Originally posted by Ziero
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E nerfed Rng because they were dropping IT+++ mobs in 30 seconds or less. Things no other melee could hit, Rng were bringing in double digit chains. And they were the only melee Job who could do that. Rng weren't just decimating Merit mobs, they were decimating every mob from 30 onward.
And if you're going to try and tell me that Drk's are more overpowered now then Rng were back then, then you're nuts. When you have one job who's only broken when they combine a 40 million gil item with their 2 hour and another job who was consistently doing over the top damage, even when using cheap gear, then you're sort of missing the point.
If you think the fact that in the past only 4-5 jobs could pull in burn Pts was fair while now almost any job can isn't, then you're obviously missing something.
I'm talking about BLATANT HYPOCRISY in design and execution. Either burns are bad or burns are good. I'm talking about what was unfair. The nerf itself was a slap in the face, ToA added insult to injury by letting others enjoy what RNG was punished for.
1) Luck had NOTHING to do with it.
2) The reason why it's so hard to find level capped pick up assaults is because it's inconvienent. But if you go out and FIND people who are willing to do them capped...meaning you can take people who aren't 75 with you...then you will have no problems. SE gave us the option to choose our caps and it works out great for those who make use of it. And if it weren't for those specific level caps I would not be at the rank I am at now. So instead of bitching about random pick up parties, go out, grab some friends, which is how it was meant to be, and get the damn missions done
2) The reason why it's so hard to find level capped pick up assaults is because it's inconvienent. But if you go out and FIND people who are willing to do them capped...meaning you can take people who aren't 75 with you...then you will have no problems. SE gave us the option to choose our caps and it works out great for those who make use of it. And if it weren't for those specific level caps I would not be at the rank I am at now. So instead of bitching about random pick up parties, go out, grab some friends, which is how it was meant to be, and get the damn missions done
You. Got. Lucky. Period.
I'm not saying everything in this game is working as intended, but the ToAU mindset of easily accessible burn parties and Assault are two things which are not broken.
And while I'll grant you Blm having trouble in TP burns, they're usually too busy soloing 10-12k an hour or manaburning for more to care. You can thank Flans for that...another ToAU mob, fancy that. But Sch, Whm and hell, even Smn, they shouldn't really be having MP problems. Hell, OMG just posted a topic saying how boring and easy it was to burn on Sch because there was "so little to do". And as for Drk having burn Pts due to their MP...just don't even go there. Plds and Nins are sort of in the same boat. If they gear for tanking, they'll suck, but they can both gear for DD pretty damn effectively and hold their own. And Rng don't have problems with burns, even if they do spend all their time with 1-2 shots, they make them count. And they can always switch to lower delay ranged weapons. Bsts also get much stronger when facing weaker enemies because it means their pets will have more of an advantage due to lower lvl gaps.
Healers. Black Mage.
Read that again.
Main healing Black Mage.
Is that not a problem to you?
Do you think I like them in my camps soloing as a BST any more than I enjoy getting completely ignored for invites while I have my flag up? Think I like it any better that I'm totally not wanted as a BST for endgame? Shit, your THF is just tagged in to get on the hate list for drops at the end, that must thrill you. That's a pretty cushy gig, not even having to fight the mob and being totally replaced by /THF sub.
Random pickup Exp and Merit PTs aren't "go out and have fun" parties, they're "go out and get Exp/Merit" parties. If you're looking to go out and have a relaxing, fun time while gaining Exp then you should do so with your friends. Even before Burn PTs became all the rage, the majority of the playerbase wanted as much Exp per hour at any cost and would often boot bad players and invite specific jobs just to get that. It's how TP burns started, it was a conscious combat tactic meant to maximize kill speed. As long as the only way to get Exp is to kill something, then killing things fast will always be the best way to gain Exp. This "but burns aren't fun so they should be nerfed!" mentality is the same sort of thinking that is used by Mnks who use staves because it fits their RP character better or Smns who sub Blm cause they don't like healing.
You're totally on your own page, man. No one is demanding PTs be "fun," we're asking for PTs to employ real strategy and mechanics again. We want PTs to be involving and interesting - that is not the same thing as "fun."
People who take up tank jobs, you know, tend to like TANKING. Asking a TANK to DD is as awkward asking a BLM to main heal. If I were to come to your job (assuming you have one) and suggest you started working the opposite of your intended hired position instead of what you were hired for, wouldn't that just throw you off a little.
I'm pretty sure if I moved the janitor to a secretary position, it would be pretty jarring for them. Or if the CEO had to start mopping the floors. Or asking the guys in the shop area of the company to go to the shipping room and sort things out for packing and shipping, applying UPS code.
People want to so what they signed up for. Variety is fine, but not so long as it constantly strays from your intended role.


It really depends on the party. If you're able to Haste x4 and little else, it doesn't matter if you have a RDM or a WHM.
-- Pteryx
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