Re: December Version Update Preview (11/17/2008)
Personally I'd kill for both Mystic and Geo.
I just wants my sword magic
>.> and Armando's not the only one who's been playing since NA release.
I'm hoping that they will start to gradually step up the difficulty for WotG. They still haven't been able to strike a proper balance yet;
CoP really was too hard in some respects. The fights were just fine, but all that running around the world was just aggravating. 8-3 was probably the most brutal mission ever > . <;
Conversely, ToAU had those artificial time restraints and most of the BC's were a total fucking joke up to Talacca Cove. They haven't made as epic a story since either. ToAU got really good towards the end but still didn't have that epic feel CoP did (I blame the lack of Prishe and Sehl'teus^^)
WotG if I'm not mistaken is being handled by the CoP team and they are doing a very good job of building the suspense thus far. I'm sure I'm not the only one who was blown away by that CS you get after beating the last BC. Oh the possibilities...
Basically I'm just hoping they don't drop the ball on this one. Campaign is already getting very stale and I swear if they make the end game area Xarc or Zvahl rather than something cool like Tavnazia or inside Atomos... well, I'll be disappointed (can't really kill them now can I... or wait....)
Personally I'd kill for both Mystic and Geo.
I just wants my sword magic

>.> and Armando's not the only one who's been playing since NA release.
I'm hoping that they will start to gradually step up the difficulty for WotG. They still haven't been able to strike a proper balance yet;
CoP really was too hard in some respects. The fights were just fine, but all that running around the world was just aggravating. 8-3 was probably the most brutal mission ever > . <;
Conversely, ToAU had those artificial time restraints and most of the BC's were a total fucking joke up to Talacca Cove. They haven't made as epic a story since either. ToAU got really good towards the end but still didn't have that epic feel CoP did (I blame the lack of Prishe and Sehl'teus^^)
WotG if I'm not mistaken is being handled by the CoP team and they are doing a very good job of building the suspense thus far. I'm sure I'm not the only one who was blown away by that CS you get after beating the last BC. Oh the possibilities...
Basically I'm just hoping they don't drop the ball on this one. Campaign is already getting very stale and I swear if they make the end game area Xarc or Zvahl rather than something cool like Tavnazia or inside Atomos... well, I'll be disappointed (can't really kill them now can I... or wait....)




Or hell, just outsource it to anyone. It'd be a LOT better off for having its own design group rather than being an afterthought of an over-stretched dev team. That Windower Lite is a hundred times preferable to SE's windowed implementation when they both arguably implement the exact same thing is pretty good evidence of the problems with the latter approach. Simple, boring, under-the-hood stuff that makes a difference between a smooth user experience and a horrendously clunky and inconvenient one; SE could get it right, if they'd put the effort into it, but as far as they're concerned, since it works at all it's done.



Comment