Re: The E3 2011 thread
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The E3 2011 thread
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Re: The E3 2011 thread
No one's arguing the gimmicks didn't bring in boatloads of cash BBQ.
I'm saying the gimmicks do nothing to add to my gaming experience and only serve to detract from it in a disproportionate number of cases.
---------- Post added at 12:21 AM ---------- Previous post was at 12:20 AM ----------
Originally posted by Omgwtfbbqkitten View PostKinect and Wiimotes succeed because they demand certain types of games be made for them.
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Re: The E3 2011 thread
Originally posted by cidbahamut View PostYes, but it had the decency to be supplemental rather than something they built an entire console around.
Without years of forced experimentation, we wouldn't know what the place for touch screens and motion controls was. Now we do. The very fact that move is optional for every game on PS3 is exactly why Move has done nothing but flounder no matter how much better the technology is. And I like Move better than Kinect, but the fact it doesn't force anything is why it fails.
Kinect and Wiimotes succeed because they demand certain types of games be made for them.
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Re: The E3 2011 thread
Originally posted by DakAttack View PostRumble was just another gimmick.
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Re: The E3 2011 thread
With all the fan mock-ups out there and an attempt to just-so-slightly step ahead of the competition in power, I think you could move that sort of thing into a traditional controller with dual analog - it would just be a bit wider to accommodate it.
I used to play FFXI on PS2 withe the Logitech keyboard/controller hybrid. A traditional controller with a standard keyboard wedged in the middle, just minus the number pad. I could comfortably set it in my lap and switch between functions as needed. I'd imagine the Cafe controller would be a bit smaller, perhaps with a touch screen akin to what the DS has to keep cost relatively low. I don't think there would be a need to go too much in the direction of the multi-touch stuff iPads do, as that would distract from using traditional inputs, but the possibilities are still endless with a single-touch screen.
Personally, I'd love a reboot of Steel Battalion for 3DS or the Cafe with such a controller. All the dreams of that game could be realized and connect to a larger audience without losing the traditional controller or being forced to pay out for a large piece of plastic (which I do admit I bought). Any extension to the controls of the mech could just be done via touchscreen, when you think about it. Nude Maker sort of did that in Infinite Space for DS and they developed Steel Battalion for the Xbox originally
Though I would suspect this kind of controller would come at the expense of dropping rumble, but I've come to see that as frivolous over the years. Nice for some games but generally underutilized. Team Ico, Polyphony Digital, Kojima Productions and the Trauma Team guys at Atlus genrally made the best use of rumble, all Nintendo did was popularize it (though I suppose that Sega AM2 technically pioneered it with the arcade versions of Outrun).
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Re: The E3 2011 thread
It would be cool if the 3DS could be used as a controller, but what would that make the "controller"? Is it essentially a tablet device with digital controller software? Actual buttons? Does it play 3DS games, or will they be PSP Go style?
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Re: The E3 2011 thread
No matter what people want to say, deep down they know Nintendo cannot thrive with a console that is EXACTLY like Sony and MS's offerings. When you think about it, that's what Gamecube was and it became a dumping ground for ports - which was not the case at all for DS and Wii.
Adding touchscreen/tablet-like functions would essentially mean the sky's the limit on user interface, similar to how things are done the DS and 3DS now.
Think of it like this. Okami wants; you to draw to solve puzzles. Analog is too slow, motion control too sensitive.
Touchscreen? Perfect.
Games like Dark Souls or Etrian Odyssey with no in-game map? You'd be able to do your cartography on the touchscreen - no graph paper needed. And you could make map notations very fast, akin to Zelda Phantom Hourglass and Spirit Tracks - much faster and accurate than the notations you'd do for maps in FFXI.
SSFIV3D and DOA Dimensions have move shortcuts, letting players ease in to the experience. There are merits to both ways Capcom and Team Ninja went about it. Team Ninja's is admittedly a bit more informative, but Capcom was wise to let players filter out players that were using it online so no "EOing" online in SSFIV3D.
There are a ton of ways to benefit and, sure, some devs are going to be uncreative and stick a map or HUD elements down on the touch screen - but that's exactly what Zelda OOT3D is doing and it makes the top screen and all its action look much prettier. That and I spend a lot less time fiddling with inventory as it will just be on the bottom screen or in Cafe's case the controller screen.
This can be something that will be functional for the casual and hardcore. you just gotta get those that want to live under rocks and hate iPads to own up and I think they will over time.
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Re: The E3 2011 thread
Ugh. I think I'm done with Nintendo if they're just going to roll out more and more gimmicks.
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Re: The E3 2011 thread
Watching Invisible Walls, really good episode this week.
And yeah, I gotta agree with them, it's looking like Nintendo's to win or lose. And above all these, they need to not fuck it up this time with the major 3rd party support. I do not want to buy another $300 paper-weight. I want to see some big support this time around with amazing games, and not just 2 or 3 games I might buy a year.
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Re: The E3 2011 thread
Well, it that's now confirmed, I have to wonder about the bit where 3DS can also act as a controller for the system. I wouldn't put it past Nintendo to try and do so.
Plus the DS already has Wii connectivity, even if it's only used for Pokemon Battle Revolution.
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Re: The E3 2011 thread
This is basically shaping up to be the Nintendo tablet with a TV interface.
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Re: The E3 2011 thread
I'd like to know just how far Nintendo is going to run with this.
Sony technically did this first, but they didn't milk the PSP & PS3 connection nearly as much as they could have. Nintendo I bet, will just take it as far as they possibly can.
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Re: The E3 2011 thread
Well, it that's now confirmed, I have to wonder about the bit where 3DS can also act as a controller for the system. I wouldn't put it past Nintendo to try and do so.
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Re: The E3 2011 thread
Nikkei: Wii successor has touchscreen controller, will arrive in second half of 2012 | Joystiq
The Nihon Keizai Shinbun -- the same publication that successfully "predicted" the DSi, the DSi XL and 3DS -- posted an article today stating that the Wii successor's controller will feature a six-inch touchscreen, as previously rumored.
According to Andriasang's summary of the subscription-only article, the controller will give "tablet-like controls" to games, and will also be usable as a portable game device on its own. The controller also includes a camera and a rechargeable battery.
Nintendo originally specified "2012" for the system; Nikkei says it'll be the second half of the year. Of course, even given the hist
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