Announcement

Collapse
No announcement yet.

Troves of New Treasures Await You! (12/02/2008)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Re: Troves of New Treasures Await You! (12/02/2008)

    Originally posted by Ziero View Post
    But why in the hell would anyone keep treasure chests in the middle of a freaking beach?
    The same reason Skeletons are alive.
    ~~~BLM SAM RNG NIN PLD~~~

    Comment


    • #17
      Re: Troves of New Treasures Await You! (12/02/2008)

      Originally posted by Armando View Post
      I wouldn't call "1 chest and 1 coffer up per dungeon" a lot. Doesn't really make any difference if they're present in every dungeon. Compare that to any console RPG dungeon which will probably have at the very least 3 chests and probably more along the lines of 5-10 depending on the size of the dungeon.
      And unlike Offline RPGs, the chests in this game repop every 15-20 minutes. Meaning there's an infinite amount per dungeon. But in FFXI they're in every BCNM, every assault, including multiples in Nyzul, and almost every dungeon and cave. Treasure Chests are not something this game lacks, so it's kind of "Bwha?" to me to add more so randomly.


      Originally posted by Feba View Post
      1- Because it's an RPG. In most RPGs, this means the HEROES OF THE LAND go around looting people's houses for spare potions.
      2- Because it's final flipping fantasy.
      I would totally love to be able to loot some NPC houses for cash and items. It would make my job as a Thf all that more enjoyable. As of now Steal doesn't really get any use until 75, so little quirks like picking locks are what remind me that my job is that of a low down dirty criminal.

      Originally posted by Ellipses View Post
      It was safe and sound in the bedroom until a crab wandered in and stole it. Happens all the time.
      I bet Bernie had a hand in this, he's tired of people stealing the clocks he so rightfully stole so now he's expanding his criminal activities to stealing everything else in people's houses!

      P.S. I always thought the clock you get from Bernie should be a displayable piece of Furniture.
      "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

      Comment


      • #18
        Re: Troves of New Treasures Await You! (12/02/2008)

        Originally posted by Balfree View Post
        I have a question too.

        How come fish in this game fly instead of swim?

        I think it also applies to most FF titles.

        Are all flying fish aggressive?
        I think its more like they float or hover. A better question would be would they be more powerful if you fought them inside of the water instead of on beaches or near water?
        {New Sig in the works}
        -----------------------
        "There will come a day when the world will realize that Superman can no longer create miracles. If my name was Superman, that day would be today." 4/29/2009 - Me

        Originally posted by Aksannyi
        "Hello! 100+3 Leathercrafting, your materials, 5k! Mention code LTH74 for a special discount!" - they'd get blisted by everyone they sent that to.
        Originally posted by Solymir
        What do you have against Ants? Is iVirus some new Apple product?

        Comment


        • #19
          Re: Troves of New Treasures Await You! (12/02/2008)

          Originally posted by Balfree View Post
          I have a question too.

          How come fish in this game fly instead of swim?

          I think it also applies to most FF titles.

          Are all flying fish aggressive?
          I wonder the same thing and it hurts my brain! We need more half submerged battlegrounds. Though Taru might have a tendency to drown in deep water...

          Originally posted by Mog View Post
          The same reason Skeletons are alive.
          They're not alive, they're just held together and magically reanimated by some twisted curse or a deep hatred of the living. What I don't get is why are undead dogs dead if there was no living dog in the first place?
          "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

          Comment


          • #20
            Re: Troves of New Treasures Await You! (12/02/2008)

            And unlike Offline RPGs, the chests in this game repop every 15-20 minutes. Meaning there's an infinite amount per dungeon. But in FFXI they're in every BCNM, every assault, including multiples in Nyzul, and almost every dungeon and cave. Treasure Chests are not something this game lacks, so it's kind of "Bwha?" to add more so randomly.
            Obviously there's an infinite amount of chests, that's kind of like saying "there's an infinite amount of mobs per dungeon" - it's true, but it's a trivial statement. For all practical purposes there are X mobs in a zone, not an infinity. If there were 2 mobs per zone, would you say there's a lot of mobs in FFXI simply because you can find mobs in practically every non-town zone?

            How many chests there are in total in the whole world is irrelevant because when you go chest hunting, you don't search the whole world, you search a zone. But even if you wanted to play off that angle, because other RPGs have multiple chests in every dungeon too (and often out in the field as well,) FFXI still comes up short when compared to the total number of chests in the whole world in other games. BCNM chests don't even count. They're not any different from a Rune of Transfer; you talk to it after completing your objective to conclude the event. You don't have to search for it, much less have a means of unlocking it.

            The fact is that FFXI zones are highly devoid of chests. Any dungeon zone will have either 1 or 2 treasure containers at most, 0 if someone popped them, regardless of how expansive the dungeon is.

            Also, considering the nature of the locked chests, I wouldn't be surprised if THF can't force them open.
            Last edited by Armando; 12-02-2008, 08:04 AM.

            Comment


            • #21
              Re: Troves of New Treasures Await You! (12/02/2008)

              Screw your treasure, make the chests give Conquest Points and I'll be excited.
              Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

              Formerly Callisto of Ramuh. | Retired 5.28.10

              Callisto Broadwurst of Palamecia

              Comment


              • #22
                Re: Troves of New Treasures Await You! (12/02/2008)

                No need for that, they could just make Expeditionary Force trio-able and you could rake in 7.5k CP doing the Cape Terrigan one, or 5k doing Altepa/Xarcabard/Yhoator.

                Comment


                • #23
                  Re: Troves of New Treasures Await You! (12/02/2008)

                  I can see it now, find a chest and as your figuring out the combo get aggro and die. Sounds interesting but yet a part of me feels like this really wont catch on. You just know the special chests will be just as bad as rare drops.

                  Most areas will still be player free with the exception of a farmer or a passer by.

                  Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

                  Comment


                  • #24
                    Re: Troves of New Treasures Await You! (12/02/2008)

                    Originally posted by little ninja View Post
                    I can see it now, find a chest and as your figuring out the combo get aggro and die.
                    So pretty much there's not too much difference from finding the keys and opening coffers.
                    {New Sig in the works}
                    -----------------------
                    "There will come a day when the world will realize that Superman can no longer create miracles. If my name was Superman, that day would be today." 4/29/2009 - Me

                    Originally posted by Aksannyi
                    "Hello! 100+3 Leathercrafting, your materials, 5k! Mention code LTH74 for a special discount!" - they'd get blisted by everyone they sent that to.
                    Originally posted by Solymir
                    What do you have against Ants? Is iVirus some new Apple product?

                    Comment


                    • #25
                      Re: Troves of New Treasures Await You! (12/02/2008)

                      Originally posted by Armando View Post
                      No need for that, they could just make Expeditionary Force trio-able and you could rake in 7.5k CP doing the Cape Terrigan one, or 5k doing Altepa/Xarcabard/Yhoator.
                      It's been a very long time since I tried EF, but I distinctly remember it mauling the hell out of my group.
                      Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

                      Formerly Callisto of Ramuh. | Retired 5.28.10

                      Callisto Broadwurst of Palamecia

                      Comment


                      • #26
                        Re: Troves of New Treasures Await You! (12/02/2008)

                        Doesn't seem too hard but the party member requirements are really annoying.

                        Actually, on the topic of EFs, it may be possible to cheat the system.
                        Originally posted by FFXIClopedia
                        You can also gain influence in the Region by going to the local regional dungeons and opening treasure chests and coffers. This only counts while you have that Region's EF Insignia. Since you carry the insignia until the next conquest tally, you have until then to open any chests and coffers (in other words, it doesn't need to be done in the middle of your EF battles).
                        If you and your group are able to influence the region enough that it is controlled by your country at the next conquest tally, you can then go to your National Conquest Guard to receive your reward, which is a large number of Conquest Points.
                        Maybe you could sign up for an EF in a region you know your nation's going to take by the next tally anyways, pop a couple of chests in the local dungeon and get the CP reward? (If we're really lucky maybe you don't even have to lift a finger and you'll get your reward so long as the zone is taken over by your nation, but I doubt that.)
                        Last edited by Armando; 12-02-2008, 08:30 AM.

                        Comment


                        • #27
                          Re: Troves of New Treasures Await You! (12/02/2008)

                          I actually will look into that when I level my mule's THF a bit more, I need CP on that character for the Bastok CP Bolt, and I could just pick the coffers.
                          Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

                          Formerly Callisto of Ramuh. | Retired 5.28.10

                          Callisto Broadwurst of Palamecia

                          Comment


                          • #28
                            Re: Troves of New Treasures Await You! (12/02/2008)

                            Originally posted by Armando View Post
                            Obviously there's an infinite amount of chests, that's kind of like saying "there's an infinite amount of mobs per dungeon" - it's true, but it's a trivial statement. For all practical purposes there are X mobs in a zone, not an infinity. If there were 2 mobs per zone, would you say there's a lot of mobs in FFXI simply because you can find mobs in practically every non-town zone?

                            How many chests there are in total in the whole world is irrelevant because when you go chest hunting, you don't search the whole world, you search a zone. But even if you wanted to play off that angle, because other RPGs have multiple chests in every dungeon too (and often out in the field as well,) FFXI still comes up short when compared to the total number of chests in the whole world in other games. BCNM chests don't even count. They're not any different from a Rune of Transfer; you talk to it after completing your objective to conclude the event. You don't have to search for it, much less have a means of unlocking it.

                            The fact is that FFXI zones are highly devoid of chests. Any dungeon zone will have either 1 or 2 treasure containers at most, 0 if someone popped them, regardless of how expansive the dungeon is.
                            ...are you actually trying to argue that there is a lack of treasure chests in this game? Treasure chests aren't some rare, wonderous experience that only a few players will ever be fortunate enough to stumble upon, they're a damn near requirement for most players in this game. And in the off chance you do happen upon a dungeon with no treasure chests currently availible, all you have to do is wait 20 minutes and another set will be right along, probably even less after the update.

                            Once I open a chest in an offline RPG, it's gone for good, once I open a chest in FFXI, I can open another in a few minutes. If I can walk into QSC with a stack of keys, then walk out an hour later with 30k gil and a brand new map, then it's hard to say the place is "devoid" of treasure. And seeing how many times I'll run into these things on my War where I can't just pop the lock, then again I start getting the feeling that there's plenty of Chests to go around.


                            Originally posted by little ninja View Post
                            I can see it now, find a chest and as your figuring out the combo get aggro and die. Sounds interesting but yet a part of me feels like this really wont catch on. You just know the special chests will be just as bad as rare drops.

                            Most areas will still be player free with the exception of a farmer or a passer by.
                            That's exactly how treasure chests work now, what's the difference? And with the new Fields of Valor system, it's pretty clear the old areas will be seeing a lot of new life (as if most of them weren't crowded enough with level sync)
                            "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

                            Comment


                            • #29
                              Re: Troves of New Treasures Await You! (12/02/2008)

                              Originally posted by Ziero View Post
                              So ffew chests? Every single dungeon and cave of the original game and first two expansions had chests and coffers, almost always up. Many of them were required in quests of all types and levels as well as some holding some pretty decent items. There was never a lack of Chests in this game, and suddenly throwing them out into open fields just seems down right pointless. I can understand why there'd be a treasure chest in some deep corner of an old fort or buried in the darkest depths of a forgotten cave. But why in the hell would anyone keep treasure chests in the middle of a freaking beach? This entire idea just seems a bit pointless to me. Though I do like the concept of a puzzle lock, unless it's something that can be done solo it wouldn't be worth it.

                              Also, Thfs better be able to pick these damn things.
                              Oh look. It's Ziero arguing for arguments sake. Nothing to see here.
                              Lyonheart
                              lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
                              Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
                              Fishing 60

                              Lakiskline
                              Bonecrafting 100.0+3+3,
                              Leather 60+2, Woodworking 60, Alchemy 60
                              Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
                              Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

                              Comment


                              • #30
                                Re: Troves of New Treasures Await You! (12/02/2008)

                                Originally posted by Ziero View Post
                                ...are you actually trying to argue that there is a lack of treasure chests in this game? Treasure chests aren't some rare, wonderous experience that only a few players will ever be fortunate enough to stumble upon, they're a damn near requirement for most players in this game. And in the off chance you do happen upon a dungeon with no treasure chests currently availible, all you have to do is wait 20 minutes and another set will be right along, probably even less after the update.

                                Once I open a chest in an offline RPG, it's gone for good, once I open a chest in FFXI, I can open another in a few minutes. If I can walk into QSC with a stack of keys, then walk out an hour later with 30k gil and a brand new map, then it's hard to say the place is "devoid" of treasure. And seeing how many times I'll run into these things on my War where I can't just pop the lock, then again I start getting the feeling that there's plenty of Chests to go around.
                                The difference is in a console game there's a chest in every nook and cranny of a dungeon, there's always some secret path to find that leads you to a stockpile of chests with some meds and some rare and powerful gear. In FFXI there is one or two chests in a dungeon with 8~ spawn points each, and you're never going to open a chest to find an Enhancing Sword or Assault Breastplate, at best you're going to get 15k gil or a Topaz.
                                Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

                                Formerly Callisto of Ramuh. | Retired 5.28.10

                                Callisto Broadwurst of Palamecia

                                Comment

                                Working...
                                X