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  • ItazuraNhomango
    replied
    Re: Guild Wars 2

    'MMORPG' just a label.

    The more features a game has to fitting what we traditionally associate with MMORPG, the better the label fits, that's all. It's more insightful (and meaningful) to point out that Guild Wars lacked a true persistent world (if that's the case) than to argue whether it's 'truly' an MMORPG or not.

    Reminds me of the RISC vs. CISC debate: RISC style design led to a lot of good ideas, which CISC designers then incorporated into their new products, essentially (re)created micocode (a really, really ancient idea by IBM! lol) style designs using very robust and modern components surrounding what's essentially a RISC style core, all to emulate the functions of CIS via hardware. Oh, and both sides shoehorned vector processing hardware which needed vector style instruction sets, essentially making processors labeled as RISC ("Reduced Instruction Set" chips) processing instructions (codes to command the processor) just as complicated as as those processors labeled as CISC ("Complex Instruction Set" chips).

    Even if it makes you eyes glaze, sometimes, it's better to forget the labels and see things for what they are: complicated, and defying neat categorization. (Real-life eye drops don't work as well as the in-game ones, but they do help!)

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  • Kailea
    replied
    Re: Guild Wars 2

    Originally posted by Takelli View Post
    ... You can't play GW off line. Hell, you can't even in stall it without connecting to the internet. Stop trying to compare it to Diablo.
    but it is like Diablo, games like Guildwars, Diablo, Phantasy Star Universe, are considered Dungeon Crawlers. They have the multiplayer aspect, and sometimes even the massive aspect (if you want to stretch it) but the one thing they lack is a persistent world.

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  • Takelli
    replied
    Re: Guild Wars 2

    Originally posted by Omgwtfbbqkitten View Post
    Diablo-style RPGs also have the benefit of a single-player mode. MMOs are online-only.
    ... You can't play GW off line. Hell, you can't even in stall it without connecting to the internet. Stop trying to compare it to Diablo.

    Leave a comment:


  • TheGrandMom
    replied
    Re: Guild Wars 2

    See above post. MMORPG is quite self defining. I don't know why people can't learn that games are expanding beyond the finite borders that were set for them years ago. Times are changing and people preconceived notions need to change too.

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  • Kailea
    replied
    Re: Guild Wars 2

    Originally posted by TheGrandMom View Post
    Like I said...
    the second one meets the definition, but the first does not..... I swear this is the one thing people get wrong so much.

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  • TheGrandMom
    replied
    Re: Guild Wars 2

    Like I said...

    Originally posted by TheGrandMom View Post
    You can try and nickel and dime it to death by throwing other things in there but it doesn't matter, the title is MMORPG and it fits that title.

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  • Omgwtfbbqkitten
    replied
    Re: Guild Wars 2

    Originally posted by TheGrandMom View Post
    MMORPG = Massively Multiplayer Online Role Playing Game

    Is Guild Wars a Role Playing Game? Yes.

    Is Guild Wars online? Yes.

    Is Guild Wars Multiplayer? Yes.

    Is Guild Wars Massive? I believe the standard is 500 or more players, so, yes.

    The name defines the genre so its fairly easy to figure out that it does fit those parameters. You can try and nickel and dime it to death by throwing other things in there but it doesn't matter, the title is MMORPG and it fits that title.
    Massively multiplayer online role-playing game - Wikipedia, the free encyclopedia

    MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher, which continues to exist and evolve while the player is away from the game.
    The difference is the world evolves.

    Guild Wars does not have this, Guild Wars 2 will which is why they're calling it an MMORPG.

    Monster Hunter Tri does not have this either, but Monster Hunter Frontier does. Monster Hunter Frontier is the MMO of the two.

    Saying Guild Wars and Monster Hunter Tri aren't MMOs isn't meant to be a slight against them, its the truth. They do not have persistent worlds, those worlds do not evolve and grow while I'm not playing them. The hub world will always be exactly the same as I left it. Moreover, neither of these games require me to play online unless I want to.

    Diablo-style RPGs also have the benefit of a single-player mode. MMOs are online-only.
    Last edited by Omgwtfbbqkitten; 08-24-2010, 08:04 PM.

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  • TheGrandMom
    replied
    Re: Guild Wars 2

    MMORPG = Massively Multiplayer Online Role Playing Game

    Is Guild Wars a Role Playing Game? Yes.

    Is Guild Wars online? Yes.

    Is Guild Wars Multiplayer? Yes.

    Is Guild Wars Massive? I believe the standard is 500 or more players, so, yes.

    The name defines the genre so its fairly easy to figure out that it does fit those parameters. You can try and nickel and dime it to death by throwing other things in there but it doesn't matter, the title is MMORPG and it fits that title.

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: Guild Wars 2

    Originally posted by Takelli View Post
    There's been MANY free mmorpgs that have been going about that are just micro transaction based, for about 5 years, and they are still running. If a no-name company can keep a mmorpg running for 5 years, I'm pretty sure a big name company can keep a F2P game running with micro transactions.

    Also, for the no player based economy, GW1 did have that. Players set prices for certain items, and certain items where in demand at certain times and so on. GW1 did have persistent zones such as the towns, which where kept on the server side, which is what A-Net paid for to keep up.
    Sorry, but shouting to trade inside a matchmaking hub does not make an online RPG an MMORPG.

    Saying Guild Wars is an MMORPG because its an RPG that's played online is like saying Mirror's Edge is an FPS because its in first person and there's some incidental gun play amidst the majority of base-jumping in the game.

    Also "free to play" MMOs NEVER expand for all the microtransactions that are put into them. If the world cannot expand, then its not going to have a strong community in the long term. Just because some have managed to stay open isn't a testament to a strong community.

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  • Takelli
    replied
    Re: Guild Wars 2

    There's been MANY free mmorpgs that have been going about that are just micro transaction based, for about 5 years, and they are still running. If a no-name company can keep a mmorpg running for 5 years, I'm pretty sure a big name company can keep a F2P game running with micro transactions.

    Also, for the no player based economy, GW1 did have that. Players set prices for certain items, and certain items where in demand at certain times and so on. GW1 did have persistent zones such as the towns, which where kept on the server side, which is what A-Net paid for to keep up.

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: Guild Wars 2

    Important distinction:

    Guild Wars is not and never was an MMORPG. It was a Diablo clone. To be an MMORPG:

    - The server hosts the games and the instances, not a host player
    - Persistent world, Guild Wars never had this
    - Player driven economy

    These are the defining aspects of an MMORPG. If Guild Wars is an MMORPG, then Phantasy Star and Monster Hunter Tri are MMORPGs.

    They're not.

    Guild Wars 2, on the other hand, has all the qualities of an MMORPG. A "no fee" system will not be sustainable unless there is regular add-on content.

    Leave a comment:


  • Takelli
    replied
    Re: Guild Wars 2

    Originally posted by Omgwtfbbqkitten View Post
    If they expect this to work, they're going to have to bring out those expansions more frequently than the average MMO, but something tells me a microtransaction system - the kiss of death - will come sooner than later. They'll have to swallow that pride at some point, calling it now.
    Actually. GW1, is still up and running perfectly fine with their free to play system. They run micro transactions, like extra character slots, unlocking all of the PVP/PVE abilities and such. Its nothing too game breaking, and it doesn't bother other players. Also, the stuff is only like $5 so its very cheap.

    GW is the only game that I have seen to pull of micro transactions perfectly, and they are still able to keep it running perfectly fine/keep coming out with new content/holiday events and so on.

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  • Omgwtfbbqkitten
    replied
    Re: Guild Wars 2

    I read the manifesto.

    Sounded like something akin to digging your own grave. What with the prideful "we're not going to charge monthly fees, we're going to be different."

    Yeah, good luck generating content, moderating the servers and maintenance without monthly fees.

    If they expect this to work, they're going to have to bring out those expansions more frequently than the average MMO, but something tells me a microtransaction system - the kiss of death - will come sooner than later. They'll have to swallow that pride at some point, calling it now.

    Leave a comment:


  • Takelli
    replied
    Re: Guild Wars 2

    Here's something I found interesting while searching for more guildwars 2 information. The leveling curve is fairly straight unlike most MMOs, which I like. I always HATED the grind in almost most (If not all mmorpgs). If you want to take a look at it, here it is.

    Keeping a Level Head About Guild Wars 2 « MMORPG Games – MMO Games

    Leave a comment:


  • Takelli
    replied
    Re: Guild Wars 2

    Originally posted by Kafeen View Post
    At the moment its the only thing I want to play as much as FFXIV, possibly even more so.
    I agree with you on that. I am done with FFXI, and WoW, and I don't want to try any of the others as they don't interest me. I am tired of the same old boring grind that most MMOs have as well.

    Leave a comment:

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