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RMT on the move to sea...

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  • #16
    Re: RMT on the move to sea...

    SE recently banned ovah some 2,000 people for using Windower and other shit.. but they cant ban the real problem on this game.. (GS) -.- i guess they jus used the 2,000+ ban thing as a decoy or some sh!t

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    • #17
      Re: RMT on the move to sea...

      Originally posted by Riceking
      SE recently banned ovah some 2,000 people for using Windower and other shit.. but they cant ban the real problem on this game.. (GS) -.- i guess they jus used the 2,000+ ban thing as a decoy or some sh!t
      Not windower, specifically POS hacking. They can't detect windower under current ToS.

      Theres no way for them to tell if someone is botting an NM either. GMs use the rules at their discression on whether they do anything about anyone. Its just up to them.

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      • #18
        Re: RMT on the move to sea...

        Originally posted by Hearshot
        here's an interesting article about "gold farming" in MMOs in general.
        saw it first on www.digg.com
        http://www.siliconvalley.com/mld/sil...l/15066711.htm
        Anyone see the Star Trek episode where two planets fought virtual wars, then disintegrated real people in response to virtual casualties?
        Character: Bricklayer
        Server: Ramuh
        31 RDM/ 23 BLM/ 20 WHM

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        • #19
          Re: RMT on the move to sea...

          infortantly there are countries out there that have these sweat shops where the workers get paid little, and are forced to farm to feed their families,

          plus going into in game wise they dont want to piss off their customers because when you do, they leave, so its a very delicate balance, thats why companies havent put in measures that would obliterate the trade, as players all we can do is try to give them hell, and slow them down as much as possible,and leave the rest to SE

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          • #20
            Re: RMT on the move to sea...

            I think RMT is wrong, but assuming GS companies don't use third-party add-ins to improve their operational efficiency, couldn't they just be seen as factions that only play for the gil (as opposed to playing for entertainment)? Of course, I still think RMT is wrong, but does it really hurt the economy? In other words, and purely hypothetical, couldn't a couple of gil-thirsty LS's have the same effect on the economy as RMT? Just curious...
            Character: Bricklayer
            Server: Ramuh
            31 RDM/ 23 BLM/ 20 WHM

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            • #21
              Re: RMT on the move to sea...

              Of course it harms the economy. Additionally, you can't view RMT as, "Just another player" because other players aren't able to dominate spawns 24 hours a day, 7 days a week. The mere fact RMT does this shows they are in violation of the account sharing part of the ToS, however, S-E continues to do zero about this even though they can see from their logs that individuals are active around the clock.

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              • #22
                Re: RMT on the move to sea...

                Originally posted by Grizzlebeard
                Of course it harms the economy. Additionally, you can't view RMT as, "Just another player" because other players aren't able to dominate spawns 24 hours a day, 7 days a week. The mere fact RMT does this shows they are in violation of the account sharing part of the ToS, however, S-E continues to do zero about this even though they can see from their logs that individuals are active around the clock.
                find that part of the ToS, show it to the GMs, at least see what they do, they should give them another look upon, of course you're right, that 24/7 being on, doesn't mean anything (look at the rolanberry bazaars to avoid taxes) but if there's a way to see that they're sharing accounts, they should scan their systems for obvious 3rd party usage.
                Windurst Rank: 10
                Zilart Mission: 17 (Suppanomimi: O)
                Promathia Mission: CoP complete (Rajas Ring: O)
                ToAU Mission: 18

                Retired

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                • #23
                  Re: RMT on the move to sea...

                  I just saw about 10-15 Blm in sea while farming organs. all 75 with the same silling looking gear. Lvl-71+, all anon with no LS, all on follow. Their gear was just the worst. They linked so many mobs they had to sleep and run! There is only one person controlling these guys as you can tell by the way they all follow and how they all nuke the same spell as the leader does.

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                  • #24
                    Re: RMT on the move to sea...

                    Great.. so they made it to sea afterall. Hopefully the patch will work well enough that they can't beat the sea NMs like JoL
                    RDM75| DRG75

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                    • #25
                      Re: RMT on the move to sea...

                      As said before, I don't think that the drop rate in sea will hold the RMT interest for very long - drop rate is so damn awful that they can't guarantee the money.


                      Originally posted by Aksannyi
                      "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."

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