested and seen common with other mobs and as such it was concluded that all mobs have Job classes similar to Players.
And it's also been proven different mob lvls of the same family give you a better chance at getting different ability plates. And it's also been proven that some normal mobs and NMs, such as the Boreals, DO come with SJs(got myself a full set of three last night).
But even ignoring all that, Pankration did prove one thing. And that's the fact that ALL mobs have jobs.
"I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater
If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
Originally posted by Kaeko
As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.
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