Rather /random is server side or client side, I have no idea...
But I have to agree that, pre94, you made the deal yourself, you placed your emperor hairpin out, and you said something along the lines of 'I will give this to whoever that win'. Now, give the winner his hairpin, you have no evidence of him cheating at all. So everytime you hold a casino, as long as someone won the jackpot, you will say he cheated... That can be class as 'Scamming' I would think ^^
The best way to guarantee your victory is, set the bid low, give big item like emperor hairpin, then set the condition harsh, ie you MUST get 500 exact with 2 tries on /random to get the hairpin, only require 10k to take a try~ or something. It's easy to lot high, a range between 1-1000(?), you have 50/50 chance in high or low, but to random an exact number means 1/1000 chance.
Last note, grow up and be responsible for your own action, you lost the game, take this as a lesson as to not place such valuable in casino so easily.
But I have to agree that, pre94, you made the deal yourself, you placed your emperor hairpin out, and you said something along the lines of 'I will give this to whoever that win'. Now, give the winner his hairpin, you have no evidence of him cheating at all. So everytime you hold a casino, as long as someone won the jackpot, you will say he cheated... That can be class as 'Scamming' I would think ^^
The best way to guarantee your victory is, set the bid low, give big item like emperor hairpin, then set the condition harsh, ie you MUST get 500 exact with 2 tries on /random to get the hairpin, only require 10k to take a try~ or something. It's easy to lot high, a range between 1-1000(?), you have 50/50 chance in high or low, but to random an exact number means 1/1000 chance.
Last note, grow up and be responsible for your own action, you lost the game, take this as a lesson as to not place such valuable in casino so easily.
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