Re: Ugh. Someone talk me out of it.
I'm not really that invested in this conversation.
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Re: Ugh. Someone talk me out of it.
Actually, many Priests who spec shadow aren't really being selfish at all. Consider this, if some of your priests spec shadow and get Vampiric Touch, the mana gain allows the Druids, Paladins, and remaining non-shadow Priests to heal for much longer. Plus the Mages and Warlocks in the Shadow Priest's party get more mana to do even more damage. This also filters down to Karazhan and to 5 person dungeons; albeit less effectively in 5 person dungeons. If you need evidence of this, look up in the WoW Armory the Priests in the guild that I belong to, Death and Taxes on Korgath. A few of them are shadow for this reason.Originally posted by Murphie View PostPriests that spec so that they can't heal, forcing other classes to do the healing for them.
Nice.
And I've seriously never seen that phenomenon outside of extremely selfish priests.
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Re: Ugh. Someone talk me out of it.
I never really understood it. Rogues can't spec to heal, but Priests can spec to deal damage. Warriors can't spec to heal, but Druids can spec to tank and deal damage all in the same tree while retaining their ability to heal.
I'm a fan of traditional roles. Talent trees aren't a bad idea, but they really need to operate within a specific role. People naturally want to deal damage, and if you give them the choice between healing or dealing damage you're going to lose out on healers. They just need to make them more appealing or rewarding.
Personally I like to jump out from behind trees and hit people with hammers.
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Re: Ugh. Someone talk me out of it.
Priests that spec so that they can't heal, forcing other classes to do the healing for them.
Nice.
And I've seriously never seen that phenomenon outside of extremely selfish priests.
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Re: Ugh. Someone talk me out of it.
For the record, most priests in the PvE end game tend to be shadow. It's not just a solo thing. In fact, priests tend to be in more of a damage dealer role with Vampiric Embrace and Vampiric Touch while Paladins and Druids tend to focus more on the healing.
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Re: Ugh. Someone talk me out of it.
I don't blame them either. It's pretty much come down to Tank, Healer, CC/DD, CC/DD, and CC/DD. Feral druids can tank with the right gear so they fit in, but Shadow Priests don't heal well, they can't tank, and they can't CC.
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Re: Ugh. Someone talk me out of it.
Similar to how Priests almost have to spec Shadow to solo with any real speed, but no one really wants a Shadow Priest in an instance. Or a Feral Druid, etc.
Not that I blame them.
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Re: Ugh. Someone talk me out of it.
Some do, though most want them to heal. They can't get into instances unless they're Protection or Holy spec, and they can't solo well at all unless they're Ret spec.
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Re: Ugh. Someone talk me out of it.
People use Paladins to tank at endgame in WoW?
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Re: Ugh. Someone talk me out of it.
The problems with WoW I find are the most annoying are the skill trees. One tree will be good for soloing, one will be good for party play, and the other seemingly useless. So if you want to solo the whole game you're set, and if you want to party the whole game you're set, but certain classes will have trouble doing both. On top of that armor sets for the different roles become important as well. It can be a real hassle.
Class imbalances are amazing. You can almost track how the jobs become stronger or weaker within the grind. Paladins from 1-60 are OP but once they hit the outlands suddenly there's armor specifically for them, specifically for healing. Sure, they can take armor geared for Warriors, but they'll be lacking a lot of stats they might need for their casting side.
End game is instance grinding, or PvP grinding. You're pretty much subjecting yourself to the company of morons as you either clear roomfulls of enemies or roomfulls of other players. If they MAKE you pull eight enemies at a time, in a group of five, then they really need to give every tank a better way to hold hate. Even if every single person in the group has crowd control you've still got two enemies there running around uncontrolled. All bosses have a chance to drop an item nobody wants or needs, or was even meant for somebody you have in your party.
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