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  • High price, High profit?

    I'm interested in goldsmithing.

    I've heard a few things about it... like....

    "DON'T DO IT! You'll be begging for gil on the streets after a week!"

    and, "Got a couple million gil to waste, huh?"

    ...I've heard Goldsmithing is THE most expensive craft to level.

    Does that mean the items you make give 0 profit? Or does that just mean you need a lot of initial capital to start, and the high-price items you make can actually bring in some profit.

    Will I be wasting 100k if I start goldsmithing?

    or can I make money?

  • #2
    Or does that just mean you need a lot of initial capital to start, and the high-price items you make can actually bring in some profit.
    You've got it right there. The initial loss of money is huge, but once you get to the very high levels you can become rich quite easily. ESPECIALLY if you get some HQ synth's.

    As for 100k, don't bother. It will be gone so fast you won't believe it, and you will be left with at most probably 20 skill. And that is AT MOST if you are very careful with your gil.
    Xccoortri: 63Brd - RETIRED
    Wiggin: 20Thf/10War - Current

    BCNM Completed 35 times. Best time: 14:53

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    • #3
      Dont bother with GS unless you have 2-3mil to burn....in mid lv GS it can take 100k per skill point...
      Calin - Ragnarok

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      • #4
        As for 100k, don't bother. It will be gone so fast you won't believe it, and you will be left with at most probably 20 skill.
        Hmm.. at 20 skill would I have the ability to make anything that would give a profit if sold anywhere? (2 mules, so 3 towns covered, online 24/7).

        or would 20 goldsmithing be fairly useless unless I was able to blow a million gil to bring it up before I got some real profit?

        Thanks^^

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        • #5
          20 in any craft was semi-ok for small profits before NA release... now you're very lucky to break even on things before 40's in nearly every job (Except cooking).

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          • #6
            no loss yet

            Check out my post in this thread:

            Goldsmithing 101

            Personaly Im not all that high lvl into goldsmithing but I've yet to make a net loss. In fact, I made about 40k total before i took my first exam.
            http://ffxi.allakhazam.com/profile.xml?5200

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            • #7
              Goldsmithing isn't that big a money sink as it gets later on. Because later on, you have to work with expensive Gold and Platinum Ores. This is when you'll start to spend a lot to make a lot. But you can easily gain up to 30-40 maybe even skill level 50 with only a 100k. You just have to spend it wisely and also plan out a careful skill path. Check the thread posted by Insanity for some skillpath information.
              Craft skills:
              Leathercraft: 91+1
              Smithing: 54
              Weaving: 60
              Alchemy: 60
              Bonecraft: 39
              Woodworking: 47
              Cooking: 41
              Goldsmithing: 53
              Fishing: 55

              http://s7.invisionfree.com/TheCraft

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              • #8
                For Blacksmithing you can make profit (6-8k) off of Iron Ingots and Sheets.

                I don't know for sure...but I'd think the ingots you sell in GSmith could be sold in the same manner.

                You just have to be patient.

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                • #9
                  Originally posted by Dragonhope
                  But you can easily gain up to 30-40 maybe even skill level 50 with only a 100k. You just have to spend it wisely and also plan out a careful skill path.
                  Are you serious, 50 Goldsmithing with 100k? If that's possible then i'll do it - but from what i've heard... it's a lot more expensive at 30+ O_o;

                  Can any goldsmiths confirm? :angel:

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                  • #10
                    Hi, I'm 50 Goldsmithing and if you do things right, you don't necessarily lose all that much gil, but you just need to have the gil on your character because you use up a lot of gil when crafting (especially gold ingots).

                    Here's a quesiton for you though: How do you make profit on Goldsmithing?

                    I heard it was a great money maker, although required a lot of gil to level up, so it interested me. But that seems like a load of BS. May be GS used to be profitable, but right now (on Diabolos anyways) there doesn't seem to be any practical way to make gil.

                    HQ Synths on stones? Those are all worthless now. You lose gil if you don't get HQ, and HQ1 and HQ2 are worth about the same as the cost of the stone itself. Even the HQ3s which are hard as anything to get are mostly worthless now, rubies go for like 8k and emeralds like 30k, only a select few are still close to 100k.

                    HQ rings? You lose a massive amount of gil trying to craft the LV 36 rings, since they cost like 13k to make but sell for under 3k, and the HQs aren't even worth all that much (esp. considering the skill they require to make).

                    The LV 14 rings are a joke, they're down to 10-14k for HQ synths, and you lose gil on regulars.

                    Desynthing? Can't Desynth anything really for goldsmtihing except gold orcmasks, and those are ex. so you'd need to farm for them anyways. Besides, you can desynth those easily at 50+ skill especially if you wait for darksday on full or new moon, no need to take GS over 60 to profit from that.

                    So where's the profit? You lose gil on every regular synth on most rings, HQing i\materials doesn't yield any bonuses (like steel ingots with smithing, or HQing to get higher yields from most other crafts), can't desynth beastmen equip.

                    The only profit is on HQ synths of skill cap equip that is 80+ skill. Even if you had 100 skill, these are not common to HQ on. So, the only real profit in goldsmithing anymore requires about 100 skill, which is very hard and long to get to, requiring a lot of gil on hand just to synth the materials.

                    Comparitively, most other crafts seem much more profitable and require much lower skill to start profiting, and less gil to raise than goldsmithing. Could someone prove me wrong? That'd be awesome if someone could correct me, because I've wasted time on goldsmithing
                    LV: 75MNK / 37WAR / 37NIN / 30THF / 37WHM / 18BLM / 45DRG
                    Missions: Windurst rank10, ZM completed
                    Dynamis Completed: San'Doria, Jeuno, Bastok.
                    Crafts: 99.6+2 Alchemy, 51.+1 Goldsmithing, 30.0 Cooking, 30.0 Fishing, 29.6 Smithing

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                    • #11
                      Well, you do use a lot of fire crystals, which in the end making what you made worth less? a stack of fire cost too much on its own, but I doubt it cost 200mil to get to 100 or something.. unless you throw all your ingots and any products...

                      If you are high lvl, you could hunt fire elemental for fire cluster, and mine for your ores, that should save you a bit?

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                      • #12
                        Fire Crystels are the Cheepest ingredents in a goldsmith synth at lvl 33, so I'm sure at 50, it is for him as well.

                        I believe Gold Ores go for 8k on my server, you need 4 of those to make an ignot, so you do the math. And I would imagine it would take at least 2 million gil to get to 100, since I have blown roughly 500-600k so far.

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                        • #13
                          Originally posted by kaindgs


                          I heard it was a great money maker, although required a lot of gil to level up, so it interested me. But that seems like a load of BS. May be GS used to be profitable, but right now (on Diabolos anyways) there doesn't seem to be any practical way to make gil.

                          The only profit is on HQ synths of skill cap equip that is 80+ skill. Even if you had 100 skill, these are not common to HQ on. So, the only real profit in goldsmithing anymore requires about 100 skill, which is very hard and long to get to, requiring a lot of gil on hand just to synth the materials.

                          Comparitively, most other crafts seem much more profitable and require much lower skill to start profiting, and less gil to raise than goldsmithing. Could someone prove me wrong? That'd be awesome if someone could correct me, because I've wasted time on goldsmithing
                          You've hit it right on the nose. The only things that make any money (I mean good money, not 20k an evening for 7 AH slots, which is nothing, I lose more than twice that on one failed synth), are HQ's of things that cap over 40 or so. This means a skill of at least 75+. To make good money in any craft really needs around a skill of 90+. Unfortunately this means that to break into a higher level of crafting will require an enormous sum of money, as most things will sell under cost, particularly anything you'd be able to skill up on.

                          It's depressing for sure. But it's not limited to Goldsmithing. Higher level crafters have a stranglehold on the market as they can hq things, and dump their regular crafts under cost. When you can hq 1/2 or 1/3 easily, it's not a big deal for them. At 74 cloth I've just started to get into a level where I can make ok money on a handful of hq's, but it's tough to find one where someone else hasn't already taken advantage, and generally these thing sell slow as well.

                          Another thing to note is that at higher levels, the cost of the crystals is completely negligable in the cost of the synth. I make synths that involve 55k+ in ingredients for one synth. And this is a skillup synth. I don't even consider crystal costs anymore.
                          Unleashed LS - http://unleashed.de.be

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                          • #14
                            Past level 60, pretty much all crafting requires ingredients which are far more expensive than the crystals you'll use. Up until that point, crystal costs can be a factor, but they are a relatively minor one even when working with the rarer/higher demand crystals (Light, Dark, Fire, Wind).


                            Icemage

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