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Q: You didn't really touch on how existing jobs will be changed in Wings of the Goddess today. Will we hear about that at Fan Festival 2007?
A: Good question (laughs) Well, you'll have to wait and see.
It's like one of the Laws of SE Q&A sessions: at least one question must be answered in this manner.
Square-Enix scores a critical hit!
Malacite takes 3217 points of damage. Malacite is defeated by Square-Enix. Square-Enix scores a critical hit!
Dymlos takes 2948 points of damage. Dymlos is defeated by Square-Enix.
* The four races will all have different dances. Mithra have a light and easy dance, Galka dance slow, pounding with their feet, and all races have a unique finishing pose. Dances are meant to reflect the demeanor of the race.
* Being Elvaan, the MC was reassured that Elvaan will not dance a bow-legged jig.
* While the Hume was dancing, a small figure, far in the distance, was walking slowly towards the foreground. Everyone in the audience was whispering, "What is that?" Suddenly, the screen changes to reveal a never-before-seen character. The character activates an ability, revealing the graphic of the Grimoire and the crowd just loses it. With that, Scholar was announced. The MC is thankful, having thought they'd end up equipping Rock Salt to the Ranged Slot with the new job, (in reference to the Sumo rumor).
* This second job changed again and again during development, and took long hours of discussion and debate to come to a solid decision to make it Scholar.
* "Dance" can be used to heal party members. Drain Samba puts a special status effect on the monster you attack. When you strike the monster, it has the Additional Effect of Drain for the entire party. (This seems to imply the Dancer has to strike the monster each time, and that Endrain isn't given to all members. It sounds more like the Dancer gets Endrainga for themselves.)
* "Step" is used to enfeeble enemies. Using "Step" grants the Dancer the bonus status of "Finishing Move." This status is then consumed by using "Flourish" to produce a variety of effects. For example, Quick Step gives the monster the effect of Evasion Down for a period of time. The Dancer receives "Finishing Move," which is then used in conjunction with "Flourish." A. Flourish (perhaps standing for Aggressive Flourish?) produces the effect of Provoke. They showed five effects on the screen out of an unknown total of Flourishes. These included a Weapon Skill strengthener, TP converter, and skillchain opener.
* While you need to first strike the enemy and gather TP, using "Step" will vary from Weapon Skills and not require the consumption of a full 100 TP.
* Being a Ranger, the MC expressed his intent to quit Ranger to play Dancer. He was delighted to then hear that Ranger is set to receive new abilities and changed his mind, proclaiming, "Ranger for life!"
* Scholar uses White Magic, Black Magic, and a set of unique spells of its own, which are either White or Black. The Scholar is not a magician, but rather one who combines a number of unique abilities to master the usage of magic. It is also expected to be an ideal Support Job for White Mages and Black Mages.
* White Grimoire and Black Grimoire work like a Samurai's Hasso and Seigan. They are mutually exclusive, but have no set time limits on their usage.
* The White Grimoire was said to affect White Magic by shortening casting time, lowering MP cost, and boosting the skills for Healing, Divine, and Enhancing Magic. There are also four new abilities available exclusively during the usage of White Grimoire. Conversely, Black Magic receive a heightened MP cost and increased casting times.
* At this point, the main screen displayed a Scholar casting Stoneskin, which finished when the casting gauge had only reached 40%. The MC was stunned. However, the staff warned him that this speed is not a given, but can be attained through the usage of special abilities available while White Grimoire is active.
* If a White Mage subs Black Mage, they gain very little in the ways of Black Magic skills, and thus see limited results from casting those spells. However, Scholar allows one to boost those skills, and as a subjob, White Mage could see better results from Drain and Aspir, or perhaps have an easier time sticking easily resisted spells, such as Paralyze.
* Scholars will have an ability called "Store Recast" that lets them build up uses of an ability. For example, usually an ability with a 4 minute recast can only be used once every 4 minutes. However, a Scholar can choose to instead store these uses to a maximum of 3 consecutive recasts. Still, you must wait 4 minutes times 3 uses to do this. (Before, it sounded like it was unique to Scholar's abilities. Now the actual transcript makes it seem as if its a natural ability usable on anything. I would assume if that's the case, then it would be level 37+ and unique to only main job Scholars)
* Scholar will have spells unique to itself from both White and Black schools of magic. An AoE Gravity spell was cast on multiple beetles, to the delight of the audience. In addition, it was explained that Scholar could alter the weather for a target party member through magic, as well as cast a powerful DoT spell.
* A new macro system will be put in place, with 4,000 total entries. These will be divided into 20 books, one for each job, that can be named by the player. Each book contains the original set of 200 buttons. There was no mention of increasing number of lines per entry.
* When explaining the macro system, one of the reasons for its inception was "the addition of 2 new jobs." Also, they said, "with the addition of the new jobs, we're brought to 20 jobs, one for each book." This most likely means Dancer and Scholar are it for this expansion.
* Gobbie Bag will be expanded for 60 to 70 slots. They hoped to add another "Mog Safe" type storage unit, but memory restrictions prevent it for the time being.
* With that segue, they displayed a screen of multiple players visiting someone's Mog House. Originally, they planned for the Mog House to have minimal uses, but recently have been considering improving upon the concept. You will now be able to invite friends in, and other possibilities involving expansion are under discussion.
* Wings of the Goddess is about exploring the past, a glimpse of which is caught in the original opening movie. Cavernous Maws will take you there at no cost. The intent is to make freely explorable content that can be enjoyed at one's leisure.
* The Auction House, along with many shops will not be available. This is explained because of the shortage of supplies during wartime. Rental Houses will still be available to facilitate Job Changing. Items can also be sent freely to the past and present, and GMs will be able to travel back and forth as well.
* Gil will still be used in the past, despite it not being officially adopted as a universal currency at the time. It was said that it was already in wise use across the various nations.
They are planning a number of new events. They are vague but one we know about is "Crystal War Revisited." Rewards are given based on most successful country and server. These include the sale of special goods in one's city or the addition of cross-nation tele-points to one's server. Also, the Christmas Tree battle event may make a reappearance near the end of the year. They also hinted at a "Lottery," where adventurers participate by throwing in gil, and the lucky winners can receive some highly sought-after items, like Relic Armor or a Ridill.
The interview on the bottom
Q: So, is it correct to say you will be adding 2 jobs to Wings of the Goddess?
A: Yes, 2 jobs this time.
---
Q: Tell us about the concepts behind Dancer and Scholar.
A: Dancer is a job that must be on the front-lines to heal. In addition, it can enfeeble, and attain a variety of beneficial effects. Scholar is job that skillfully manipulates magic through the use of various abilities.
We made these jobs to fill the perceived lack of healers. For Dancer, we wanted a healer that wouldn't be required to simply sub White Mage and stand off the side.
---
Q: When balancing together 20 jobs, didn't you consider the shortage of tank jobs?
A: We don't have much to say about that at this time.
There was certainly a lot of debate during development, but it's hard to explain...
There was talk from the very beginning of making a "tank job," as its called. Basically, we couldn't make a whole new job around that concept... it's hard to give you a complete answer right now.
---
Q: These new jobs seem to be aimed at advanced players.
A: That wasn't the intention. When we made Blue Mage during Treasures of Aht Urghan, we thought that job ended up being a little too complicated. Despite that, users of all kinds seemed to be able to grasp the concept of Blue Mage pretty readily.
---
Q: What can we anticipate you guys presenting when the Fan Festival 2007 in Anaheim rolls around?
A: It's tough to say, with the release of Wings of the Goddess so close to the Anaheim event.
---
Q: You didn't really touch on how existing jobs will be changed in Wings of the Goddess today. Will we hear about that at Fan Festival 2007?
A: Good question (laughs) Well, you'll have to wait and see.
---
Q: Tell use about "Lottery."
A: We don't know what we'll do at this time, but we've got a vision (laughs)
It's been discussed for a long time.
About 3 or 4 years now, huh.
It's a little difficult to devise a system wherein gil is collected into a pot and then distributed out to winners. There was the idea to make the reward a highly-sought after item, like the Ridill. We're closing in on a final concept to implement soon. Something where the item changes as more and more gil enters the pot.
---
Q: What prizes are you thinking of?
A: What would you like? (laughs) The ideas keep changing.
Winning the prize is based completely on luck, so we thought it best not to include any Lottery-exclusive prizes. It's still being discussed with the staff. Most likely is some amount of gil or an item.
---
Q: As time passes in the world of the past, it seems like the time-line will eventually converge with that of the present-day world.
A: It's difficult to think of the game world in terms of real-time. You can freely travel to and from the past, so it is always around the same period of time. We feel "game time" is better measured through the progression of missions.
There's no real concept of time in the world of the past. (laughs)
Time just passes as players interact with each other.
You can see Earth time via the Menus, but as for Vana'diel, only the present-day time is visible.
---
Q: How many players can one invite into their Mog House?
A: You can call your current party members into the house by pressing a button to summon them.
Q: What will you be able to do inside the Mog House from here on out?
A: For now, just call your friends inside. It's up to the individual to do whatever they've always wanted. (laughs)
---
Q: What plans are there for the Chocobo Circuit?
A: With only one race a week you can participate in, there isn't much reason to go to the tracks. We're looking to shorten this restriction to allow players to enjoy more races.
To better prepare for the race, we're going to add a function in the next Version Update where you can view the characteristics and tactics of your various opponents beforehand.
Also, we're talking about adding a variety of NPCs to the races. For example, Trion arriving and affecting the odds for San d'Oria.
---
Q: How are the plans for improved version of AF for Blue Mage, Puppetmaster and Corsair?
A: It's not that we don't have plans for it, but it is still unclear how soon they will be implemented. There's an order of priority for developing new items, but either way they will be made.
Q: Do multiple instances of Treasure Hunter in a single party increase the chances of a drop? When exactly does the effect of Treasure Hunter take place? A: When more than one member has Treasure Hunter, the player with the strongest version will have theirs take effect for the party. The effect comes into play as soon as the Thief generates enmity from the target enemy. Even if the Thief dies, the effect remains.
This alone made the event worth it.
Edit > PS: By the way Aka (if you are reading this) you are still dealing the mob the last hit on mobs either you like it or not.
You know, it's all well and good that they're giving us 20x more macroes, but would it kill them to give us arbitrarily long macroes or macroes that are at least long enough for complete gear swaps?
Last edited by Tsrwedge; 11-04-2007, 10:44 PM.
Reason: strange things get from the brain to the keyboard at 2 am...
I absolutely love how casual players can jump in and have fun (at least, from what is said). That really appeals to me -- because I am deciding to come back, but won't be able to spend the 6 hours to go through a dungeon to get no items.
I'm glad they're increasing the macro pallett. With all these new jobs we need more pallets. >.> Honestly I wouldn't be suprised if SCH's Grimore's abilities would be reduced as a SJ. But I wonder.. could SCH be a GEO/TIM combo job?
And I wonder, will Scholar get Haste 2 ?! What about subbing Scholar? Will RDM/SCH get a boost to refresh or Phalanx! O. O? Enspells?! ZOMG teh possibilities!
Oh snap, theres more (again, translated by Elmer the pointy, original post was too long with new stuff)
=================================
ADDITIONAL INFORMATION
=================================
Macro Palette
The Macro Palette will be increased from 200 entries to 4000. The current set of 200 entires will be multiplied across "books," labeled Book 1 ~ Book 20. Book names can be changed by the player.
Gobbie Bag Expansion
The current inventory limit will be increased from 60 to 70.
Mog House
You will be able to bring friends into your Mog House. On the screen, a party of 6 members were shown in a Mog House. In the background a snowman could be seen.
Special Task Team Activity
Monopoly of Notorious Monsters
The usage of 3rd Party Tools to monopolize certain NMs has caused a lot of trouble. However, the number of players doing this has decreased dramatically over the past year.
Fish Bots
The focus here is on quantity over quality. We are employing methods that will eliminate large amounts of fish bots at a time, and their number has been steadily decreasing overall.
Crafters
People who monopolize NMs and fish for long periods of time are able to make further money through crafting. We began taking action against these players in August and have seen their numbers begin to decrease. As these merchants decrease, so does the supply of items, which brings an increase in prices. This attracts regular crafters, who then refill the supply. This is the game balance that we are aiming to achieve.
Illicit Use of Game Mechanics
There is a pattern of flagrant disregard for the proper use of game mechanics. For instance, the misuse of a certain Pankration NPC to gain money. We have been working hard since the summer to eradicate such players.
Plans for Aht Urghan
Pankration
In order to alleviate congestion, there are plans to install a "practice arena."
Einherjar
A certain enemy's Zantestuken is known to wipe out all players within range, but there is a way to avoid its damage. By paying your respects through prayer, you can avoid being defeated. (This is the the original line hinting at using /kneel to avoid Zantestuken).
Hints and Tips
For the ENM Quest "Pulling the Strings" ...
As a Thief, you can steal one of the dice! Success depends on luck
When World Designer Iwao needs relief from the stress of work...
He buys some armor. Iwao is a weaponry and armor collector.
On the Tonberry technique, "Words of Bane" ...
You can see 呪言 written on the effect. ("Jyu-gen" means cursed words)
Ibwam might look a little familiar...
there's a reason. He was designed because of the immense popularity over the "Dondake!?" incident. (OK, this is some homosexual phrase in Japan that's supposedly hilarious. Dondake!? is the equivalent of some flaming gay man saying 'What the!?' It started with some incident on a TV show, but I'm sorry to say I can't find the clip as YouTube removed it as per the request of Tokyo Broadcasting. Oh, and if you're wondering, Ibwam is a Lure of the Wildcat NPC in Windurst Waters by the fountain, I believe.)
Qiqirun have a strange manner of speaking, but...
There's a reason. It originated from Variety and Sports programs based on the way "The Strongest Amateur" would speak. (This is in reference to Bobby Ologun, who achieved infamy through his numerous linguistic gaffes. http://en.wikipedia.org/wiki/Bobby_Ologun)
The familiar look of Mihli Aliapoh was an accident. We're not even fans of that show! They say she looks like a certain character from a popular robot anime, but it really, really is just a coincidence.
Judge series gear...
has hidden effects.
The soft burning effect is not the Judge's body, and will stop if the Judge Sword is removed.
With "Judge Minnow," they will always fish up a monster.
With "Judge Lure," they can fish up a stack of fish at once.
In Vana'diel's past...
There seems to be new species of Mandragora. The previously shown Lycopodium exchange Dream Flower for a move that clears TP.
In Salvage, there's a certain NM on Floor 1 of Zhayolm Remnants...
It will pop if make it to the sub-boss without using any Imbued Items.
Even a GM...
Must pay the costs to travel around Vana'diel. For instance, GMs can't ride an airship without a pass.
Questions From Adventurers
Q: Will we be able to actually dance now using the /dance emote? A: The "Dance" command of a Dancer requires TP, so it cannot be used in towns. However, if the demand is there...
Q: What plans are there to counter the recent influx of spyware on the internet? A: Final Fantasy XI has very strong defensive measures in place, but individual players should take the time to protect their own hardware as well.
Q: Do multiple instances of Treasure Hunter in a single party increase the chances of a drop? When exactly does the effect of Treasure Hunter take place? A: When more than one member has Treasure Hunter, the player with the strongest version will have theirs take effect for the party. The effect comes into play as soon as the Thief generates enmity from the target enemy. Even if the Thief dies, the effect remains.
Q: Why are the drop rates in Dynamis Xarcabard and Dynamis Tavnasia so horrible? A: The drop rates are not different than any other nation's Dynamis. Since there are less enemies to defeat, it makes it appear as if the drop rate is that much worse.
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