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Why dont people understand xp/hr?

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  • #16
    Re: Why dont people understand xp/hr?

    I know what you mean. A lvl 61 rng asked me how many bolts/arrows were in a quiver. ;; Repeat: lvl 61 rng. He didn't buy/trade his account tho.

    About a month ago, a lvl 75 sam asked me what warding circle does.

    There will always be those who are slow. For whatever reasons.

    Title: Sergeant Major
    SAM75, RNG75, PUP75, PLD60, My NPC65
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    • #17
      Re: Why dont people understand xp/hr?

      Originally posted by fastcart

      About a month ago, a lvl 75 sam asked me what warding circle does.
      Well, Warding Circle is near useless except for fighting the AF Helm quest. Stil a sign of nubness though XD

      Now if he didn't know what meditate did when he was lvl75, its a solid proof of account buying. lol

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      • #18
        Re: Why dont people understand xp/hr?

        Originally posted by fastcart
        About a month ago, a lvl 75 sam asked me what warding circle does.
        We need names, lol.
        SAM 74

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        • #19
          Re: Why dont people understand xp/hr?

          For certain setups, it's easy to chain IT++ very quickly. RNG RNG RNG RNG BRD WHM (or RDM for that matter) easily chain Dhalmels in Bibiki Bay at 65 for 300ish+ EXP, to 5 or higher.

          BLM PTs in Boyahda chain crabs like no tomorrow at 60+. D:

          For regular parties, including some of the "little less effective" damaging classes, it's harder to do just that... but I haven't had that much bad experiences as you guys. >_> Then again, I've come to be weary about invites.
          BRD75/WHM75/BLM75/RDM75/SMN70/NIN67/MNK33/WAR33/THF15/etc
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          • #20
            Re: Why dont people understand xp/hr?

            The issue, for those that haven't figured it out from the previous responses, ISN'T whether you go after IT++ or VT enemies. You can make good XP on anything VT or higher, really. Truly amazing parties can chain IT++ to chain 5 or higher, but such parties are very rare, and very special when they happen.

            So what determines how much you can handle?

            - Damage. You can't kill anything if you don't deal enough damage, and the less damage your party does, the slower you'll be killing stuff. This is why party setups like PLD BRD RDM WHM THF DRG generally don't get much accomplished; lack of enough damage to chain.

            - Efficiency. This comes from melees who know how to make the most of their weaponskills and skillchains, as well as mages knowing how best to spend their MP (and recover it). The better each player is at doing their job efficiently, the better your group will be.

            - Communication. This is basic tactical sense. Melees who know how to report their TP, and mages who know when and how to magic burst for maximum damage efficiency. This also covers crisis management, when you get a link or someone disconnects. Good communication can make the difference between a successful control of a crisis situation, or a complete party wipe.

            - Chemistry. This is knowing how the various jobs in your party can fit together, from picking the right melee jobs for skillchains, to choosing the right type of support for what you need. Anyone can bring 6 people together in a party, but it takes experience and talent to know WHICH 6 people who are seeking will form the most effective party against what you're hunting.

            Above all, party effectiveness is a team effort. If each player performs their assigned duties effectively, the party always benefits, from less down time, to better reactions to emergencies, which in turn translate into more XP per hour, and better gaming experience all around.

            Not to be a snob, but it's been my observation that, on the whole Japanese players tend to understand these concepts best, followed by NAs, and lastly by EUs. This isn't because of any inherent benefits or attitude issues, so much as it is a factor of experience and time spent playing. This, more than anything, explains why you do see the odd "JP only" flag, but never ever do you see a serious "NA only" flag.


            Icemage

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            • #21
              Re: Why dont people understand xp/hr?

              Originally posted by Icemage
              Not to be a snob, but it's been my observation that, on the whole Japanese players tend to understand these concepts best, followed by NAs, and lastly by EUs. This isn't because of any inherent benefits or attitude issues, so much as it is a factor of experience and time spent playing. This, more than anything, explains why you do see the odd "JP only" flag, but never ever do you see a serious "NA only" flag.
              I basically agree, though I have been in parties with some bad JP, on the whole most knew their job well. I've been in so many bad NA parties that I'll lose my will to xp for weeks at a time. >< Anyway, I think one of the reasons that we see "JP only" flag is because there is because we are sometimes stereotyped and blamed for many of the problems that occur in the game (honestly, NA are only resposible for some of them ;P). The truth is, I don't think you judge a person by their nationality or their race, because the world is full of idiots; they're just not exclusive, though they are abundant, here in America.

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              • #22
                Re: Why dont people understand xp/hr?

                Originally posted by CarbonFibre
                We need names, lol.
                Nonono. Not my style. Besides I don't wanna start flame wars or drama needlessly.

                Title: Sergeant Major
                SAM75, RNG75, PUP75, PLD60, My NPC65
                Bastok Rank 10, San d'Oria Rank 10, Windurst Rank 10
                Missions: Completed/Zilart Completed/CoP Completed/ToAU: Playing the Part-Sergeant Major
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                • #23
                  Re: Why dont people understand xp/hr?

                  Most Japanese parties are good... but I've been in plenty bad ones, too. It all comes down to experience, not nationality. A lot of EUs have played since NA release... some even since JP release.
                  BRD75/WHM75/BLM75/RDM75/SMN70/NIN67/MNK33/WAR33/THF15/etc
                  Race: Elvaan. I just like to play with race changer. :3
                  Zilart, CoP completed
                  Vrtra downed.

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                  • #24
                    Re: Why dont people understand xp/hr?

                    I've known one EU player that has been playing a long time. Not since NA release, but way before EU release. It really isnt the nationality, even though when we first started the game it seemed that way because they were more experienced. Thats kinda what started it i think, when we first started playing and they had been playing a while. Their PTs were much better than ours ;p


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                    • #25
                      Re: Why dont people understand xp/hr?

                      That's the point I was trying to make though. Experience counts. On any given day:

                      If I invite an EU player, my odds seem to be about 50% that they know what they're doing with their job and can play it acceptably, and less than 10% that they'll be above average at their job.

                      If I invite an NA player, it's somewhere around 80% acceptable, 15% above average, with the numbers skewing depending on level range (higher levels tend to know more about what they're doing).

                      If I invite a JP player, probably 90% are acceptable, 25% being above average, with little to no difference in the level range selected.


                      Icemage

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                      • #26
                        Re: Why dont people understand xp/hr?

                        i feel ya man... i try this all the time... especially in vd... people always want to try snips at like level 13...

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                        • #27
                          Re: Why dont people understand xp/hr?

                          Originally posted by Jabeo
                          It's called "big number syndrome" and no matter how much math and other solid proofs you present to people that suffer from this you will be hard pressed to change their opinion on the matter.
                          /Amen to this statement
                          /bow
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                          • #28
                            Re: Why dont people understand xp/hr?

                            I've also had some recent parties that were outside the stereotypes.

                            Partied the other day in GC with a pld who had "jp only" in his search comment. The jp thf alrdy in our pt got him to join so we went to kill stuff. I died twice in about an hour that was plagued with numerous problems. (Netted 800xp in about 3 hours) Granted the deaths werent entirely his fault (I was unloading on the bats a little before I probably should have) but he still didnt grasp the whole idea of actually doing to stuff to get hate or even have a clue on how to set up SATA (yes the jp thf tried multiple times to explain it to him). He'd usually voke once at the beginning of the fight and if you were lucky you might see another one before the end. Dont recall ever seeing him use any other JA's nor do I recall him actually even attempting to heal himself. I know Jet Stream sucks and that as a rng getting too much hate on bats and losing all my shadows is a suicide wish but there was absolutley no attempt at all to try and get hate back after it was on me.
                            However, the next night I was the 6th member in a static group of Italians. SATA worked great (only two times where alignment was a little off and the thf took the hate instead) we made good experience were really only limited to the number of mobs available (3 other parties camping in the same area). I'm sure the percentages Icemage posted were pretty close to right, but there will always be exceptions (I'm probably preaching to the choir on this one) and sometimes you can be surprised.
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                            • #29
                              Re: Why dont people understand xp/hr?

                              Comment to the EXP gain. Not only is the monsters difficulty a factor but so is the highest level player in the party. If you have a player that is 4 or 5 levels higher the EXP he gets off of something and you get is going to be noticably different. Also not to mention the higher a single member is the less likely the party if no others are in decent range will be able to fight what the highest level would need to fight to make decent EXP.

                              Which is why also trying to stick as close to the same level is part of the thing of getting better EXP. Unless they changed it though the only way you could get 300+ in EXP was if you chained monsters. I know when I was leveling RNG at lv. 8 the Worms in Maze of Shakrami would only give me 250 EXP at max and that was solo.

                              It remained at 250 EXP solo without a chain until I was like lv. 15 or something. Think it only takes 1 chain to hit the 300+ if your going for monsters with that high an EXP but reaching that at higher levels gets harder and harder, it really demands a good party and HQ gear as well as a good setup of gear the higher it goes.


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