Announcement

Collapse
No announcement yet.

How to calculate accuracy?

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Well, in my opinion, translating from one language to another is a very timeconsuming and daunting task, and unless there's already a well established demand to do so (English to Spanish -- Japanese manga to Other Asian countries), it takes a lot longer to translate and make sure it sounds natural while still conveying the meaning from the original language. I'm already really impressed with how their updates are always so courteous and informative -- even in English. But will the cost and time spent of translating books into english really be worth it when most won't be buying these? Seriously... I highly doubt the majority of American players will, instead we'll rely on those that do buy it to inform us online. >_> Even if it's free, Americans can be so critical and ununderstanding if any part is stated poorly in English. Land of Lawyers.

    "Well it said right here OFFICIALLY that dex does blah and blah." No mercy for translation mistakes.

    So I'm glad Square is careful that what they do give us is of good quality, rather than quantity. They're doing a damn good job in my opinion with fast updates and responses to problems, etc. ^^
    I am still a noob. T_T

    Comment


    • #17
      Originally posted by murmur
      So I'm glad Square is careful that what they do give us is of good quality, rather than quantity. They're doing a damn good job in my opinion with fast updates and responses to problems, etc. ^^
      I do agree with that. I'v been playing Star Wars Galaxies on and off for about the past 2 months and I'v talked to some people that have been there sence launch and some bugs that were in the launch version are still there today, 2 years after launch.

      From my experience, Final Fantasy is 99% bug free, only the extreamly random or hard to reproduce bugs (like falling under the walk way in kazham) are still present simply because they are so hard to track down and the fact they dont do anything that cant be fixed in 20 secs with a GM call.

      No Ifs Ands or Buts about it.
      Rest of my sig

      Comment


      • #18
        eh I see things like a bit differently... lets say you raise acc by 5(EDIT snipers ring) and scythe skill by 5(the earring from divine might, forgot name ><) I bet the scythe skill+5 will mean ALOT more than the assult earring. I know many people you see a different with skill rather than actual acc giving gear.

        Skill always means more than everything else.

        Lots of people I know noticed skill helps alot more on everything.

        FFXI: Ominub, Galka 75DRK/37THF
        Nation: Bastok Rank 9
        http://ffxi.allakhazam.com/profile.xml?30120

        Comment


        • #19
          I've been looking through JP pages and the most accepted hypothesis seems to be:

          Skill less or equal 200↓
          Accuracy=WeaponSkill+(Dex/2)
          Evasion=EvasionSkill+(Agi/2)

          Skill over 201↓
          Accuracy=200+(WeaponSkill-200)*0.9)+Dex/2
          Evasion=200+(EvasionSkill-200)*0.9+Agi/2

          Now if this is correct then you'd benefit more from raising Accuracy/Evasion after reaching 200 Skill rather than the Skill itself.

          ps.
          Sushi (30min, +Acc15%) ~2500gil
          SniperRing:500k=200pcs=3000h=124days of Sushi
          ScorpionHarness:5M=2000pcs=30000h=1250days=3years of Sushi
          15% is +3acc for every 20acc so at lower levels you don't benefit much from sushi.
          Rank: 6 ジョブ: 暗 61, シ 38, 戦 37, 赤 26, 白 25, 黒 20, モ 20, 竜 10, 獣 10, 吟 10, 侍 10, 狩 10, 忍 20, 召 15, ナ 1, 青 10, コ 10, カ10
          Never argue with a moron. They pull you down to their level and beat you through experience.

          Comment


          • #20
            Originally posted by Alontier
            Sushi (30min, +Acc15%) ~2500gil
            SniperRing:500k=200pcs=3000h=124days of Sushi
            ScorpionHarness:5M=2000pcs=30000h=1250days=3years of Sushi
            15% is +3acc for every 20acc so at lower levels you don't benefit much from sushi.
            So, around what level would you recomend to start to useing sushi?

            No Ifs Ands or Buts about it.
            Rest of my sig

            Comment


            • #21
              Originally posted by ifandbut
              So, around what level would you recomend to start to useing sushi?
              Hard to say when as it depends on your race, job, equipment, weapon etc.
              There are too many variables to give a specific answer to your question.
              You'd better calculate that yourself but I'll give you an example calculated with
              Elvaan stats, (race Dex rank E, job Dex rank B, weapon rank A) without any equipment bonuses.

              ex1:
              Nin/War lv20
              Dex23, WPSkill63 = ~74Acc
              Sushi +15% gives +11.1Acc

              ex2:
              Mnk/War lv30
              Dex32, WPSkill93 = ~109Acc
              Sushi +15% gives +16.35Acc

              So at level 20 I would probably be better off eating Jack-o'-Lanterns (+10Acc)
              but at level 30 I gain more from eating sushi.
              You start gaining more from sushi once you have above 67Acc (10 / 0.15 = 66.666 ~ 67)
              but I'd wait until I have over 70-75Acc.

              +16Acc at level 30 with sushi is quite a gain considering that you'd
              only get +4Acc from wearing 2 Archer Rings at that level.
              But this doesn't mean that you can skip your Acc gear cause
              your gear bonus gets the boost from your food^^
              Rank: 6 ジョブ: 暗 61, シ 38, 戦 37, 赤 26, 白 25, 黒 20, モ 20, 竜 10, 獣 10, 吟 10, 侍 10, 狩 10, 忍 20, 召 15, ナ 1, 青 10, コ 10, カ10
              Never argue with a moron. They pull you down to their level and beat you through experience.

              Comment


              • #22
                Originally posted by Alontier
                You'd better calculate that yourself but I'll give you an example calculated with
                Elvaan stats, (race Dex rank E, job Dex rank B, weapon rank A) without any equipment bonuses.
                This brings up another question :spin:
                How did you asign the ranks for the stats for race and jobs. I'v seen a web page that asignes weapon skill ranks based on job (Thats how I know RDMs have a B in both Sword and Dagger) but I have not seen a site that does the same for race and jobs.

                Could you please post a link

                EDIT: Here is the link to the page I was talking about so you have a reference.

                No Ifs Ands or Buts about it.
                Rest of my sig

                Comment


                • #23
                  Originally posted by ifandbut
                  [B]This brings up another question :spin:
                  How did you asign the ranks for the stats for race and jobs. I'v seen a web page that asignes weapon skill ranks based on job (Thats how I know RDMs have a B in both Sword and Dagger) but I have not seen a site that does the same for race and jobs.

                  Could you please post a link
                  This was listed in the latest official guide Vana'diel World Report.
                  Not sure if I've seen this mentioned on a EN page but here's a link
                  to JP pages that has RACE/JOB Stats Ranks listed.
                  http://chuc.jp/ff/tips/status.php
                  OR
                  http://miara.sakura.ne.jp/ff/data/d_cap.htm

                  I usually can find most of these things through these pages:
                  http://yukke.sub.jp/ff11/
                  http://miara.sakura.ne.jp/ff/
                  http://chuc.jp/ff/
                  http://www5.plala.or.jp/SQR/ff11-index.html
                  Rank: 6 ジョブ: 暗 61, シ 38, 戦 37, 赤 26, 白 25, 黒 20, モ 20, 竜 10, 獣 10, 吟 10, 侍 10, 狩 10, 忍 20, 召 15, ナ 1, 青 10, コ 10, カ10
                  Never argue with a moron. They pull you down to their level and beat you through experience.

                  Comment


                  • #24
                    How do critical hits come in? Are critical hits just determined by ur acc+? or is it something seperate, only reffering to DEX?

                    example: u have +16 acc and u make critical hits idk 5% of the time

                    u have +8 DEX and u make critical hits 8% of the time

                    I'm not sure of anything at all... im just curious. If u want more crits, do u raise ur DEX or acc? or does it basically matter wat lvl u r, like Alontier said?
                    www.sockbaby.com

                    Gaze upon its glory.

                    Comment


                    • #25
                      Originally posted by Treth
                      How do critical hits come in? Are critical hits just determined by ur acc+? or is it something seperate, only reffering to DEX?

                      example: u have +16 acc and u make critical hits idk 5% of the time

                      u have +8 DEX and u make critical hits 8% of the time

                      I'm not sure of anything at all... im just curious. If u want more crits, do u raise ur DEX or acc? or does it basically matter wat lvl u r, like Alontier said?
                      Can't remember where I saw this but what I can remember is that
                      you gain 0.2%critrate for every Dex, and that it wasn't affected by weaponskill at all.
                      Also, I never said that level affects Accuracy (or Critrate) directly,
                      but your Dex and WeaponSkill(cap) increases with each level and that at lower levels
                      you won't have gained enough Dex for sushi to be effective food.
                      Rank: 6 ジョブ: 暗 61, シ 38, 戦 37, 赤 26, 白 25, 黒 20, モ 20, 竜 10, 獣 10, 吟 10, 侍 10, 狩 10, 忍 20, 召 15, ナ 1, 青 10, コ 10, カ10
                      Never argue with a moron. They pull you down to their level and beat you through experience.

                      Comment


                      • #26
                        Yes there is lots of work done on these topics.

                        Suffice to say, just rough it, and make educated guesses.

                        It's really hard even with a parser, as abs spells, monster skills, frost, etc, get in the way of things.

                        There may even be a lvl requirement to it. Jumping from one level to the next may produce a hit increase that just stats won't compensate for.

                        Comment


                        • #27
                          Originally posted by Alontier
                          Mithrael is correct in both regards.
                          This was listed in the latest official guide Vana'diel World Report.
                          Very nice and detailed list of food and effects etc in this 700 page brick.
                          What page?

                          Comment


                          • #28
                            ok, so... i was right?
                            not including when skill is above 200.
                            Check out this internet radio station!
                            that's my Music Tachnology class's work, along with a bunch of independant artists picked by us!

                            Comment


                            • #29
                              Originally posted by Mithrael
                              2.) Accuracy+15% does not mean you figure out what your quantifiable accuracy number is (say... 100+52) then multiply by 1.15. It means you hit the mob ~15% more often, until you hit the cap. So if you normally hit for 60%, eating accuracy+15% food means you'll hit roughly 75% of the time. It never quite works out that perfectly, but that's the jist of it.
                              How can this possibly be the case? It's well-established that something around an 85% hit rate can be achieved with typical accuracy gear like snipers, life belt, etc. But I have not heard of anyone achieving a 100% (or even 95%) hit rate with this stuff and sushi.

                              If sushi is a "hit rate+" food and not an "accuracy+" food then what is the meaning of the cap? Most sushi is said to cap at "39", but if that's not +39 accuracy, then it is +39... what, exactly?

                              Comment


                              • #30
                                Originally posted by Mithrael
                                2.) Accuracy+15% does not mean you figure out what your quantifiable accuracy number is (say... 100+52) then multiply by 1.15. It means you hit the mob ~15% more often, until you hit the cap. So if you normally hit for 60%, eating accuracy+15% food means you'll hit roughly 75% of the time. It never quite works out that perfectly, but that's the jist of it.

                                Originally posted by Valdrien
                                How can this possibly be the case? It's well-established that something around an 85% hit rate can be achieved with typical accuracy gear like snipers, life belt, etc. But I have not heard of anyone achieving a 100% (or even 95%) hit rate with this stuff and sushi.

                                If sushi is a "hit rate+" food and not an "accuracy+" food then what is the meaning of the cap? Most sushi is said to cap at "39", but if that's not +39 accuracy, then it is +39... what, exactly?
                                I misread Mithrael's 2nd point the first time.
                                Accuracy is a skill and not hitrate, same as Evasion is not evasionrate.
                                Sushi is accuracy+ food that boosts accuracy skill while Bardsong "Sword Madrigal" boosts hitrate
                                Hitrate seems to be calculated through Attackers accuracy against Defenders evasion.
                                With a gain or loss of 1% for every 2 difference.

                                ex
                                DEva > AAcc → 50%-(diff/2)% (Will /con "Low evasion" with a diff over 20?)
                                DEva = AAcc → 50% hitrate
                                DEva < AAcc → 50%+(diff/2)% (Will /con "High evasion" with a diff over 20?)

                                Evasion Rate Cap = 80%
                                Hitrate Cap = 95%


                                Drogen_Shomuro
                                I'll post again when I'm off work and have looked it up again.
                                Rank: 6 ジョブ: 暗 61, シ 38, 戦 37, 赤 26, 白 25, 黒 20, モ 20, 竜 10, 獣 10, 吟 10, 侍 10, 狩 10, 忍 20, 召 15, ナ 1, 青 10, コ 10, カ10
                                Never argue with a moron. They pull you down to their level and beat you through experience.

                                Comment

                                Working...
                                X