Just got into editing and playing around with some files, i've hit one problem i can't seem to understand though.
Take your average doublet, below the waist line it divides into 4 seperate "flaps", i've been using meta to join them together to stop them flailing around. When i take the two points i need to join select them both and choose to join the vertices it screws up the whole armor appearance in game + model viewer. Is there another way i can join parts together or even add more texture to fill the gaps?
Thanx for any help
Take your average doublet, below the waist line it divides into 4 seperate "flaps", i've been using meta to join them together to stop them flailing around. When i take the two points i need to join select them both and choose to join the vertices it screws up the whole armor appearance in game + model viewer. Is there another way i can join parts together or even add more texture to fill the gaps?
Thanx for any help




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