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How to calculate accuracy?

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  • #31
    Originally posted by Alontier
    I misread Mithrael's 2nd point the first time.
    Accuracy is a skill and not hitrate, same as Evasion is not evasionrate.
    Sushi is accuracy+ food that boosts accuracy skill while Bardsong "Sword Madrigal" boosts hitrate
    I see. This makes more sense, especially the bit about Madrigal. From the testimonials I have read from so many melee DDs, it seems to have a more profound effect than merely increasing the accuracy parameter. I'll bet Prelude is the same way.
    Hitrate seems to be calculated through Attackers accuracy against Defenders evasion.
    With a gain or loss of 1% for every 2 difference.

    ex
    DEva > AAcc → 50%-(diff/2)% (Will /con "Low evasion" with a diff over 20?)
    DEva = AAcc → 50% hitrate
    DEva < AAcc → 50%+(diff/2)% (Will /con "High evasion" with a diff over 20?)
    This perhaps needs a revision to include the relative levels of the attacker & defender. When skilling up a weapon on much lower level mobs, for example, we seem to have well over a 50% hitrate even when the mob cons "high evasion" due to our low weapon skill.
    Evasion Rate Cap = 80%
    Hitrate Cap = 95%
    So no matter how much +accuracy gear and sushi we pile on we will still miss 1 in 20 attacks. Yet people still say "you can't have too much acc"
    Drogen_Shomuro
    I'll post again when I'm off work and have looked it up again.
    Please pass along all the information you can, if you feel you can translate it accurately!

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