Originally posted by Karinya
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Do you happen to have a video of a level 20 party getting chain #100? I bet you don't.
Lower level parties can *kill* a 100 exp mob, sure. What they can't do is kill it in 30 seconds or less (even though, obviously, level 20-something mobs have far less HP than level 80-something ones).
Lower level parties can *kill* a 100 exp mob, sure. What they can't do is kill it in 30 seconds or less (even though, obviously, level 20-something mobs have far less HP than level 80-something ones).
Which doesn't matter, because their weakness is even bigger than ...*snip*... solo a T colibri, and then die to a DC of some other mob families, even if they eat food on the latter.
True only in the sense that the second Amnesia wears off is the second the fight ends as 3 simultaneous WS rip the imp apart. It's still shorter than a fight against a real mob of comparable level. And some imps won't even use it, and die even faster. Most important JAs can easily be used before the imp gains TP.
Amnesia is annoying. It is not dangerous ...*snip*... under this system and would never get a bounty, or constantly have a negative bounty if it were possible.)
If they weren't weak, fast repops wouldn't be an advantage; if their base exp value reflected their actual lack of difficulty, the sanction percentage bonus wouldn't be enough to make up the difference.
ToAU trolls, lamias, and qutrub repop just as fast as ToAU mamool ja and colibris, don't they? And they certainly are all subject to the same Sanction advantages. If mob family weakness doesn't matter as you say, why aren't all those monsters burned just as often?
That's not what I said - even if it's true that plds make more exp in a zone where your exp primarily comes from damage (kind of implausible), I'm just saying it's no *worse* for DDs to have to campaign than for plds, and that even if anyone ever actually did seek for days, Campaign guarantees that nobody will have to do that ever again no matter what happens to the rest of the exp system. (But then I also point out that meleeburns aren't being destroyed under any proposed system, and that DDs could find party slots even in traditional parties, both of which you ignore completely.)
Bull. People do them because they *work*, not necessarily because they *like* them. The proof is all over this thread, these boards and the game in general. Lots of people bitch about them while still participating because the rewards are just too big to pass up (or to expect 5 others to pass up, so even if you wanted to do something different you probably couldn't.)
None of which you can participate in at level 1. (And almost all of which DDs are also highly required for, as I'm sure you know.)
Exp is not just "one small facet" of the game, it is the gateway to *all* other content in the game. Additionally it probably predominates most players' total time played.
Exp is not just "one small facet" of the game, it is the gateway to *all* other content in the game. Additionally it probably predominates most players' total time played.
Yes, I remember numerous people leveling...*snip*...work quite well in a traditional party, as low level exp confirms.)
Then people started burning, specifically Wars, Nins, Mnks, Rngs and Blm, all of whom needing Rdm and Brd, and everyone else was left to the wayside. In terms of both invites and exp gain. And Blm didn't get screwed out of Exp pts, it was the fact that they started abandoning melee PTs in favor of far more efficient burn pts. Every Blm at the time had (|Burn|)(|Party|) in their search comment, and wouldn't take a traditional pt. And luck has nothing to do with their soloability, SE gave them their IT, fast repoping, weak-to-magic mobs, they're called Flans. But even before that many Blm could solo exp faster then traditional parties could.
WAR, MNK, NIN, BRD, RDM ...*snip*...except possibly in enjoyability.
And who cares about them, right? Why should they have a game that they can enjoy? Clearly, whatever's best for the DDs should be what everyone is forced to do whether they like it or not (if they want a competitive exp/hr rate). That's your whole argument, isn't it? You like tp burns so make sure the rdms and brds can't go anywhere else without gimping their exp, and screw the jobs that don't fit into tp burns at all?
Originally posted by Omgwtfbbqkitten
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Though go on and keep pretending I said anything about having to force anyone to do things the way "melees" want when it's *everyone involved in the exp pt including Brd and Rdms* who are gaining Exp by the fist load. But then again, you'd probably prefer the days when Brd, Rdm and Rng were the only jobs that could be "princesses"


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