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  • #91
    Re: Spike TV/Gametrailers E3 Schedule

    The main reason people are crying "gimmick" is because the applications on display at E3 do not enhance or expand the game experience. How does it help immersion to look away from your TV to manage your inventory while something beats the crap out of you because you're fumbling for a healing potion? THAT is the sort of stuff that's on display right now.
    /Looks at RE6 and its lack of survival elements.

    Realism and limitation are what lets a game like ZombiU come in and bring something the table Resident Evil has forsaken. RE6 is a duck and cover shooter now. You love to talk about Demons Souls, yet it omits the very idea of a pause button because it takes the edge off the experience.

    Wanting it all in one place, manageable and stress free for survival horror is not a good survival horror idea. I'm tired of a genre being bastardized for people with low self esteem and a childish concept of fun.

    I applaud Ubisoft for doing something different while bringing back something the genre has been missing. It keeps it from being the missed opportunity Dead Island was and RE6 actively is.

    That aside, why are we limiting it all to eight buttons, two sticks and a D-Pad? It's clearly not enough for PC gamers just as much as stomping on digital inputs isn't enough for a dance game anymore. More can be done and it is nothing short of close-minded to cry gimmick at each new input method.

    Nintendo just showed Blizzard how to bring RTS to consoles with Pikmin, how to make that genre accessible to consoles, but I'm sure they'll scratch thier heads and seem like its soooo hard to bring Starcraft of Diablo to a console. Even though tablet controls have proven viable for RTS and analog preferably to constantly way pointing with mouse clicks in a dungeon hack.

    Even Ken Levine comes off like a damn idiot when it come to new input methods. One of the most imaginative guys in the industry and he can't see how to implement motion control into Bioshock Infinite until Sony or Nintendo pays him to. Before that "I'm a gamer" was seriously his reason for not doing it. Meanwhile Metoid Prime Trilogy and Killzone 3 seem to get along just fine with motion controls and I'm preferring that to dual analog. It is nothing but closed minds and laziness holding games back.

    I don't give one single shit about next gen's graphics, but it developers act like this next gen for consoles, it makes my instinct about going with only handhelds, Wii U and PC and never looking back that much easier. I only slightly forgive developers gen because Move and Kinect came so late. It's hard to adapt new peripherals mid-gen, it's why PS2 HDDs and eCard readers were flops.

    For Wii U there are absolutely no excuses to make. WiiPad, Wiimote/Nunchuck and traditional controllers are all in. Same with PS4 and the next Xbox. All these peripherals we have now will still be factors and there is no reason they can't all get some proper support.
    Last edited by Omgwtfbbqkitten; 06-09-2012, 08:42 PM.

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    • #92
      Re: Spike TV/Gametrailers E3 Schedule

      Originally posted by Raydeus View Post
      I just realized something. BBQ, you really like Nintendo don't you?
      One might even go so far as to call him a fan.
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      • #93
        Re: Spike TV/Gametrailers E3 Schedule

        Originally posted by Omgwtfbbqkitten View Post
        Nintendo just showed Blizzard how to bring RTS to consoles with Pikmin, how to make that genre accessible to consoles, but I'm sure they'll scratch thier heads and seem like its soooo hard to bring Starcraft of Diablo to a console. Even though tablet controls have proven viable for RTS and analog preferably to constantly way pointing with mouse clicks in a dungeon hack.
        Pretty much agree with this entire section. EA of all people have shown you can have a perfectly functional RTS game on a console with the C&C games waaaaaaaaaaaaaaaaaaaaaaaaaaaay back in the mid 90's since the original C&C has a Playstation port that actually worked just as well as the PC version. The game was also put into the PSOne classics store for pretty cheaply. Blizzard do not have much of an excuse for this really since Warcraft II had a Playstation port and a Saturn Port and it can only make profit for them in the long run considering just HOW popular Blizzard's franchises are.

        And Diablo III's controls cause me no end of frustration. It isn't the 90's anymore, doing everything with mouse clicks in a dungeon crawling hack and slash game is not only archaic but it is also very slow and unresponsive, especially when said click button is also the attack button. I've lost count of the number of times I've charged straight into the path of a monster and died because of this. The this is is also the very limited control scheme used in Diablo (seriously, you can't even move the camera) is perfectly translatable to a pad. Look at Torchlight or Valve's Alien Swarm. That basically had the same control scheme but you could use a game pad for the controls. Instead of this Diablo III is using a very imprecise, archaic, slow and clunky "Point and move with mouse clicks" thing that just feels cheap and inefficient, especially since latency is always a factor now.

        And well, Torchlight again shows you can have Diablo on the consoles with no problems at all.

        It is a bit strange really since Blizzard make their controls simple really and simple controls are easy to copy over to a pad or a touch screen. You basically can strip down the controls of Blizzard's games to 8 buttons, even WoW; unless you play a Rogue and PvP a lot (in which case there's not enough buttons in the world). Console versions of their games most definitely work as Warcraft II shows and Torchlight (that and it was made by the original Diablo team) shows with Diablo
        Rahal Gerrant - Balmung - 188 DRK
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        • #94
          Re: Spike TV/Gametrailers E3 Schedule

          Just to clarify (I've been posting on iPhone since the laptop is down), I was referring to Pikmin, which does actually dabble in the RTS concepts, they even went so far as to show modes where you had to manage multiple groups of captains and thier little Pikmin troops to complete an objective. All of it done quickly and simply swiping over to another part of the map on the touch screen and taking care of groups 2, 3 and 4. All of this running against the clock.

          It would be so simple to have a Warcraft or Starcraft or any RTS implement that and be as effective, if not more so, than how it's currently done.

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          • #95
            Re: Spike TV/Gametrailers E3 Schedule

            I would actually really like Warcraft or Starcraft on the iPhone. I'd personally prefer the former since I'm more Warcraft fan than Starcraft fan but I'd play either. Coincidentally enough, mentioning this I've been playing through Warcraft III and Frozen Throne again and having fun with that.

            Order and Chaos is a good example of what can be done with an MMO using iPhone controls. It's basically a complete and total clone of World of Warcraft but on the iPhone. Your abilities are on a wheel at the side of the screen that you spin and casting is done with a touch of the ability. Targeting is done by touching the mob or player you want to target. Movement is done by the usual IPhone virtual pad thing that I personally dislike but it works.

            The controls work well and it's a fun MMO. While the game has its flaws and such as endgame activities involving groups larger than 4 people being a mess and target switching being a bit of a chore, and PvP being horrible, there's also latency issues too and it lets you buy gold from the cash shop, it is a genuinely fun game. I mean its is far fro mthe best MMO out there but what it is is a fully functional WoW-esque MMO on your phone.
            Rahal Gerrant - Balmung - 188 DRK
            Reiko Takahashi
            - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
            Haters Gonna Hate



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            • #96
              Re: Spike TV/Gametrailers E3 Schedule

              I would actually really like Warcraft or Starcraft on the iPhone.
              Would that even be possible on such a tiny screen? I could see it happening on tablets. I don't own a smart phone yet, that's why I ask.

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              • #97
                Re: Spike TV/Gametrailers E3 Schedule

                No. Starcraft will never work on a console - not in the way we all know and love at least. Even Halo Wars, simplified and intuitive as it was, pales in comparison.

                You've never a Code S game have you? Believe me, that shit is not possible on a console without a mouse & KB. Hell even basic stutter step is a complete pain with a controller.


                Diablo is another story, especially with Diablo 3's greatly improved UI - it's a lot like FFXIV in all honesty just with 6 commands at a time rather than 10 making it much more manageable (well, 8 if you count potions and TP). It'd still be a bit awkward for some of the abilities that are manually aimed though.
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                • #98
                  Re: Spike TV/Gametrailers E3 Schedule

                  Originally posted by Malacite View Post
                  No. Starcraft will never work on a console - not in the way we all know and love at least. Even Halo Wars, simplified and intuitive as it was, pales in comparison.

                  You've never a Code S game have you? Believe me, that shit is not possible on a console without a mouse & KB. Hell even basic stutter step is a complete pain with a controller.


                  Diablo is another story, especially with Diablo 3's greatly improved UI - it's a lot like FFXIV in all honesty just with 6 commands at a time rather than 10 making it much more manageable (well, 8 if you count potions and TP). It'd still be a bit awkward for some of the abilities that are manually aimed though.
                  Yeah, StarCraft could never work with a controller, but maybe with the touchscreen interface. The problem with touchscreen, however, is that there is a persistent feedback lag in almost any processor intensive game, and StarCraft is processor intensive (not graphically intensive; CPU intensive) So, the technology with touchscreen isn't there yet, but Windows 8 might be the first OS that will eliminate the problem (or reduce it to just a minor inconvenience) Mouse still has the upper hand only because it's an established technology and is something everyone is already comfortable and familiar with.

                  But I doubt it can be well adapted to a point and click game. Unless the touchscreen itself is made hearty ... the constant tapping at it with your fingers will probably wear it out faster than the clicking on a mouse. D3 would work better with a controller, but they'll need to change the target acquisition scheme and how abilities work, because it's already difficult enough on a mouse/KB setup on nightmare+ mode, where the action is fast, furious and crazy as hell. That may or may not jive with other users (PC) over Battle.net

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                  • #99
                    Re: Spike TV/Gametrailers E3 Schedule

                    No. Starcraft will never work on a console - not in the way we all know and love at least. Even Halo Wars, simplified and intuitive as it was, pales in comparison.
                    Console with a touch screen would work. It eliminates the limits a traditional controller has because the developer can build the game around a touch-based UI. As of now Wii U, PS3 and 360 will have some version of touch based control. MS Game Studios even said all thier future 360 games will use Smartglass in some way.

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                    • Re: Spike TV/Gametrailers E3 Schedule

                      I think that they mean is that it will never work because they say it won't work, even though there are plenty of games that show that RTS games DO work on a console.

                      Apparently suboptimal means it will never work.

                      No I'm not going to help them dig their heads out of the sand either.
                      Rahal Gerrant - Balmung - 188 DRK
                      Reiko Takahashi
                      - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                      Haters Gonna Hate



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                      • Re: Spike TV/Gametrailers E3 Schedule

                        Look, Castlevania For 3DS Is Not Metroidvania, It's An "Action Combat" Game | Siliconera

                        So you can "explore" but it's not Metroidvania.

                        So what he's saying is just just get Epic Mickey Power of Illusion or Guacamelee and not his game.

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                        • Re: Spike TV/Gametrailers E3 Schedule

                          Again, I have my doubts as Aeni pointed out you're likely to wear out the shit out of the thing, to say nothing of having to look at two different screens at once.

                          You don't even have to look at the Koreans to see why it wouldn't jive well; just the more known NA folks like Destiny or European players like Strelok can show you that you'd destroy the scree within months of playing the game (if that). Other RTS games that are less intensive, yah I can see it working but not SC2 - way too much shit going on all at once. There's no way you can do blink micro, warp cycles and manage your economy etc. simultaneously with just a touch screen it's not happening.
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                          • Re: Spike TV/Gametrailers E3 Schedule

                            Yes you'll wear it out if you handle it like a hyperactive seven year-old. I've seen what some people can do to a DS or iPhone. Some folks actually take care of thier stuff. God knows a Vita won't breathe outside of its pouch when I have one not in use.

                            A tournament player is not a good litmus test for practical application.
                            Last edited by Omgwtfbbqkitten; 06-10-2012, 05:44 PM.

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                            • Re: Spike TV/Gametrailers E3 Schedule

                              So it's ok if equipment isn't durable? Am I reading that correctly?
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                              • Re: Spike TV/Gametrailers E3 Schedule

                                It doesn't matter how durable you make something; there'll always be at least one idiot that'll break it.

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