The Last of Us combat forces you to think through the situation, devs say | Joystiq
Make sure to click the link at the end of the quote for the video, it's quite good.
This is shaping up to be a major GotY contender IMO. I especially love that Ellie can take care of herself (no need to escort here everywhere or issue commands) & she won't blow your cover. Though I will be disappointed if we don't at least get to take control of her at some point in the game. I was under the impression that we'd get to choose which character to play as for different points of view.
Naughty Dog is looking to make The Last of Us the most realistic fungal-zombie-apocalypse game ever created. Game director Bruce Straley and creative director Neil Druckmann let slip a few details about combat mechanics in a video interview with Game Informer: Health will not automatically regenerate; Ellie, your AI companion, will be intelligent enough to throw bricks and other materials at your enemies, and she won't break your "stealth" mode; and it may include Uncharted-esque playable cinematics, but in more intimate environments.
Straley and Druckmann discuss combat moments as part strategy, part shooter, and say they're infusing the title with realistic reactions from NPCs and the protagonist alike. Watch the entire interview here.
Straley and Druckmann discuss combat moments as part strategy, part shooter, and say they're infusing the title with realistic reactions from NPCs and the protagonist alike. Watch the entire interview here.
Make sure to click the link at the end of the quote for the video, it's quite good.
This is shaping up to be a major GotY contender IMO. I especially love that Ellie can take care of herself (no need to escort here everywhere or issue commands) & she won't blow your cover. Though I will be disappointed if we don't at least get to take control of her at some point in the game. I was under the impression that we'd get to choose which character to play as for different points of view.





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