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Magic: The Gathering

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  • Malacite
    replied
    Re: Magic: The Gathering

    heh, I was working on a "Ragnarok" deck a while back that basically does nothing but wipe the board over & over until I can worldfire XD

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  • Firewind
    replied
    Re: Magic: The Gathering

    That's because you're a dick

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  • cidbahamut
    replied
    Re: Magic: The Gathering

    I get endless amusement out of wiping the board every other turn.

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  • Malacite
    replied
    Re: Magic: The Gathering

    No need to remove a critter right away in multi unless you're getting something out of it.

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  • Firewind
    replied
    Re: Magic: The Gathering

    Originally posted by cidbahamut View Post
    I still maintain that multiplayer is all about politics. It also can operate on the bomberman principle.
    I wasn't denying that at any point and that was implied anyway when I described Multiplayer as a marathon. What I have been trying to say is that the habits of everyone here to remove a creature the second it pops up, even if it is going to get sent at another player is something that makes me facepalm since:
    • Multiplayer games are long enough as it is. I remember us having a 3 hour multiplayer game because nobody could play a thing without someone else removing it either instantly or at sorcery speed and nobody was carrying burn spells.
    • It overcentralises the metagame of our little group. Every single multiplayer deck NEEDS to either work without creatures or be completely centred around making creature removal a bad idea. There's no such thing as making a deck "For fun" now or trying to get something interesting or different (This is also similar to why I can't stand playing in Standard at all: There's very little deck build flexibility to make it fun for me personally).


    I'm not trying to say "everyone is doing it wrong", "you can't use X, Y or Z deck" or sound like I'm trying to complain here, I'm just voicing why you haven't really been seeing me on Cockatrice that much.

    Also I've wanted to point out why removing a threatening creature right away isn't always the best idea until it has actually been turned against you directly. Let it stomp on someone else's life total first, nuking it instantly means one opponent hate you and the person in the strongest position on the board get one more turn of setting up his win con or beating another person down (who will hate you for removing the original creature which would have prevented the beatdown).

    Like I said, I'm not complaining, just voicing concerns (like with the D&D thread).

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  • Malacite
    replied
    Re: Magic: The Gathering

    I wasn't talking about Commander or anything, I meant standard 1 v 1.


    The only MP I ever did was 2HG or Chaos back in highschool.

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  • cidbahamut
    replied
    Re: Magic: The Gathering

    I still maintain that multiplayer is all about politics. It also can operate on the bomberman principle.

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  • Firewind
    replied
    Re: Magic: The Gathering

    Taking out 4-5 other players by turn 5 is impossible without lucking out and drawing something like a Splinter Twin Combo in your opening hand FYI.

    It's why multiplayer decks are slow. Fast decks tend to take out one player then run out of steam and never truly recover. Multiplayer is a marathon, not a sprint.

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  • Malacite
    replied
    Re: Magic: The Gathering

    I've got a couple of decks that while they do have a good chunk of removal, can reliably win by T4, T5 at the latest :3

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  • Firewind
    replied
    Re: Magic: The Gathering

    Originally posted by cidbahamut View Post
    To be fair, all of my removal is sorcery speed so I can't really take the chance.
    The thing is nobody stops to think why that big stompy monster was played. If something is played it is removed. Not calling you out personally on it because I've seen everyone do it except for maybe Task Mage. That 7/7 Dragon may be scary but if you have ways to removal, then why not just let it stay there unless it threatens you directly? I've seen games drag on for way too long because people have creature paranoia and basically refuse to let others to their work for them. I mean why removal that big scary 7/7 dragon that TM summoned and will attack after your turn when say I'm at 5 life and about to draw my Win Con and Yyg is at 7 and tapped out?

    Like I said, not criticising just you for it because everyone has done it at some point (myself included). It's just while I don't hate Creatureless Decks, Combo is pretty fun, and Burn is fun the sheer amount of removal everyone keeps bringing to remove anything and everything that is summoned bogs down games, and does make them a bit boring after a while when it's "Oh I went to test out a creature deck, but people only make decks that stack burn or removal so Creatureless it is (again)!" Either that or stuff that makes removal a bad idea.

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  • Malacite
    replied
    Re: Magic: The Gathering

    So yet another bombshell was dropped in the form of Crypt Ghast... I'd post the image but lately every time I try to post one, I either get an error saying it's the wrong file type (seriously wtf?) or that it's too big.


    2/2 Black Spirit for 3B: Has Exort and "Whenever you tap a swamp for mana, add B to your (in addition to the mana the land produces.)


    There are a lot of seriously ridiculous rares in this set, dear Lord. Gideon 2.0 is f'ing nuts too but goddamn, this guy is going to absolutely break my demon deck;

    T1: Swamp/Bloodcrypt
    T2: Swamp, Heartless Summoning
    T3: Swamp, Crypt Ghast, then either hold mana back for Ultimate Price or drop a Desecration Demon
    T4: Swamp/Crypt (if it wasn't out already), Rakdos' Return for 6 & win as opponent loses all tempo.


    He'll be nasty in Dimir too, leaving a lot more mana free for control magic or milling. Black in general is getting a loooooot of power creep this set what the crap honestly.

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  • cidbahamut
    replied
    Re: Magic: The Gathering

    To be fair, all of my removal is sorcery speed so I can't really take the chance.

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  • Firewind
    replied
    Re: Magic: The Gathering

    Yeah I've always liked Dimir, Black cards go well with my Blue Magery. I do have a huge soft spot for Izzet too even if playing it in multiplayer games tends to get you murdered the second you think of getting off your combo.

    Though to be fair given how obsessed everyone is with instantly removing any sort of creature in FFA without even considering if the creature is going to be a direct threat to them, Combo is the only deck style worth playing in our group's FFA Meta.

    The amount of times I've seen someone remove a big stompy creature the second it pops up without letting it stomp over their opponents first, THEN removing it when it gets sent at them is facepalm worthy.

    Leave a comment:


  • Yygdrasil
    replied
    Re: Magic: The Gathering

    I'm 100% house Dimir. I have been from the start.

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  • Malacite
    replied
    Re: Magic: The Gathering

    Yeah so I'm pretty much sold on Dimir now. Their guild mage just got spoiled and holy crap is his 1st ability ever ridiculous.

    "1UB: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life."


    By far, the most batshit ability of all the new guildmages thus far. Basically turns Jace into an automatic win if you got 6 mana, and synergizes with pretty much everything else dimir. Hilarious response to a Sudden Verdict as well (and will probably make you an automatic shit magnet in EDH). LOVE the new Dimir. I liked them before, but I honestly found them to be weak. This go around they're using Mill as a resource and not just a strategy; Mill to deal damage, mill to pump your critters etc.

    I'm still holding out hope for Boros, but I'm not liking what I've seen so far. It's seriously looking like Dimir or Orzhov for best guild this go around - that Vindicate Cleric for WB is completely OP.

    Leave a comment:

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