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Will Al Zahbi be Thrown to the Wolves?

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  • Omgwtfbbqkitten
    replied
    Re: Will Al Zahbi be Thrown to the Wolves?

    Originally posted by Ziero View Post
    The quality of players has NOT changed. At all. People suck now just as much as they always have.
    No, they're worse and worse in proportion, at that. BRD is levelled for merits and generally geared with no respect to its specialization. Melees used to put some thought in to accuracy gear, but now even at merit levels they're crying to BRDs and CORs for accuracy buffs on mobs they should be able to hit just fine on their own.

    E nerfed Rng because they were dropping IT+++ mobs in 30 seconds or less. Things no other melee could hit, Rng were bringing in double digit chains. And they were the only melee Job who could do that. Rng weren't just decimating Merit mobs, they were decimating every mob from 30 onward.
    Uh, RNGs never burned IT+++, they burned VT then just like we burn T and VT now. Sorry you missed the boat, but I saw a shitton of Arrowburns. If it didn't Zerk or con VT, we didn't fight it.

    And if you're going to try and tell me that Drk's are more overpowered now then Rng were back then, then you're nuts. When you have one job who's only broken when they combine a 40 million gil item with their 2 hour and another job who was consistently doing over the top damage, even when using cheap gear, then you're sort of missing the point.


    If you think the fact that in the past only 4-5 jobs could pull in burn Pts was fair while now almost any job can isn't, then you're obviously missing something.
    Look, dimwit, they nerfed TWO JOBs - one to the point it was completely broken for TWO YEARS, the other only was marginally effected by gradual, built up NM magic resistance. Then not eight months later after the totally destroyed RNG, they turn around and say "Hey, TP burn is OK and we're not punishing the other jobs for it, oh, and BLMs we're fucking you over from 55 to 75."

    I'm talking about BLATANT HYPOCRISY in design and execution. Either burns are bad or burns are good. I'm talking about what was unfair. The nerf itself was a slap in the face, ToA added insult to injury by letting others enjoy what RNG was punished for.


    1) Luck had NOTHING to do with it.

    2) The reason why it's so hard to find level capped pick up assaults is because it's inconvienent. But if you go out and FIND people who are willing to do them capped...meaning you can take people who aren't 75 with you...then you will have no problems. SE gave us the option to choose our caps and it works out great for those who make use of it. And if it weren't for those specific level caps I would not be at the rank I am at now. So instead of bitching about random pick up parties, go out, grab some friends, which is how it was meant to be, and get the damn missions done
    Either you're chronically unemployed or you don't get it. Even with friends, this is a bitch and a half to plan around given all the other stuff that must be organized and planned around.

    You. Got. Lucky. Period.


    I'm not saying everything in this game is working as intended, but the ToAU mindset of easily accessible burn parties and Assault are two things which are not broken.
    The majority of mages and tanks disagree with you. And pardon me for being so bold, our jobs are far more crucial to this game than the dime-a-dozen melee.

    And while I'll grant you Blm having trouble in TP burns, they're usually too busy soloing 10-12k an hour or manaburning for more to care. You can thank Flans for that...another ToAU mob, fancy that. But Sch, Whm and hell, even Smn, they shouldn't really be having MP problems. Hell, OMG just posted a topic saying how boring and easy it was to burn on Sch because there was "so little to do". And as for Drk having burn Pts due to their MP...just don't even go there. Plds and Nins are sort of in the same boat. If they gear for tanking, they'll suck, but they can both gear for DD pretty damn effectively and hold their own. And Rng don't have problems with burns, even if they do spend all their time with 1-2 shots, they make them count. And they can always switch to lower delay ranged weapons. Bsts also get much stronger when facing weaker enemies because it means their pets will have more of an advantage due to lower lvl gaps.
    You clearly don't know shit about PLD, NIN, BLM, RNG or BST's situation. Have you even soloed a level before. BLM used to get PTs from the Dunes onward, now they're hardly invited for that stretch of the game. If they are invited, they are invited as healers.

    Healers. Black Mage.

    Read that again.

    Main healing Black Mage.

    Is that not a problem to you?

    Do you think I like them in my camps soloing as a BST any more than I enjoy getting completely ignored for invites while I have my flag up? Think I like it any better that I'm totally not wanted as a BST for endgame? Shit, your THF is just tagged in to get on the hate list for drops at the end, that must thrill you. That's a pretty cushy gig, not even having to fight the mob and being totally replaced by /THF sub.

    Random pickup Exp and Merit PTs aren't "go out and have fun" parties, they're "go out and get Exp/Merit" parties. If you're looking to go out and have a relaxing, fun time while gaining Exp then you should do so with your friends. Even before Burn PTs became all the rage, the majority of the playerbase wanted as much Exp per hour at any cost and would often boot bad players and invite specific jobs just to get that. It's how TP burns started, it was a conscious combat tactic meant to maximize kill speed. As long as the only way to get Exp is to kill something, then killing things fast will always be the best way to gain Exp. This "but burns aren't fun so they should be nerfed!" mentality is the same sort of thinking that is used by Mnks who use staves because it fits their RP character better or Smns who sub Blm cause they don't like healing.
    God forbid PTs be any fun.

    You're totally on your own page, man. No one is demanding PTs be "fun," we're asking for PTs to employ real strategy and mechanics again. We want PTs to be involving and interesting - that is not the same thing as "fun."

    People who take up tank jobs, you know, tend to like TANKING. Asking a TANK to DD is as awkward asking a BLM to main heal. If I were to come to your job (assuming you have one) and suggest you started working the opposite of your intended hired position instead of what you were hired for, wouldn't that just throw you off a little.

    I'm pretty sure if I moved the janitor to a secretary position, it would be pretty jarring for them. Or if the CEO had to start mopping the floors. Or asking the guys in the shop area of the company to go to the shipping room and sort things out for packing and shipping, applying UPS code.

    People want to so what they signed up for. Variety is fine, but not so long as it constantly strays from your intended role.

    Leave a comment:


  • Akashimo
    replied
    Re: Will Al Zahbi be Thrown to the Wolves?

    Originally posted by Ziero View Post
    I'm not saying everything in this game is working as intended, but the ToAU mindset of easily accessible burn parties and Assault are two things which are not broken.
    Thats broken fanboi talk if i ever heard it.

    Leave a comment:


  • Aksannyi
    replied
    Re: Will Al Zahbi be Thrown to the Wolves?

    Convert saves my butt when I am in a party where I actually need it. In crappy merit parties when I actually use WHM I miss it. But well-oiled merit parties on RDM make me think I could have gotten capped xp on WHM. It really depends on the party. If you're able to Haste x4 and little else, it doesn't matter if you have a RDM or a WHM.

    And personally, while WHM > RDM in terms of fun for me, I will almost always merit on RDM because that's what people want me to do.

    Leave a comment:


  • Saren
    replied
    Re: Will Al Zahbi be Thrown to the Wolves?

    Originally posted by Aksannyi View Post
    Biggest problem I've had, honestly. The uber-1337 guys who pull tons of hate and get their faces raped are what caused me to have no MP on WHM.
    Same, the only times I've struggled for mp in TP burns are when there is a largish inequality in the DDs damage output. 1 dd doing less damage than the other three can still work (most because of shadow recast times and because I can still curaga efficiently) but 2 DDs or just 1 pulling ahead of the others and the party is screwed.

    Not having played rdm at high level I have no idea if it means you can cope better in those kinds of merit parties but from what you said I am guessing yes.

    Leave a comment:


  • Ziero
    replied
    Re: Will Al Zahbi be Thrown to the Wolves?

    Originally posted by Omgwtfbbqkitten View Post
    We complain because the quality of players has lowered as a direct result. These mobs are too easy to hit, take too much damage and give too much EXP for how weak they are.
    The quality of players has NOT changed. At all. People suck now just as much as they always have.

    Additionally, SE made the mistake of nerfing RNG so hard to discourage thier ability to burn. To turn around and then give everyone the ability to burn makes that decisions hypocritical at best.
    If burns are bad, then they are bad for everyone. If burns are not bad, instead of all these incrimental readjustments over the course of three years, why didn't they leave RNG the way it was. If you're going to tell me its because they were too powerful at endgame, I'll be happy to direct you to all the overpowered, reptitive and broken tactics that are currently popular.

    Kraken Club + Blood Weapon for example.

    The fact that burns are allowed is not consistant with the nerfs SE made to RNG. RNGs were nerfed in RoZ and CoP camps because arrowburns would decimate any merit camp at that time and leave other PTs settling for scraps.
    SE nerfed Rng because they were dropping IT+++ mobs in 30 seconds or less. Things no other melee could hit, Rng were bringing in double digit chains. And they were the only melee Job who could do that. Rng weren't just decimating Merit mobs, they were decimating every mob from 30 onward.

    And if you're going to try and tell me that Drk's are more overpowered now then Rng were back then, then you're nuts. When you have one job who's only broken when they combine a 40 million gil item with their 2 hour and another job who was consistently doing over the top damage, even when using cheap gear, then you're sort of missing the point.

    Somehow, that's okay now just because everyone can do it, yet it was "bad" when MNK, WAR, RNG and BLM did it exclusively and BLM and RNG got nerfs for it. Its is not consistant.

    Honestly, I think this has nothing to do with fairness to other jobs. SE fucked up on past nerfs and on the creation of ToA camps. Its always overkill or lowball with the RoZ/ToA guys. The FFXI/CoP/WotG seems to always bring balanced camps with reasonably challenging mobs.
    If you think the fact that in the past only 4-5 jobs could pull in burn Pts was fair while now almost any job can isn't, then you're obviously missing something.

    Give me one reason I should hang up my Othenus Bow for Perdu, I'm sure it will be entertaining.
    Give me one CP weapon that's better then the Perdu Axe. See, if you can single out one job then so can I.

    (btw, most CP items past 50 suck)

    They you have incredible luck and defy even the design of Assault, which eventually guts the level cap options. You cannot find a 60 cap on pick-up, ever. Go try, you'll fail. The community thwarted the design on this one the moment SE gave them the choice of being able to cap this content.
    1) Luck had NOTHING to do with it.

    2) The reason why it's so hard to find level capped pick up assaults is because it's inconvienent. But if you go out and FIND people who are willing to do them capped...meaning you can take people who aren't 75 with you...then you will have no problems. SE gave us the option to choose our caps and it works out great for those who make use of it. And if it weren't for those specific level caps I would not be at the rank I am at now. So instead of bitching about random pick up parties, go out, grab some friends, which is how it was meant to be, and get the damn missions done

    "Everything is fine the way it is, la la la la laaaaaaaaaaaa."

    Seriously, you're sounding like a fanboy.

    Just getting to Superior Private is a load of WORK. When the game becomes a job, the game ceases to be fun. This was supposed to be alternative endgame content you could do at a relaxed pace, but its a total grind instead and the design is to blame.
    I'm not saying everything in this game is working as intended, but the ToAU mindset of easily accessible burn parties and Assault are two things which are not broken.

    And it is physically impossible to "Grind" Assaults unless you just plain suck at this game. At most you spend an hour and a half (often times much less) every few days doing three missions, all of which are incredibly varied and engaging. If you are having trouble finding people to do them with, that's not a problem with Assaults, that's a problem with you.

    If you can get Captian Rank, I think some Captain Rank Items would be nice. An extra tag and free runic portal use is cool and all, but still, there could be a bit more than what was left there. Its about as lame as getting a crown from ToA that does nothing.
    Captain's Rank and the Crown are SYMBOLS of Accomplishment. They're things people don't need, but can strive for. But despite that, I still get more out of being a Captain then I do from being Rank 10.

    Originally posted by Pteryx View Post
    Final count: Out of 20 jobs:
    • 7 meleeburn well with no caveats.
    • 2 meleeburn well, but are warped by the experience.
    • 2 meleeburn well, but have invite-related problems because of meleeburn's existence.
    • 1 hovers at the line between merely warped and gimp.
    • 4 are rendered gimp by the existence of meleeburn.
    • 1 is unclear.
    • 3 can't seriously be expected to meleeburn, and are the big victims of meleeburn's conquest of FFXI.
    Thus, it's more accurate to say that the majority of jobs can meleeburn, but over half of those who can would have cause to not find it fun despite the high efficiency.
    Thfs melee burn pretty damn well when properly geared for it. A full haste set up means they can WS every time SA and TA are up, or throw a full Acc/Att set on and solo WS when they get 100 then solo SA then solo TA. As a thf, I find it more frustrating when I'm in a normal PT that wants me to set up SA or TA but people keep screwing up. At least in a TP burn I know I have free reign over when I use my abilities.

    And while I'll grant you Blm having trouble in TP burns, they're usually too busy soloing 10-12k an hour or manaburning for more to care. You can thank Flans for that...another ToAU mob, fancy that. But Sch, Whm and hell, even Smn, they shouldn't really be having MP problems. Hell, OMG just posted a topic saying how boring and easy it was to burn on Sch because there was "so little to do". And as for Drk having burn Pts due to their MP...just don't even go there. Plds and Nins are sort of in the same boat. If they gear for tanking, they'll suck, but they can both gear for DD pretty damn effectively and hold their own. And Rng don't have problems with burns, even if they do spend all their time with 1-2 shots, they make them count. And they can always switch to lower delay ranged weapons. Bsts also get much stronger when facing weaker enemies because it means their pets will have more of an advantage due to lower lvl gaps. And blus who don't spam all their spells in 30 seconds or less can hold their own for a long time by stacking refresh.

    So that leaves Pup...who I honestly don't know about either.

    So out of the 20 jobs there are, the vast majority excel and the rest can fit in nicely.

    Random pickup Exp and Merit PTs aren't "go out and have fun" parties, they're "go out and get Exp/Merit" parties. If you're looking to go out and have a relaxing, fun time while gaining Exp then you should do so with your friends. Even before Burn PTs became all the rage, the majority of the playerbase wanted as much Exp per hour at any cost and would often boot bad players and invite specific jobs just to get that. It's how TP burns started, it was a conscious combat tactic meant to maximize kill speed. As long as the only way to get Exp is to kill something, then killing things fast will always be the best way to gain Exp. This "but burns aren't fun so they should be nerfed!" mentality is the same sort of thinking that is used by Mnks who use staves because it fits their RP character better or Smns who sub Blm cause they don't like healing.

    So you do mean horrible meleeburn mobs; OK then. -- Pteryx
    Unless your parties have absolutely no one hitting the mob, or being hit by the mob, in any way shape or form then no, I do not mean melee burn.

    Originally posted by Omgwtfbbqkitten View Post
    THF does alright, especially on Colibri meritpo - the problem is that of community perception.
    Ironically, this is the problem with all the complaints you yourself listed.
    Last edited by Ziero; 05-14-2008, 09:12 AM.

    Leave a comment:


  • Akashimo
    replied
    Re: Will Al Zahbi be Thrown to the Wolves?

    Originally posted by Pteryx View Post
    WHM: Can heal meleeburns... until they run out of MP and the melees throw a hissyfit over having to break chain. Gets invited anyway, but only due to RDM scarcity.
    A good party wouldn't have the whm run out of mp...All the whm would really need to do is regen/haste. and every 30 mins buffs
    Originally posted by Pteryx View Post
    THF: Really isn't built for it; can fill a space if nothing else is available, but can't stage-pull, can't SA if the mob doesn't hold still, can't TA if the melees don't hold still (or are so chickenshit that they dodge), doesn't do much damage without its spike damage tools, and Accomplice and Collaborator are pointless in a situation where hate is supposed to bounce in the first place.
    Uh what? A good thief would know how to SA/TA in a melee burn. Its really not that hard w/o a 'tank'. With haste gear and weapons like heart snatcher, justice sword, or blau, damage can be on par with the average DD.

    Originally posted by Pteryx View Post
    RDM: Meleeburns great. The only real meleeburn healer out there. Unfortunately, this comes at the expense of being warped into a pure healer and haster; we can't really debuff beyond Dia at a meleeburn pace.
    Screw that. I run out of mp faster with DD burns on rdm than whm. Rdm/nin pulling onry.

    Leave a comment:


  • Aksannyi
    replied
    Re: Will Al Zahbi be Thrown to the Wolves?

    Originally posted by Saren View Post
    so long as the DDs are all decent.
    Biggest problem I've had, honestly. The uber-1337 guys who pull tons of hate and get their faces raped are what caused me to have no MP on WHM. It's not worth the hassle, so I merit on RDM.

    Leave a comment:


  • Saren
    replied
    Re: Will Al Zahbi be Thrown to the Wolves?

    Originally posted by Pteryx View Post
    WHM: Can heal meleeburns... until they run out of MP and the melees throw a hissyfit over having to break chain. Gets invited anyway, but only due to RDM scarcity.
    Uhm.....just wanted to say that I heal TP burns fine without downtime thanks.

    The longest chain I've had is 96 (yes I know people make chain 900+ so it's not stellar but it is respectable) and the reason that chain broke was because one of the DDs DCed for a minute not because I was struggling for mp.

    That was a one bard party, I didn't have full time ballad and I was sitting at full charge on sublimation for long periods of time because I wasn't missing enough mp to use it often. Whm can perform perfectly well in TP burns so long as the DDs are all decent.

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  • Omgwtfbbqkitten
    replied
    Re: Will Al Zahbi be Thrown to the Wolves?

    Originally posted by LyonheartLakshmi View Post
    I think there's a different underlying theme that is common to many rants today: I can't effectively play this game the way I want to play it. Therefore it is broken and needs to be fixed.
    It wouldn't kill SE to make some more content that didn't require a dedicated static or Linkshell in order to complete. People tend to be a superstitious and cowardly lot when it comes to doing missions. You can get anyone in the world to come camp an NM or do a quest, but the moment it becomes a mission the community turns it into an ordeal.

    "We don't need this job, we need that job."
    "We want to do it uncapped."
    "Sorry, we're full."
    "I don't need that mission."
    "I'm on the mission before that."
    "I can't do it on Friday nights."
    "Sorry, work kept me late."
    "I don't have the expansion."
    "Your PLD needs to be 72 at least to tank this"

    Arrgh.

    Do you know the CoP superstitions actually extend to ToA missions? People think they need a static for it, so they don't do them. People think they need certain jobs just to beat these missions. These missions are a joke, but people even make these an ordeal now.

    Originally posted by Pteryx
    THF: Really isn't built for it; can fill a space if nothing else is available, but can't stage-pull, can't SA if the mob doesn't hold still, can't TA if the melees don't hold still (or are so chickenshit that they dodge), doesn't do much damage without its spike damage tools, and Accomplice and Collaborator are pointless in a situation where hate is supposed to bounce in the first place.
    THF does alright, especially on Colibri meritpo - the problem is that of community perception.

    RDM: Meleeburns great. The only real meleeburn healer out there. Unfortunately, this comes at the expense of being warped into a pure healer and haster; we can't really debuff beyond Dia at a meleeburn pace.
    Hate to say it, its no longer true. SCH bests them handily as a main healer for meritpo, RDMs are now invited pretty much for haste and refresh if you have a SCH main heal. This actually frees them up to help claim mobs quite a bit more than before.

    BRD: The keystone of meleeburning, and can't get a moment's peace because of it. Some BRDs and potential BRDs have been scared away from the job by the requirement of pulling for meleeburns.
    That's not actually the problem. Good BRDs always pulled in high level PTs, even before ToA. The problem now is that they're expected to apply high level pulling tactics at low levels. The problem is also that this emphasis and pressure on pulling has lead to a de-emphasis on what BRDs are really invited for - Buffs. Seriously, these days if I want melee buffs, I'd sooner trust a SMN or COR to give them to me. If I get a BRD and I'm a melee, good luck getting or even keeping buffs anymore.

    RNG: You try getting decent DPS when your job is built around attacking every five seconds (three of which you have to stay still for) from a particular distance and you only get 20 seconds in which to position yourself and fire off some shots before people scream at you to pull. No, really, go on; I'm collecting hair for wigs.
    As of the addition of Velocity Shot, things are actually pretty good for RNGs now, the problem lies with us pairing up with BRDs. Arrowburns aren't a common sight, but they are indeed back.

    SCH: Can't be expected to nuke, as nuking is not allowed in meleeburn. Thus, they're stuck in {Light Arts} ONRY. They at least have handy things to contribute... until they, horror of horrors, run out of MP. That's against the rules!
    My complaint actually is finding things to do with MP, its incredibly difficult for me to run out of MP.
    Last edited by Omgwtfbbqkitten; 05-14-2008, 07:58 AM.

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  • Pteryx
    replied
    Re: Will Al Zahbi be Thrown to the Wolves?

    Originally posted by Ziero View Post
    TP burns used to be something only Mnks, Rngs, and Wars used to be able to do and then it was only in very specific spots. Now there are mobs anyone can get too and everyone can kill that dramatically raised the average of exp per hour to effectively lessen one of the games greatest timesinks and you people are complaining?
    Whoa, whoa, wait a minute. Excuse me? Anyone can meleeburn? Let's back up and look at the facts here...

    WAR: Meleeburns great.
    MNK: Meleeburns great.
    THF: Really isn't built for it; can fill a space if nothing else is available, but can't stage-pull, can't SA if the mob doesn't hold still, can't TA if the melees don't hold still (or are so chickenshit that they dodge), doesn't do much damage without its spike damage tools, and Accomplice and Collaborator are pointless in a situation where hate is supposed to bounce in the first place.
    BLM: Can't meleeburn at all, unless you seriously count playing in the SMN subjob-based main healer ghetto. Can't even seek for manaburns anymore because people will try to rope them into main healing meleeburns. Imps and colibri are bad nuking targets.
    WHM: Can heal meleeburns... until they run out of MP and the melees throw a hissyfit over having to break chain. Gets invited anyway, but only due to RDM scarcity.
    RDM: Meleeburns great. The only real meleeburn healer out there. Unfortunately, this comes at the expense of being warped into a pure healer and haster; we can't really debuff beyond Dia at a meleeburn pace.
    PLD: Tanking is not desired in meleeburns. MP pools are not desired in meleeburns. So-called PLDs who meleeburn are PLD/NINs in DD setups, which is not what most PLDs signed up for, nor is it something PLD excels at. Because of this, most PLDs have given up and are found in Campaign instead.
    DRK: Meleeburns great, if anyone bothers to try. However they're going to run out of MP for Absorb-TP eventually -- if they bother casting anything in the first place. Still liable to not be invited, as the very existence of an MP pool is a crime now. Thus, most DRKs have given up and are found in Campaign instead.
    BRD: The keystone of meleeburning, and can't get a moment's peace because of it. Some BRDs and potential BRDs have been scared away from the job by the requirement of pulling for meleeburns.
    BST: Solos anyway, but could probably meleeburn great.
    RNG: You try getting decent DPS when your job is built around attacking every five seconds (three of which you have to stay still for) from a particular distance and you only get 20 seconds in which to position yourself and fire off some shots before people scream at you to pull. No, really, go on; I'm collecting hair for wigs.
    DRG: Meleeburns great.
    SAM: Meleeburns great.
    NIN: While theoretically the "tank" of many meleeburns, tend not to do much actual tanking -- and nobody notices or cares. Doesn't bother to debuff for obvious reasons. Basically, NIN in meleeburn is back where it was before NIN tanking was devised and is coasting on its reputation to get invites.
    SMN: For the upteenth time, a large MP pool and non-native cures don't make you a healer! Furthermore, 2 MP/tick Auto Refresh isn't useful in refilling that MP pool; you'll need some of that blasphemous downtime to do it. Thus, meleeburn just emphasizes SMN's problems if they're invited at all.
    BLU: BLUs depend on their MP to do any serious damage. Due to the prohibition of downtime in meleeburns, a BLU will run out of MP and never get it back. Therefore, BLUs aren't allowed in meleeburns anymore. Most BLUs have given up seeking and are found in Campaign instead.
    COR: Meleeburns great if you can find one, AFAIK.
    PUP: Solos anyway. Unfortunately, I have no idea how they'd perform in a meleeburn.
    DNC: Meleeburns great.
    SCH: Can't be expected to nuke, as nuking is not allowed in meleeburn. Thus, they're stuck in {Light Arts} ONRY. They at least have handy things to contribute... until they, horror of horrors, run out of MP. That's against the rules!

    Final count: Out of 20 jobs:
    • 7 meleeburn well with no caveats.
    • 2 meleeburn well, but are warped by the experience.
    • 2 meleeburn well, but have invite-related problems because of meleeburn's existence.
    • 1 hovers at the line between merely warped and gimp.
    • 4 are rendered gimp by the existence of meleeburn.
    • 1 is unclear.
    • 3 can't seriously be expected to meleeburn, and are the big victims of meleeburn's conquest of FFXI.
    Thus, it's more accurate to say that the majority of jobs can meleeburn, but over half of those who can would have cause to not find it fun despite the high efficiency.

    Originally posted by Ziero View Post
    Horrible Merit mobs, unless you intend to Mage Burn them. VTs are always the best target for melees. Always.
    So you do mean horrible meleeburn mobs; OK then. -- Pteryx
    Last edited by Pteryx; 05-14-2008, 07:36 AM.

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  • Feba
    replied
    Re: Will Al Zahbi be Thrown to the Wolves?

    Originally posted by LyonheartLakshmi View Post
    I can't effectively play this game the way I want to play it.
    I want FFXI on DS, does that count?

    Leave a comment:


  • LyonheartLakshmi
    replied
    Re: Will Al Zahbi be Thrown to the Wolves?

    Originally posted by Karinya View Post
    It's funny that you think there's something wrong with assault, and I think the problem is your standard rant: people are lazy.
    I think there's a different underlying theme that is common to many rants today: I can't effectively play this game the way I want to play it. Therefore it is broken and needs to be fixed.

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: Will Al Zahbi be Thrown to the Wolves?

    Originally posted by Zeiro
    TP burns used to be something only Mnks, Rngs, and Wars used to be able to do and then it was only in very specific spots. Now there are mobs anyone can get too and everyone can kill that dramatically raised the average of exp per hour to effectively lessen one of the games greatest timesinks and you people are complaining?
    We complain because the quality of players has lowered as a direct result. These mobs are too easy to hit, take too much damage and give too much EXP for how weak they are.

    Additionally, SE made the mistake of nerfing RNG so hard to discourage thier ability to burn. To turn around and then give everyone the ability to burn makes that decisions hypocritical at best.

    If burns are bad, then they are bad for everyone. If burns are not bad, instead of all these incrimental readjustments over the course of three years, why didn't they leave RNG the way it was. If you're going to tell me its because they were too powerful at endgame, I'll be happy to direct you to all the overpowered, reptitive and broken tactics that are currently popular.

    Kraken Club + Blood Weapon for example.

    The fact that burns are allowed is not consistant with the nerfs SE made to RNG. RNGs were nerfed in RoZ and CoP camps because arrowburns would decimate any merit camp at that time and leave other PTs settling for scraps.

    Somehow, that's okay now just because everyone can do it, yet it was "bad" when MNK, WAR, RNG and BLM did it exclusively and BLM and RNG got nerfs for it. Its is not consistant.

    Honestly, I think this has nothing to do with fairness to other jobs. SE fucked up on past nerfs and on the creation of ToA camps. Its always overkill or lowball with the RoZ/ToA guys. The FFXI/CoP/WotG seems to always bring balanced camps with reasonably challenging mobs.

    There's more useful FL gear then there is rank 10 gear. And both IS and AN are used a lot more often then CP.
    Give me one reason I should hang up my Othenus Bow for Perdu, I'm sure it will be entertaining.

    Conquest weapons with rank take far, far longer to obtain than Imperial standing weapons do with rank. Ranking up Assault takes far, far longer than ranking up in Conquest, doing RoZ/ToA/CoP missions or ranking up in Campaign.

    Assaults are like the most perfect thing SE has ever added.
    Wrong, Limbus is.

    Um, what? I'm FL rank and have more then enough AP to buy any of the 72 gear and I haven't even gotten to do the last ranked missions yet. Though I have done up to CS rank, and every single mission I've done was at 60 cap. So yea, you're wrong on this one
    They you have incredible luck and defy even the design of Assault, which eventually guts the level cap options. You cannot find a 60 cap on pick-up, ever. Go try, you'll fail. The community thwarted the design on this one the moment SE gave them the choice of being able to cap this content.

    You mean besides having free use of the Runic Portals and getting a 4th storable tag? I mean, you could always use that extra tag to do, oh I don't know, Nyzul Isle?
    "Everything is fine the way it is, la la la la laaaaaaaaaaaa."

    Seriously, you're sounding like a fanboy.

    Just getting to Superior Private is a load of WORK. When the game becomes a job, the game ceases to be fun. This was supposed to be alternative endgame content you could do at a relaxed pace, but its a total grind instead and the design is to blame.

    If you can get Captian Rank, I think some Captain Rank Items would be nice. An extra tag and free runic portal use is cool and all, but still, there could be a bit more than what was left there. Its about as lame as getting a crown from ToA that does nothing.

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  • Ziero
    replied
    Re: Will Al Zahbi be Thrown to the Wolves?

    Originally posted by Feba View Post
    Actually, better idea: Lower EXP earned when an area is popular, and increase EXP when it's unpopular. It would be hard to set exact numbers without having access to the data SE has, but, for example, if a zone has 3 times as much EXP earned inside it as the average of other zones, your EXP there is cut to a third. This would force people to spread out to many areas which otherwise wouldn't be as attractive, and encourage them to go to oddball camps (if your area has only a third of the average EXP earned, for example, EXP would be tripled. Those might be a bit much, but you get my point)

    This would also prevent any camp from ever getting monopolistically popular in the future, too. Of course, SE would have to add ways for players to easily tell what areas will have what penalties and rewards on the region map, but other than that.
    This...this is an awesome idea.

    Originally posted by Omgwtfbbqkitten View Post
    If SE "intended" to make ToA camps the norm, then I can't understand why the current expansion is larger in size and scope than any that had preceded it. I don't think these zones are just backdrops for missions and a different way to grab some EXP without PTs.
    Actually, I do understand why the new expansion is "larger in size and scope", and that's because very few of the new areas are actually new. But unlike you, I also understand that Campaign is the major draw to the new expansion zones as normal EXP pts are still the major draw to ToAU zones. If you think SE made these fast repop, low def/hp, VT mobs in an area with an overlying exp bonus on every kill for something other then TP burning(something almost all jobs can do) then I would love to hear your theory on why they're there.

    TP burns used to be something only Mnks, Rngs, and Wars used to be able to do and then it was only in very specific spots. Now there are mobs anyone can get too and everyone can kill that dramatically raised the average of exp per hour to effectively lessen one of the games greatest timesinks and you people are complaining?

    And really, there aren't a lot of worthwhile items to buy from imperial standing in terms of Assault Ranks. OK, maybe there is if you're a ToA job, but thats about it.

    The way we earn Allied Notes in Campaign is almost an admission of guilt that Conquest is ailing in some ways, we obtain Allied Notes totally different from the way we get Conquest points or Imperial Standing. Campaign will never suffer, people will always have a means of getting Allied Note items..
    There's more useful FL gear then there is rank 10 gear. And both IS and AN are used a lot more often then CP.

    Originally posted by Pteryx View Post
    Horrible merit mobs, or just horrible meleeburn mobs? -- Pteryx
    Horrible Merit mobs, unless you intend to Mage Burn them. VTs are always the best target for melees. Always.

    Originally posted by Omgwtfbbqkitten View Post
    While we're ranting about all stuff ToA

    For the love of all that is good, fucking fix Assault.
    What?

    Assaults are like the most perfect thing SE has ever added.

    When SE came up with Assault initially, they had a semi-decent concept for it - optional level-capping. Unfortunately they removed this option from the higher rank missions and in doing so, turned it into a 75-onry affair. So to obtain a lot of this level 72 gear, I must first be 75.
    Um, what? I'm FL rank and have more then enough AP to buy any of the 72 gear and I haven't even gotten to do the last ranked missions yet. Though I have done up to CS rank, and every single mission I've done was at 60 cap. So yea, you're wrong on this one.

    Assault is really the only thing that is more of a pain in the ass to do than CoPs. Not everything in this game needs to boil down to "make a static." I'm not saying make this soloable, but damn, make it a little more realistic. Its really telling that to structure is flawed people stop at the first tier of a particular area just to spam it for points, hell, that's part of the problem.
    Bull. Crap. If people spam PSC assaults for points they're idiots because there are a lot easier ones to spam at different levels. Hell many can even be done with THREE PEOPLE easier then some of the first tier ones can be done with 6. If people don't do higher lvl ones, it's not something wrong with Assaults, it's something wrong with the person.

    If its not for Leujoam Sanctum PSC being shouted for 75% of the time, its some higher tier one nobody can do. The structure is just too rigid. While some might take issue with having to give up two ranks to change nations in Campaign for other national gear, at least it Campaign gear is far more obtainable. I can take a hit after I've capped rank.
    Are you kidding? Seriously, Assault gear is so easy to get it's not funny. All it takes is time. You don't even need a set static to do them, all you need are friends who don't suck. I've been doing bi-weekly assaults for almost a year now, and every time I go I'm bringing different people from my LS with me. Not because I need their jobs for a specific assault, because we don't decide which assaults we're doing until we have everyone ready, but because so many people can, and will, do them. The key to Assaults is to have the ability to do them regularly, and shouting for groups will never be a gaurenteed thing. So if that's all you have then you need to think of another way to do them, because it's not Assaults fault you can't find a party.

    Also, to do Salvage, you must assault. If you do Nyzul Assault, this pretty much kills your ability to Salvage or do other Assaults to have points for Salvage. If Nyzul has all the items for relic upgrades being placed in it soon, OK, I'll accept that method to this madness. If not - especially if Nyzul relic upgrades are put elsewhere - it makes no sense for it to be structured this way.
    Originally posted by Karinya View Post
    Increasing the assault point values of higher ranked assaults would help too. Not only would it allow higher ranked people to support a salvage + nyzul schedule, but it would also give an incentive for people who have a rank higher than PSC to actually do something other than PSCs. Oh, and if assault is going to be connected to salvage, how about giving all FL assaults a chance to drop khroma ore or imperial wootz ingot as an appraisal item? The price spike in imperial wootz was (and still is) a major obstacle in getting salvage body pieces, which is just wrong - the focus of salvage should be on doing salvage, not on getting gil to buy some overpriced ingots.
    Do one, one FL ranked Assault and you can get into Salvage. No matter how many people you have, or how many times you've beaten it before, the FL missions always give enough AP to enter Salvage.

    I'm a first lieutenant with only 7 assaults needed to make captain - but I have no realistic chance of getting them in any reasonable amount of time without an assault static. (And yes, I used to have one, which is how I got to FL.) Not that it matters that much, because even if I did make captain, what would I do with it? More excavation duty? AFAIK there aren't even any captain items from IS, the way there are rank 10 conquest items.
    You mean besides having free use of the Runic Portals and getting a 4th storable tag? I mean, you could always use that extra tag to do, oh I don't know, Nyzul Isle?
    Last edited by Ziero; 05-14-2008, 06:24 AM.

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  • Karinya
    replied
    Re: Will Al Zahbi be Thrown to the Wolves?

    Originally posted by Omgwtfbbqkitten View Post
    While we're ranting about all stuff ToA.

    For the love of all that is good, fucking fix Assault.
    It's funny that you think there's something wrong with assault, and I think the problem is your standard rant: people are lazy.

    The problem with trying to organize a sergeant assault (and sergeant is not that high in the rank structure) is that there are maybe 100 sergeants on your server and 90 are in statics. Most people are just too lazy to rank up, and so they *can't* join any assault above PFC (let alone organize one). The other problem is that the rewards of higher ranked assaults aren't worth the trouble - you can get the same items from spamming PSCs, with less time looking for members, so why not do that instead?

    I'm a first lieutenant with only 7 assaults needed to make captain - but I have no realistic chance of getting them in any reasonable amount of time without an assault static. (And yes, I used to have one, which is how I got to FL.) Not that it matters that much, because even if I did make captain, what would I do with it? More excavation duty? AFAIK there aren't even any captain items from IS, the way there are rank 10 conquest items.

    I think it would help to increase the rewards of higher rank. Maybe sanction exp bonus should be capped by your rank (PSCs can't get an exp bonus, PFCs can get at most 2%, SPs 4%, etc...) - that would make people want to get their rank higher, I bet. Higher ranked people could have higher caps on their Besieged rewards, or a better exchange rate when trading IS for currency, or something.

    Increasing the assault point values of higher ranked assaults would help too. Not only would it allow higher ranked people to support a salvage + nyzul schedule, but it would also give an incentive for people who have a rank higher than PSC to actually do something other than PSCs. Oh, and if assault is going to be connected to salvage, how about giving all FL assaults a chance to drop khroma ore or imperial wootz ingot as an appraisal item? The price spike in imperial wootz was (and still is) a major obstacle in getting salvage body pieces, which is just wrong - the focus of salvage should be on doing salvage, not on getting gil to buy some overpriced ingots.

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