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  • Questions about rendering in 3d Studio Max

    Hello! Through browsing these forums I've noticed StarvingArtists 3D renderings of FFXI models. I've figured out how to get them in 3D studio, but the models are just in the normal static pose. I found a post by StarvingArtist explaining that you have to recreate the skeleton, for the model viewer doesn't export that sort of information. I was just wondering if anyone knew how to recreate the skeleton, or if there is some manner in which to not only import the skeleton, but to import the motion dats as well. Any help would be greatly appreciated, thank you

  • #2
    Re: Questions about rendering in 3d Studio Max

    MAX has character studio built in, you could try use that. It's been too long since I used MAX to go into deeper details : /
    There are painters who transform the sun into a yellow spot,
    but there are others who with the help of their art and their intelligence
    transform a yellow spot into the sun.

    - Pablo Picasso

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