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The July Version Update Hath Come! (07/11/2011)

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  • The July Version Update Hath Come! (07/11/2011)




    July 12, 2011 (JST) Version Update


    July 12, 2011 (JST) Version Update

    Event-related
    • [dev1019] The following adjustments have been made to Voidwatch:
      • New vendor NPCs have been added in the following locations to furnish players with ascent items and voiddust. These NPCs have assumed the role formerly served by guards, Imperial gate guards, and Allied Forces guards, who no longer exchange items:
        Al Zhabi / Aht Urhgan Whitegate / Nashmau / Southern San d'Oria [S] / Bastok Markets [S] / Windurst Waters [S] / Southern San d'Oria / Northern San d'Oria / Bastok Mines / Port Bastok / Windurst Waters / Port Windurst / Windurst Woods / Ru'Lude Gardens / Upper Jeuno / Lower Jeuno / Port Jeuno

      • Voidwatch Officer NPCs now offer players the option to ask for a single voidstone.
      • The names of players who successfully strike enemy weaknesses are now displayed in the log window.
      • A new alignment bonus called Synchronic Blitz has been added, which grants players who inflict damage on a weakened enemy a full-spectrum alignment boost based upon the percentage of the monster’s HP depleted.
      • A minor full-spectrum alignment bonus based upon the player's Treasure Hunter effect level will now be granted upon defeating an enemy.
      • Changes have been made to what spoils players may receive from riftworn pyxides upon defeating enemies.
      • Voiddust has been added to treasure caskets in certain Grounds of Valor areas.
    • The following refinement has been made to Dynamis:
      • It is now more likely that players will be able to strike enemy weaknesses by using weapon skills.
    • [dev1016] The following refinements have been made to Grounds of Valor:
      • Changes have been made to objectives and completion rewards for the following individual training regimes:
        AreaTraining RegimeOld TargetsNew TargetsBostaunieux OubliettePage 35 Hecatomb Hounds
        1 Haunt5 Hound Family Members
        1 HauntKing Ranperre's TombPage 13 Mouse Bats
        3 Skeleton Family Members3 Mouse Bats
        3 Goblin Family MembersThe Eldieme NecropolisPage 23 Hell Hounds
        2 Shadow Family Members6 Shadow Family MembersPage 53 Tomb Wolves
        3 Fallen Knights3 Tomb Wolves
        3 Skeleton Family MembersGusgen MinesPage 22 Fly Agarics
        4 Ghouls2 Fly Agarics
        4 Skeleton Family MembersMaze of ShakhramiPage 42 Wendigos
        4 Poison Leeches2 Caterchipillars
        4 Ancient BatsPage 55 Abyss Worms
        1 Protozoan4 Abyss Worms
        2 Ancient BatsPage 64 Abyss Worms
        2 Labyrinth Scorpions5 Abyss Worms
        1 Labyrinth Scorpion
      • Completion rewards for the following training regimes have been altered:
        Outer Horutoto Ruins: Page 1 / Page 2 / Page 3 / Page 4 / Page 5
      • Ground tomes have been added to the following locations:
        King Ranperre's Tomb / Maze of Shakhrami
    • The following refinements have been made to Campaign:
      • The maximum amount of experience a player may gain per evaluation has been increased.
      • The maximum amount of allied notes a player may receive per evaluation has been increased.
      • Actions that are subject to evaluation will now grant more points towards the final assessment. The maximum number of points that can be earned for performing these actions has also been increased.
        *In accordance with the aforementioned changes, the evaluation standards for union treasure lot eligibility have also been raised.

    • Messages stating that a player received zero Allied Notes from a Campaign battle are no longer displayed.
    • The following modifications have been made to Besieged:
      • The maximum amount of experience players may receive per skirmish has been increased.
      • The maximum amount of Imperial Standing players may receive per skirmish has been increased.
      • Actions that are subject to evaluation will now grant more points towards the final assessment.
      • The maximum evaluation values for target actions have been increased.
      • The maximum number of points that can be earned for each force level has been raised.
      • The maximum bonus for consecutive victories has been raised.
      • The bonus for defeating notorious monsters has been increased.
    • The NPC Chululu now offers a new quest.
      It is now possible to repeat both the Collect Tarut Cards quest and this new quest.
      *Once you have received tarut cards, you must wait for the next conquest tally before repeating these quests.
    • The following NPCs have been repositioned:
      Northern San d'Oria: Jeanvirgaud (L-10) (*Players teleporting from outposts will still arrive at the usual location.), Explorer Moogle (L-10), Synergy Engineer (F-3), Synergy Enthusiast (F-3), both Synergy Furnaces (F-3)
      Port Bastok: Synergy Engineer (I-7), both Synergy Furnaces (J-7)
      Windurst Walls: Burute-Sorute (H-10)
    • [dev1018] A new exchange NPC for crests and seals named Shemo is now stationed in Port Jeuno (H-8).
    • [dev1018] It is now possible to redeem multiple battle trophies at once from a Dominion Tactician in the following areas:
      Abyssea – Altepa / Abyssea – Uleguerand / Abyssea – Grauberg
    • The conditions for obtaining abyssite from normal enemies have been altered.

    Battle-related
    • [dev1017] The following job adjustments and refinements have been implemented:
      • The effect duration of the white mage ability Divine Caress has been increased from 1 minute to 3 minutes.
      • The area of effect for the thief abilities Accomplice and Collaborator was expanded.
      • The paladin ability Cover now raises enmity towards the paladin and lowers enmity towards the party member under attack.
      • The effect duration for the paladin ability Cover now takes into account the paladin's VIT.
      • The paladin ability Shield Bash now grants a damage bonus based on the type of shield used.
      • The paladin ability Divine Emblem now grants a damage bonus to Holy and Banish spells based on the player's divine magic skill.
      • The samurai ability Seigan is now augmented with a bonus based on the player's Zanshin attack rate that increases the chance of countering an anticipated attack.
        *This change only applies when samurai is set as the main job.
      • The samurai ability Hasso will now occasionally trigger Zanshin after landing a normal attack.
        *This change only applies when samurai is set as the main job.
      • The ninja abilities Innin and Yonin no longer share the same recast timer.
      • The recast times for the ninja abilities Innin and Yonin have been reduced from five minutes to three minutes.
      • It is now possible to perform skillchains and magic bursts with blue magic while the blue mage ability Azure Lore is in effect.
      • The following bonus effects now activate when the corsair ability Phantom Roll produces an XI:
        • The recast time for Phantom Roll will reset.
        • While under the effect of an XI roll, the recast time for Phantom Roll will now be reduced to thirty seconds.
        • While under the effect of an XI roll, busting will not reduce the amount of rolls that rollers can place on themselves.
      • The effect of the dancer job ability Climactic Flourish now also affects weapon skills.
    • The following job ability has been added:
      • Konzen-ittai (SAM Lv. 65, Recast Time: 3 Minutes, Effect Duration: 1 Minute)
        Readies target for a skillchain.
    • The effectiveness of the samurai job trait Store TP now increases at level 90 instead of 91.
    • The following automaton attachments have been added:
      NameEffectBarrier ModuleAn earth-based automaton attachment.
      Functionality: Increases chance of blocking with shield
      Earth Maneuver: Adds Shield Mastery and shortens Shield Bash recast timePercolatorA water-based automaton attachment.
      Functionality: Increases skill gain rateVivi ValveA light-based automaton attachment.
      Functionality: Increases "Cure" potencyDisruptorA darkness-based automaton attachment.
      Functionality: Use "Dispel"
    • During the window of time in which players may perform magic bursts after a skillchain, the target's resistance to the skillchain's corresponding element(s) will now decrease.
    • Respawn times for certain monsters the following areas have been adjusted:
      Bostaunieux Oubliette / Outer Horutoto Ruins

    Item-related
    • A new synthesis recipe has been added:

      << Rank: Amateur >>
      ItemRequired CraftMaterialsCelestial GlobeAlchemyComet Fragment, Puny Planet Kit, Cosmic Designs*The above synthesis recipe can be used during the Sunbreeze Festival scheduled for August 2011.
    • A new synergy recipe has been added:
      << Rank: Artisan >>
      ItemRequired CraftMaterialsCelestial GlobeAlchemy3 Flint Glass Sheets, Lacquer Tree Lumber, Beech Lumber, Sanctified Lumber, Twinkle Powder, Sieglinde PuttyWoodworking
    • Equipment vendor NPCs have been introduced to the following areas:
      Southern San d'Oria (K-8): Victorie
      Southern San d'Oria (E-9): Capucine
      Bastok Markets (F-11): Balthilda
      Port Windurst (H-7): Drozga

    • The array of equipment sold by vendor NPCs in San d'Oria, Bastok, and Windurst has received major revisions. Furthermore, whether or not certain equipment will appear in a vendor's inventory will no longer depend upon the Conquest hierarchy.
    • The following items have been made storable with the porter moogle service:
      Storage Slip 01:
      Animator+1
      Storage Slip 08:
      Ravager's Earring / Tantra Earring / Orison Earring / Goetia Earring / Estoquer's Earring / Raider's Earring / Creed Earring / Bale Earring / Ferine Earring / Aoidos' Earring / Sylvan Earring / Unkai Mimikazari / Iga Mimikazari / Lancer's Earring / Caller's Earring / Mavi Earring / Navarch's Earring / Cirque Earring / Charis Earring / Savant's Earring
      Storage Slip 11:
      Novennial Coat / Novennial Hose / Novennial Dress / Novennial Boots / Destrier Beret / Charity Cap
    • Destinations have been added to the "Enchant: Teleport" help text of the following items:
      Tavnazian Earring / Maat's Cap / Stars Cap / Laurel Crown
    • [dev1018] Porter Moogles have been introduced to the following areas:
      Selbina / Mhaura / Rabao / Kazham / Norg / Nashmau / Southern San d’Oria [S] / Bastok Markets [S] / Windurst Waters [S]

    System-related
    • The icon shown above characters is now more detailed in the Windows and Xbox 360 versions of the game.
    • The title screen menu is now more detailed in the Windows and Xbox 360 versions of the game.
    • The maximum resolution of the back buffer, which can be adjusted in the Screen Size menu under FINAL FANTASY XI Config in the Windows version, has been increased to 2048 x 2048.
    • A new Abyssea category has been added for key items.
    • The new chat command Yell has been added.
      The /yell command sends a message to all PCs within the areas below:
      Ru'Lude Gardens / Upper Jeuno / Lower Jeuno / Port Jeuno
      Yell messages are displayed in the chat window in the following order: PC name, area, message content.

      *Yell cannot be set as a default chat mode with the /chatmode command.
    • A new chat filter category for Yell has been added.
      *This filter will always be toggled on by default upon login.
    • A new text command called /yellsw has been added.
      /yellsw [subcommand]
      Toggles the [Yell] chat filter on/off.
      >>Subcommands:
      on: [Yell] chat filter on.
      off: [Yell] chat filter off.
      Toggles on and off when no subcommand is specified.

    Resolved IssuesThe following issues have been corrected:
    • The issue wherein defeating a Voidwatch enemy under certain circumstances would disallow the opening of a riftworn pyxis.
    • The issue wherein starting a battle under certain conditions in Voidwatch would nullify confrontation status, resulting in the inability to engage the enemy.
    • The issue wherein the wrong temporary items would be periodically distributed in older Voidwatch areas.
    • This issue wherein the Ground of Valor field supports "Field recipe: Dry Agaricus" and "Field recipe: Instant Rice" may not have granted the intended effect.
    • The issue wherein the effect of the Grounds of Valor field support "White magic: Haste" would occasionally be nullified when under the effect of Slow.
    • The issue wherein the grounds tome in Beaucedine Glacier displayed an incorrect target level range on page one.
    • The issue wherein having Reraise cast on a player during Besieged, Bastion, or Walk of Echoes caused an incorrect evaluation of the previously KO'd player.
    • The issue wherein the Dynamis – Xarcabard NMs King Zagan and Count Vine may, under certain conditions, have failed to spawn.
    • The issue in wherein trading a timeless hourglass to Hieroglyphics in the following areas caused the area name to display incorrectly:
      Tavnazian Safehold / Valkurm Dunes / Buburimu Peninsula / Qufim Island
    • The issue wherein a fellow's weapon skill usage counted toward certain Magian Trials trial criteria.
    • The issue wherein the name of the player who struck an Abbyssean fiend's weakness would be incorrectly displayed in the system message if another party member uses magic or a weapon skill at the same time.
    • The issue wherein the window in which players could use a blunt damage weapon skill to strike an Abyssean fiend's weakness was longer than intended.
    • The issue wherein the Abyssea – Altepa NM Ouzelum may absorb damage under unintended conditions.
    • The issue wherein the Abyssea – Uleguerand NM Yaguarogui may absorb damage under unintended conditions.
    • The issue wherein players would, under certain conditions, become unable to complete the Abyssea – Tahrongi quest Sisters in Crime.
    • The issue wherein an enemy's weakness would be improperly displayed if an abyssite of discernment's effect triggered at the same time that enemy was claimed via a magic attack.
    • The issue wherein, if two or more players simultaneously used abyssite to summon a notorious monster, the abyssite would be consumed even if the players were not able to claim the NM.
    • The issue wherein the log would display an activation message for Cover if the paladin was hit with an AoE physical attack while under the ability's effect.
    • The issue wherein the log would display smaller damage amounts than actually dealt by the avatar Ifrit's blood pacts Rage and Burning Strike.
    • The issue wherein the number of abilities drained would read zero when the avatar Diabolos' blood pact Ultimate Terror succeeded in draining enemy attributes.
    • The issue wherein switching blue mage from main to support job would occasionally interfere with the player's blue magic setup.
    • The issue wherein the help message for the automaton attachment Ice Maker erroneously read, "…when casting magic spells," instead of, "…when casting elemental magic spells."
    • The issue wherein the effect of the automaton attachments Attuner and Target Marker did not apply to melee weapon skills.
    • The issue wherein the effects of the ninjutsu Myoshu: Ichi and Yurin: Ichi were reversed.
    • The issue wherein the rate of activation was lower than intended for the "Set: Augments elemental resistance spells" effect of the white mage's Empyrean +2 Armor set.
    • The issue wherein the log would not display the proper amount of damage or skillchain damage dealt if a certain amount was exceeded with a single attack.
    • The issue wherein players would receive messages stating that they are unable to access support job abilities when forced to exit a battlefield (including KO) which imposed the aforementioned restriction.
    • The issue wherein players would sometimes be unable to receive either experience, gil, or loot from enemies in Castle Oztroja after completing the quest At Journey's End.
    • The issue wherein players were unable to use the weapon skills associated with level 90 relic and mythic weapons after dropping below level 90 via Level Sync or another method.
    • The issue wherein equipping a weapon offering "sword enhancement spell damage +X" as a sub-weapon would grant the same effect to the main weapon.
    • The issue wherein an incorrect icon was displayed for the item Achilles' Spear.
    • The issue wherein the help message for the item Save the Queen mistakenly read "Cover +1" instead of "Cover +5."
    • The issue wherein equipping the items Cadushi Grip, Oneiros Grip, or Ossa Grip reduced players' attack speed.
    • The issue wherein the fireworks sold by the Celebratory Chests in Chateau d'Oraguille, Metalworks, and Heavens Tower were more expensive than intended.
    • The issue wherein Super Kupowers did not increase the likelihood that Treasure Caskets would spawn in dungeons.
    • The issue wherein the auction house NPCs' explanation dialogue was outdated.
    • The issue wherein information regarding bait for certain fish was incorrect.
    • The issue wherein players' cruor balances were incorrectly displayed after the Atmatic Refiner NPC infused atmacite for them.
    • The issue wherein using magic directly after resisting a status ailment caused the word "Resist!" to display at the beginning of the magic casting message.



    ------------------------------------------------------------------------------------------------


    Amazing update overall, very disappointed in the XI Roll update though.
    sigpic


    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: The July Version Update Hath Come! (07/11/2011)

    Can't wait to give the new Azure Lore a spin.
    You might be stopping to enjoy the game instead of rushing to cap, but that is not normal now. -Mhurron

    Comment


    • #3
      Re: The July Version Update Hath Come! (07/11/2011)

      Right? I'm super excited about the BLU two hour change.

      Comment


      • #4
        Re: The July Version Update Hath Come! (07/11/2011)

        The overlay change is very surprising & welcome - don't have to edit the registry anymore to get my super-duper 2048x2048 display.
        sigpic


        "BLAH BLAH BLAH TIDAL WAVE!!!"

        Comment


        • #5
          Re: The July Version Update Hath Come! (07/11/2011)

          All in all, I have to give SE credit for having some pretty substantial mini-updates of late. I'm a fan!

          Also, countdown to emergency maintenance! (Yes, I know servers aren't even up yet.)

          Comment


          • #6
            Re: The July Version Update Hath Come! (07/11/2011)

            The array of equipment sold by vendor NPCs in San d'Oria, Bastok, and Windurst has received major revisions.

            Maybe now we won't have players at level 20 in lvl1 RSE. Hell who am I kidding, if it's not on the AH, it doesn't exist.
            I use a Mac because I'm just better than you are.

            HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

            loose

            Comment


            • #7
              Re: The July Version Update Hath Come! (07/11/2011)

              Originally posted by Malacite View Post
              The overlay change is very surprising & welcome - don't have to edit the registry anymore to get my super-duper 2048x2048 display.
              I thought you would be most excited about the SAM changes. Zanshin on connected hits and another tier of Store TP.
              sigpic

              Comment


              • #8
                Re: The July Version Update Hath Come! (07/11/2011)

                I'm a bit confused about what SAMs new JA does

                Comment


                • #9
                  Re: The July Version Update Hath Come! (07/11/2011)

                  Some nice changes for new players looking for gear in there.

                  They still managed to not add skillups to campaign, which is pretty dumb on their part.

                  There's some nice quality of life tweaks in there but mostly I'm just hung up on the bizarre obsession SE has with Zanshin.

                  ---------- Post added at 02:26 PM ---------- Previous post was at 02:25 PM ----------

                  Originally posted by ShadowIX View Post
                  I'm a bit confused about what SAMs new JA does
                  If I'm reading it right it will take a Weaponskill's skillchain property and just produce the SC directly without needing a preceeding WS.

                  JA > WS > SC

                  instead of

                  WS > WS > SC
                  Server: Midgardsormr -> Quetzalcoatl -> Valefor
                  Occupation: Reckless Red Mage
                  Name: Drjones
                  Blog: Mediocre Mage

                  Comment


                  • #10
                    Re: The July Version Update Hath Come! (07/11/2011)

                    Originally posted by cidbahamut View Post

                    If I'm reading it right it will take a Weaponskill's skillchain property and just produce the SC directly without needing a preceeding WS.

                    JA > WS > SC

                    instead of

                    WS > WS > SC
                    Can you still call it a Skillchain if you are no longer chaining weapon skills?
                    sigpic

                    Comment


                    • #11
                      Re: The July Version Update Hath Come! (07/11/2011)

                      DNC already has the same thing with Wild Flourish.

                      I'll be pissed though, if it can't open level 3 chains.

                      Ex: Konzen-Ittai -> Kasha -> Light -> Fudo -> second light. This is what I'm hoping for, what I'll probably get is:

                      Konzen-Ittai -> Kasha -> Compression -_-
                      sigpic


                      "BLAH BLAH BLAH TIDAL WAVE!!!"

                      Comment


                      • #12
                        Re: The July Version Update Hath Come! (07/11/2011)

                        Originally posted by cidbahamut View Post
                        Originally Posted by ShadowIX
                        I'm a bit confused about what SAMs new JA does

                        If I'm reading it right it will take a Weaponskill's skillchain property and just produce the SC directly without needing a preceeding WS.

                        JA > WS > SC

                        instead of

                        WS > WS > SC
                        That would be my guess as well. Similar to DNC and Wild Flourish.
                        Last edited by Squiggs; 07-11-2011, 10:39 AM. Reason: Beaten to it...
                        99 DNC
                        99 WHM
                        99 WAR
                        * 99 THF
                        99 BLM * 99 RDM *
                        99 PUP

                        TWASHTAR

                        Comment


                        • #13
                          Re: The July Version Update Hath Come! (07/11/2011)

                          Daunt, aren't you on vacation?

                          Thanks Yyg!

                          Comment


                          • #14
                            Re: The July Version Update Hath Come! (07/11/2011)

                            Originally posted by cidbahamut View Post
                            If I'm reading it right it will take a Weaponskill's skillchain property and just produce the SC directly without needing a preceeding WS.

                            JA > WS > SC

                            instead of

                            WS > WS > SC
                            That is what I am thinking as well. I hope it has a low recast timer though. Because you can Sekkenoki, JA> WS> SC> WS> SC instead of Sekkeonki WS> WS> SC

                            Comment


                            • #15
                              Re: The July Version Update Hath Come! (07/11/2011)

                              Originally posted by Malacite View Post
                              The effect duration of the white mage ability Divine Caress has been increased from 1 minute to 3 minutes
                              I must be doing something wrong. I have this macroed into my -na spell line. I don't see a reason to sit around with it up for more than the few seconds right before you cast the spell. Maybe that's just me though.
                              99 DNC
                              99 WHM
                              99 WAR
                              * 99 THF
                              99 BLM * 99 RDM *
                              99 PUP

                              TWASHTAR

                              Comment

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