Re: Spike TV/Gametrailers E3 Schedule
/Looks at RE6 and its lack of survival elements.
Realism and limitation are what lets a game like ZombiU come in and bring something the table Resident Evil has forsaken. RE6 is a duck and cover shooter now. You love to talk about Demons Souls, yet it omits the very idea of a pause button because it takes the edge off the experience.
Wanting it all in one place, manageable and stress free for survival horror is not a good survival horror idea. I'm tired of a genre being bastardized for people with low self esteem and a childish concept of fun.
I applaud Ubisoft for doing something different while bringing back something the genre has been missing. It keeps it from being the missed opportunity Dead Island was and RE6 actively is.
That aside, why are we limiting it all to eight buttons, two sticks and a D-Pad? It's clearly not enough for PC gamers just as much as stomping on digital inputs isn't enough for a dance game anymore. More can be done and it is nothing short of close-minded to cry gimmick at each new input method.
Nintendo just showed Blizzard how to bring RTS to consoles with Pikmin, how to make that genre accessible to consoles, but I'm sure they'll scratch thier heads and seem like its soooo hard to bring Starcraft of Diablo to a console. Even though tablet controls have proven viable for RTS and analog preferably to constantly way pointing with mouse clicks in a dungeon hack.
Even Ken Levine comes off like a damn idiot when it come to new input methods. One of the most imaginative guys in the industry and he can't see how to implement motion control into Bioshock Infinite until Sony or Nintendo pays him to. Before that "I'm a gamer" was seriously his reason for not doing it. Meanwhile Metoid Prime Trilogy and Killzone 3 seem to get along just fine with motion controls and I'm preferring that to dual analog. It is nothing but closed minds and laziness holding games back.
I don't give one single shit about next gen's graphics, but it developers act like this next gen for consoles, it makes my instinct about going with only handhelds, Wii U and PC and never looking back that much easier. I only slightly forgive developers gen because Move and Kinect came so late. It's hard to adapt new peripherals mid-gen, it's why PS2 HDDs and eCard readers were flops.
For Wii U there are absolutely no excuses to make. WiiPad, Wiimote/Nunchuck and traditional controllers are all in. Same with PS4 and the next Xbox. All these peripherals we have now will still be factors and there is no reason they can't all get some proper support.
The main reason people are crying "gimmick" is because the applications on display at E3 do not enhance or expand the game experience. How does it help immersion to look away from your TV to manage your inventory while something beats the crap out of you because you're fumbling for a healing potion? THAT is the sort of stuff that's on display right now.
Realism and limitation are what lets a game like ZombiU come in and bring something the table Resident Evil has forsaken. RE6 is a duck and cover shooter now. You love to talk about Demons Souls, yet it omits the very idea of a pause button because it takes the edge off the experience.
Wanting it all in one place, manageable and stress free for survival horror is not a good survival horror idea. I'm tired of a genre being bastardized for people with low self esteem and a childish concept of fun.
I applaud Ubisoft for doing something different while bringing back something the genre has been missing. It keeps it from being the missed opportunity Dead Island was and RE6 actively is.
That aside, why are we limiting it all to eight buttons, two sticks and a D-Pad? It's clearly not enough for PC gamers just as much as stomping on digital inputs isn't enough for a dance game anymore. More can be done and it is nothing short of close-minded to cry gimmick at each new input method.
Nintendo just showed Blizzard how to bring RTS to consoles with Pikmin, how to make that genre accessible to consoles, but I'm sure they'll scratch thier heads and seem like its soooo hard to bring Starcraft of Diablo to a console. Even though tablet controls have proven viable for RTS and analog preferably to constantly way pointing with mouse clicks in a dungeon hack.
Even Ken Levine comes off like a damn idiot when it come to new input methods. One of the most imaginative guys in the industry and he can't see how to implement motion control into Bioshock Infinite until Sony or Nintendo pays him to. Before that "I'm a gamer" was seriously his reason for not doing it. Meanwhile Metoid Prime Trilogy and Killzone 3 seem to get along just fine with motion controls and I'm preferring that to dual analog. It is nothing but closed minds and laziness holding games back.
I don't give one single shit about next gen's graphics, but it developers act like this next gen for consoles, it makes my instinct about going with only handhelds, Wii U and PC and never looking back that much easier. I only slightly forgive developers gen because Move and Kinect came so late. It's hard to adapt new peripherals mid-gen, it's why PS2 HDDs and eCard readers were flops.
For Wii U there are absolutely no excuses to make. WiiPad, Wiimote/Nunchuck and traditional controllers are all in. Same with PS4 and the next Xbox. All these peripherals we have now will still be factors and there is no reason they can't all get some proper support.







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