Re: Proposed Builds Part 1: Chemist
The reason Potions in this game could never stack and be used like in older games is that it would make needing a dedicated healer *completey* useless. People would just carry Hi pots and cure themselves with near limitless stocks. As is there *is* a stackable type of potion, the Potion-Drops, but after each use you're medicated for 5 minutes and can't use them again. This is to keep Whm and healers needed. For Chem to be a successful job, it needs to use items that no one else can use. Hence the 'nin tool' concept of having special items needed to cast certain actions (which can also be seen in the JAs Tomahawk and Agnon, as well as Ranged WS in a sense) would be the best way to go. It would also spare thier inventory concerns a bit more as they could use just one type of 'tool' to cover all of one certain type of action.
Originally posted by Malacite
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Or rather, you obtain Formulas. A formula is basically a scroll to learn a Chemist spell. The formulas call for specific ingredients to make though, so there'll be say... 8 different base Chemist components. So 8 stacks of crap taking up your inventory. This sucks, but it's no worse than what NINs do. So when you go to "cast" one of your formula, instead of an MP cost being listed to the side, it'd be the number of what types of ingredients you'll be using. Such as "2 chlorophorm, 1 sterilized water." With the lower level abilities only pulling from 3-4 ingredient types and the higher ones incorporating seldom-used ones. This would make it so all their actions are by default, a "Mix." Though it takes the fun out of it I suppose.
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