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Old 01-11-2007, 01:43 PM   #4 (permalink)
Ziero
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Re: Fleshed-out Job Concepts
Reposting my, slightly edited, Geomancer and Chemists ideas

Geomancer


Chemist


I also started working on a concept for Time mage and have ideas for Morpher, Mystic Knight, Mime, and thanks to some idea inspired by a poster in a different topic, Dancer. I'll post them here when(if) I write them up and just forgoethe other job concept topics as this one seems to be more direct in it's request for specific examples of job possibilities.

As for this dancer idea, the concept is ok, but still is a bit iffy IMO. There were only 12 abilities really listed, it would require changing a ranged weapon into a melee one and all of the beastmen related abilities seemed to be based on assumptions. Beastmen for the most part can communicate with the player races just fine. Yagudos as a nation have a 'treaty' with Windurst. Goblins are known merchants, they're just naturally violent towrads everyone. Quadav were a peaceful, very advanced race that even held an alliance with an Elvaan tribe pre-San d'oria against windurstan forces near rolanberry. Most beastmen are capable of communicating with PC races they just don't due to a natural hostility and aggressive nature.

I undestand the desire for such an innovative job concept, but I don't think it would really work with the way FFXI is played.

Also, there are three 'eastern' jobs, you forgot Mnk. And a Harlequin is a type of clown and has nothing to do with dancing. Harley is just nimble because she's nimble.
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