Re: Making the game appetizing for new players
Been playing for maybe 2 weeks, and not sure if I'll actually continue after the free trial.
I started with a mate, who after 2-3 days decided it wasn't for him. This mainly came by the big XP issue. Would hang around grinding forever, just to get a level.
Now if we were doing this in a group, it'd move along slower, which kind of sucked concidering the duo'ing between the two of us would work out the issue of getting bored.
The next snag I personally ran into was finding a party after the point where it become very inefficient to solo.
Now, I did come from WoW, so I am used to things moving a little more quickly, but thats not saying I don't like FF XI because its not WoW. (I actually have a large distaste for WoW :p)
If there was a way to move things along so it didn't really have 'slow' points, that'd be great. EXP through quests just to give you a lil bump, and a reason to do them wouldn't go astray.
Maybe some way of highlighting who actually gives quests? Im not personally a fan of running around talking to every Tom Dick and Harry to find out who has a quest. Looking on a database site is a pain since alt-tabbing is disabled. (Whether its looking for quest info, or just finding out where the next weapon upgrade comes from)
More money from the Adventure coupon would be nice. I recreated my toon and realised that I had to run through the town, looking for someone to give me a quests, so I can get a bit more cash to get something better then an Onion Sword...
Sorry if it sounds like a whinge, but if someone is turned off by the game after 2-3 days, somethings not right.
All in all, I like FF XI, its just a few things that make it really hard to stay into. My friend passing up on it doesn't help either :\
Eh, just an opinion from a 'new' player, do with it what you will.
Been playing for maybe 2 weeks, and not sure if I'll actually continue after the free trial.
I started with a mate, who after 2-3 days decided it wasn't for him. This mainly came by the big XP issue. Would hang around grinding forever, just to get a level.
Now if we were doing this in a group, it'd move along slower, which kind of sucked concidering the duo'ing between the two of us would work out the issue of getting bored.
The next snag I personally ran into was finding a party after the point where it become very inefficient to solo.
Now, I did come from WoW, so I am used to things moving a little more quickly, but thats not saying I don't like FF XI because its not WoW. (I actually have a large distaste for WoW :p)
If there was a way to move things along so it didn't really have 'slow' points, that'd be great. EXP through quests just to give you a lil bump, and a reason to do them wouldn't go astray.
Maybe some way of highlighting who actually gives quests? Im not personally a fan of running around talking to every Tom Dick and Harry to find out who has a quest. Looking on a database site is a pain since alt-tabbing is disabled. (Whether its looking for quest info, or just finding out where the next weapon upgrade comes from)
More money from the Adventure coupon would be nice. I recreated my toon and realised that I had to run through the town, looking for someone to give me a quests, so I can get a bit more cash to get something better then an Onion Sword...
Sorry if it sounds like a whinge, but if someone is turned off by the game after 2-3 days, somethings not right.
All in all, I like FF XI, its just a few things that make it really hard to stay into. My friend passing up on it doesn't help either :\
Eh, just an opinion from a 'new' player, do with it what you will.



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