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DRK/WHM Vs. DRG/RDM

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  • #16
    Re: DRK/WHM Vs. DRG/RDM

    Sorta of odd, but there was such a shortage of healers when I was leveling DRK as a sub that I main healed as DRK/WHM in a party in Garlaige. Just stood back and rested when I could, Aspiring MP off beetles to help keep chains going. Then again I tanked as WHM/WAR vs Mandies in the Jungle. Sometimes, particularly at low levels you just gotta find ways to make things work.

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    • #17
      Re: DRK/WHM Vs. DRG/RDM

      Thanks everyone for all the suggestions. I WAS hoping to measure which of the two was better, not whether or not they both suck... LOL
      Current Server: Asura
      Current Home Nation: Bastok (Rank 10)
      Race/Sex: Elvaan/Male
      Main Job: 75 DRK / 37 SAM,RDM,NIN,WAR,WHM
      Main Craft: 73 Cloth

      (Read this at a normal pace...)
      Tihs Msseage Connat Be Raed By Nromal Huamn Biegns. Pelsae Ntoify Yuor Firedns Taht If Tehy Can Raed Tihs, Taht Tehy Aenr't Namrol...Cnovrresly, Atmpetnig To Raed Tihs Msasege At Nmaorl Pcae And Bineg Albe To, Cna't be Namrol Etiehr...If Yor'ue Albe To Raed Tihs, Tehn Mybae Yur'oe Not Nrmaol.

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      • #18
        Re: DRK/WHM Vs. DRG/RDM

        If you look at it in the long run I would have to say that Drg/Rdm is more beneficial than Drk/Whm. Drg/Rdm will get you farther (maybe just for soloing though) than Drk?Whm ever would. So if you are looking for someone to tell you which one you should do I would suggest Drg/Rdm because that one is...better.
        You kill one man, your a murderer
        Kill many and your a conquerer
        Kill them all... your a God.

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        • #19
          Re: DRK/WHM Vs. DRG/RDM

          Originally posted by Taskmage View Post
          I saw Yellow Mage lurking around here a minute ago. When he first posted in this forum it was a thread about the pros and cons of being a career rdm/pld, which spawned a similar if somewhat more heated discussion. Maybe he'd drop in and share some experience about how the game plays with an unconventional subjob.
          I'm glad to see I'm remembered .

          Though I can't tell you much, because I haven't even unlocked PLD yet. Orz, it's just my fault for being the slow player I always was, not to mention real life has been something of a . . . but, as they say, RL > FFXI.

          But, trust me, the second I get PLD, and get it to 37, and finally put on the Crimson Knight ensemble, you all will be the first to know what it's like as a carrer RDM/PLD .

          So far, practically all I have is theory. In theory, DRG/RDM and DRK/WHM are both interesting choices. DRK/WHM seems like a strong choice, but DRG/RDM might just last longer, considering defense isn't as bad as with a DRK (please correct me if I'm wrong <_< ), and at higher levels (assuming you make it that far), you get Phalanx, which could help you last even longer.

          As far as damage goes, DRK and DRG have always been compared. DRK naturally has all the Absorbs, but /RDM can lend a DRG En-Spells, which isn't saying much, but coupled with the Wyvern, could potentiallu add a handful of points to DoT.

          The DRK has Dread Spikes, which obviously owns /RDM's Blaze Spikes.

          The /RDM can cure himself faster if he gets in a tight situation, and on top of that, the Wyvern can do it for him, also, assuming the trigger's correct.

          All-in-all, I would have to favor the DRG/RDM over the DRK/WHM, even though they are just as comparable as the DRGs and DRKs themselves.

          Oh, and I don't think DRK/SMN is a good choice. The incredibnly low MP pool means you won't have an Avatar out hardly ever, and, yet, it'll give the DRK itself more MP then it can throw at an Elemental. And, unless you have Carby out to Tank for/Heal you at the cheapest cost out of all the Avatars (still a bit hefty for DRK native MP), you're pretty much one-shotted by everything. Don't even think of using Last Resort, SoulEater, etcetera with this combo.

          Oh, this wouldn't be much of a problem in a party, but hardly anybody is going to invite you, due to your /SMN gimping your damage. Sorry.
          Originally posted by Armando
          No one at Square Enix has heard of Occam's Razor.
          Originally posted by Armando
          Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
          Originally posted by Taskmage
          GOD IS MIFFED AT AMERICA

          REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

          GOD IS AMBIVALENT ABOUT FURRIES

          THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
          Originally posted by Taskmage
          However much I am actually smart, I got that way by confronting how stupid I am.
          Matthew 16:15

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          • #20
            Re: DRK/WHM Vs. DRG/RDM

            Out of the 2 choices I would say DRG/rdm may be a better route to go with.

            Remember, even though you will spend a majority of your time in parties, there will still be enough times when no parties will be available. Instead of having a job that is somewhat dependant on parties(DRK/WHM) I would go with a job that you could solo when parties are not an option.

            As far as picking a sub that "fits in":I have found that (at least on my server) when I am in a party that we usually try to find any available option for the type of job we need. I don't necessarly nit-pick to try to find the best job(yes this system does work as I have only had 1 party that didn't ave. 5kexp/hr). I'm not sure if you can get away withb that system as you get to higher lvls but at least upto lvl 43 it has worked.(the 1 party that didn't go so well was a dunes party where a couple of the members were pretty new and didn't realizwe the gobs aggroed if they were within a certain range from you)
            u have to know when to hold them, know when to fold them

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            • #21
              Re: DRK/WHM Vs. DRG/RDM

              Thanks Guys! My choices are now DRG/RDM and RDM/(War,DRG, or DRK) , but that's for another thread.

              Evion
              Current Server: Asura
              Current Home Nation: Bastok (Rank 10)
              Race/Sex: Elvaan/Male
              Main Job: 75 DRK / 37 SAM,RDM,NIN,WAR,WHM
              Main Craft: 73 Cloth

              (Read this at a normal pace...)
              Tihs Msseage Connat Be Raed By Nromal Huamn Biegns. Pelsae Ntoify Yuor Firedns Taht If Tehy Can Raed Tihs, Taht Tehy Aenr't Namrol...Cnovrresly, Atmpetnig To Raed Tihs Msasege At Nmaorl Pcae And Bineg Albe To, Cna't be Namrol Etiehr...If Yor'ue Albe To Raed Tihs, Tehn Mybae Yur'oe Not Nrmaol.

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              • #22
                Re: DRK/WHM Vs. DRG/RDM

                drg with a mage sub is doable especially solo, in a party hmm perhaps, but you are gimping your damage output.
                drk/whm well unless your a taru your mp amount will be low. your healing magic skill will be low. every second you spend casting a spell adds time between swings, and since drks main weapon is a 500+ delay scythe or great sword, you will swing and miss every 15 seconds instead of every 10 seconds. /whm will lower your accuracy. will lower your damage when you do hit. will make you have less vitallity if you get agro. i did party at 25 -27 as a drk/whm. we could not find a healer and people in the party knew i had whm levled. my job was not damage it was healing and honestly it did not work. you lose the higher level cures you would have as a whm, as well as your status spells and higher debuffs. do able as a taru yes, efficient or viable no.

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                • #23
                  Re: DRK/WHM Vs. DRG/RDM

                  Originally posted by Evion View Post
                  RDM/(War,DRG, or DRK)
                  I'm pretty burnt out on unorthodox subjob discussions after the last couple days, so I'll just link you to some threads where this has already been discussed before.

                  rdm melee
                  More positive one: http://www.ffxionline.com/forums/red...udo-style.html
                  More negative one: http://www.ffxionline.com/forums/red...ont-melee.html

                  rdm/pld
                  http://www.ffxionline.com/forums/red...m-pld-exp.html
                  http://www.ffxionline.com/forums/red...r-rdm-drk.html
                  http://www.ffxionline.com/forums/red...u-rdm-pld.html

                  rdm/drk is actually a pretty common combination, but only for soloing for faster kills and in endgame for Chainspell+Stun, never in experience parties.

                  Please remember that there's no reason to marry yourself to a subjob before you even start. You can change your subjob as often as you want and there is no one subjob that's superior to all the others in every situation. Red mage in particular has 5-7 subs that can all be great in the proper circumstances, but only blm and whm are really very good in experience parties. If you want to be the best rdm you can be, level many subs and choose the one that can benefit you the most for whatever you're doing at the time.
                  lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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