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  • Ziero
    replied
    Re: Update Details

    Originally posted by Feba View Post
    BST pets do.

    For that matter, sleep resists can easily kill a mage with the hate they generate. And a mage dying can kill a party.

    But BSTs still charm things, mages still sleep things, and CORs still roll. And why? Because the danger of NOT doing anything outweighs the danger of doing SOMETHING. Likewise would be the case for uncontrollable summons-- they're a gamble with a great possibilities and great risks.

    Would Bahamut ALWAYS flip out and kill you? No. It could even use some method of determining how likely he is to help you, like Tonberry hate (the more often you project him, the more annoyed he gets) But would he flip out and kill you often enough to cement the fact that he's not your friend? Surely.

    Well, it's pretty clearly not, so I'm going to take this as an "I'm illiterate"
    Bst's can also try to recharm things 15 seconds after their first attempt. But with your idea, If you summon Bahamut and he goes AWOL, you have no choice but to fight or run.

    And sleeping a mob is a totally different scenarion then summoning a creature out of no where then having it rip your face off in the middle of a fight. Unless you randomly sleep mobs who aren't even involved in the fight.

    And again, Cor rolls only weaken the cor for a matter of minutes.

    Seriously, if there was any chance that Bahamut could "flip out and kill you" after summoning him, why would you cast him? Answer, they wouldn't.

    Bsts can charm and recharm almost instantly and repeatedly, Mages can "build hate" through sleeping...but that's still not pulling a monster out of no where. Unless you suck.

    And Cor rolls don't kill.

    It's a bad idea, so just give up.

    Originally posted by Malacite View Post
    Also, remember that Bahamut had previously made a pact with the Kuluu, so he can always make a pact with us
    His 'pact' was to wipe out humanity. I doubt he'll just change his mind.

    Also, in other news

    The Sandworm eats you and the only way to claim Ixion is to throw dead Pixies at it.

    Leave a comment:


  • Malacite
    replied
    Re: Update Details

    Also, remember that Bahamut had previously made a pact with the Kuluu, so he can always make a pact with us

    Leave a comment:


  • Feba
    replied
    Re: Update Details

    Originally posted by Ziero View Post
    Cor rolls don't disengage and tear your face off.
    BST pets do.

    For that matter, sleep resists can easily kill a mage with the hate they generate. And a mage dying can kill a party.

    But BSTs still charm things, mages still sleep things, and CORs still roll. And why? Because the danger of NOT doing anything outweighs the danger of doing SOMETHING. Likewise would be the case for uncontrollable summons-- they're a gamble with a great possibilities and great risks.

    Would Bahamut ALWAYS flip out and kill you? No. It could even use some method of determining how likely he is to help you, like Tonberry hate (the more often you project him, the more annoyed he gets) But would he flip out and kill you often enough to cement the fact that he's not your friend? Surely.

    Originally posted by Ziero View Post
    And I'll take that as a no.
    Well, it's pretty clearly not, so I'm going to take this as an "I'm illiterate"

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  • Ziero
    replied
    Re: Update Details

    Originally posted by Feba View Post
    Tell that to, oh, I don't know, every COR ever.

    Did you read the sentence? At all?
    Cor rolls don't disengage and tear your face off. All they do when they bust, which is exceedingly rare, especially at endgame when you have the Merit JAs, is lower the stats of the Cor. So when that roll suddenly becomes an AoE spewing dragon in the middle of your BC fight and it proceeds to annihilate your entire party, then you can compare that to your idea.

    And I'll take that as a no.

    Leave a comment:


  • Feba
    replied
    Re: Update Details

    Originally posted by Ziero View Post
    Is an idiotic idea because it would serve no purpose to Summon Bahamut if he'd suddenly turn on you and start trying to kill you.
    Tell that to, oh, I don't know, every COR ever.

    Originally posted by Ziero View Post
    ...do you know what JSE means?
    Did you read the sentence? At all?

    Leave a comment:


  • Ziero
    replied
    Re: Update Details

    Originally posted by Feba View Post
    Diabolos being easier to access than Alex is very very debatable. More people having BOTHERED to go through COP to get sea doesn't make it EASIER.

    And whoever said projection was a voluntary affair? It's completely possible that a Summoner could project an avatar without an agreement; with the consequence of being unable to control it. That would be a rather interesting element to introduce, really.
    Um, Diabolos is far, far, FAR, FAR easier to get to then Alexander. Seriously, he's like the third or fourth 'big' mission in CoP and once you're past that you can get to do the Avatar Prime fight.

    And you must know absolutely zero about how Summoners gain their Avatars. Seriously, they're called Blood Pacts for a reason. The Avatars willingling offer you their power to help you defend Vana D'iel.

    And this:

    Originally posted by Feba View Post
    With something like Bahamut, it would know very well what the situation was, because it DOES have intelligence. It could use Giga Flare on everything in the area (including your party), scoff and fly away, decide to help you fight, or backfire and start assaulting your party. It could instantly drain the SMN's MP and leave, or it could decide to perpetuate itself and leave the SMN's MP bar (and cease to be it's pet) entirely. Add something very random and uncontrollable into the mix.

    As an example of the above, imagine you're having a hard time killing something. To try to kill it dead, your SMN takes a gamble and calls Bahamut. He breaks off the SMN and perpetuates himself, and becomes another mob you have to fight (very much like if a BST fails charm) or run away from.
    Is an idiotic idea because it would serve no purpose to Summon Bahamut if he'd suddenly turn on you and start trying to kill you. Seriously, in what situation would you want to risk having calling a baby Bahamut if there's any chance at all that you'll have to fight him while fighting another mob.

    Yes, I know. That's how we got on the subject, remember, buddy? I see no reason to say right now that it's impossible that they're actually going to be making it possible to have those armors (as in, dats, not the specific pieces) equipped at the same time.
    ...do you know what JSE means?

    As for the update itself, I noticed a few things that were messed up. First off, while doing Ronfa Campaign, the Orcs were...short. All of em, including the NM were shrunken to an almost adorable size. The NM itself (Poisonhand) was about as tall as a mid sized Hume and the rest were about Mithra height. I'll try and get pics of this tomorrow.

    Also, and if it's not a glitch then it's something I was mistaken about, but there was a Rolanberry Fields Campaign that just would not end. I was always under the assumption that Campaigns had a time limit like Besieged, but this thing went on a good three hours. The Turtles just kept coming and coming and they were pissed. The Vhuud Vanguard alone attacked three seperate times. And on top of that, now it seems you can't stop a bomb from exploding against the fort because they blow up as soon as they drop. So the only way to stop Beastmen Bombers is to kill em before they get there, and we all know how easy that is....

    It also seems Ixion is a zone hoping, random spawn HNM....of sorts. But right now from what I hear, no one can fight it because the bastard runs away at flee speeds. So there must be something more to him then simple find-and-claim.

    I also heard mention of problems with Sneak Attack, though I didn't really notice anything myself...I did see I was doing lower dmg all of last night. But I chalked that up to beefed up beastmen.

    And the new Campaign op ranking system is both win and lose. All the ones you need parties to do are the ones no one does...so they're the ones that are the best to do...except you need parties to do them. I think that sort of defeats one of the best parts of the Campaign Ops in that before you could do the easy ones for some quick Exp on any level job. It wasn't a lot before, but now their rewards will be nerfed to the point where it's not even worth wasting credits on.

    Leave a comment:


  • Marquisxion
    replied
    Re: Update Details

    I'm going to be 100k down as all my flowers will have died

    /wah

    Leave a comment:


  • Sabaron
    replied
    Re: Update Details

    Originally posted by Saren View Post
    /hand up

    Though most of my merit invites are from friends or people I've merited with before because the average person putting together a party is going to take a random rdm they don't know over a random whm they don't know for a TP burn.

    I have a tendency to put WHMs in TP burns (Yes, I know it's a sin considering I'm a RDM), but I like Cure V and Raise III They generally don't run out of MP in a good group.

    Leave a comment:


  • Aksannyi
    replied
    Re: Update Details

    Saren, I know you're on Hades but I think I've seen you maybe twice on the server. You should bug me sometime if you want a RDM to xp/merit with. I mean hell I prefer WHM, but when I'm on RDM and I have a WHM nearby it's not nearly as annoying being RDM.

    Or we could whinja burn.

    Also, we are twins.

    Leave a comment:


  • Saren
    replied
    Re: Update Details

    Originally posted by Firewind View Post
    2) Do people actually merit on WHM?
    /hand up

    Though most of my merit invites are from friends or people I've merited with before because the average person putting together a party is going to take a random rdm they don't know over a random whm they don't know for a TP burn.

    Leave a comment:


  • Aksannyi
    replied
    Re: Update Details

    Not really ... though you can merit the slow way through Campaign and Besieged and whatnot. I've also been getting a lot of merit points from sea and sky farming. Mostly, though, I merit on RDM and use those merits for both jobs.

    Like I've said before, I seek on WHM but I don't get invites. And most of the time if I do get an invite, it's from people I know who want me to change to RDM. I think I've merited on WHM twice since I dinged 75 in January.

    God, seems like so much longer that I've had WHM to 75. And it's already better geared and merited than my RDM, lawlz.

    Leave a comment:


  • Firewind
    replied
    Re: Update Details

    As a WHM I like the extra Shellra V merits a lot considering it can block 25% of magic damage when fully upgraded. Shame that 1) I'm only Lv45 so it will be a long time before I can merit 2) Do people actually merit on WHM?

    Leave a comment:


  • WishMaster3K
    replied
    Re: Update Details

    That sentence hurts my head. I'm only taking Data Structures as an elective. We're still doing Hanoi's Tower and we have to write (Read: Google) a program that'll solve it using 64 blocks.

    I'm going to try my hand at updating and see how long it'll tell me the initial run-through will take.

    Leave a comment:


  • Feba
    replied
    Re: Update Details

    Originally posted by Sabaron View Post
    Torrenting has already been implemented for WoW,
    As well as plenty of other ones; many Korean MMOs use this for example.

    I still stand by the idea that the POL client should be able to download the program all by itself, with absolutely zero FFXI required. Sign in to a POL account (GIVE THESE OUT FOR FREE, SE; THAT EXTRA $1 FROM A TRIAL DISK IS NOT GOING TO HELP YOU), go to FFXI, and click play. It then downloads, patches, and installs ANYTHING you don't already have, including FFXI itself. Maybe have a checkbox option for expansions, or base that off content IDs (btw, SE, you should give out free trial registration codes too), but anyway. This makes it very easy to install FFXI from scratch, very easy (and free, which is important) to trial FFXI, very easy to recover an old install, and so on. It also greatly improves the update process; the most recent files could be queued higher for download, which would mean that new players and people who are reinstalling would actually be a significant HELP to bandwidth problems. POL could also run the torrents in the background after they had finished, so whenever someone logs in to check their friend messages they're helping to seed.

    Like I've said before, some of the best changes they could make would be so insanely quick and easy.

    Leave a comment:


  • Murphie
    replied
    Re: Update Details

    Got on on the PC and now I'm updating on the 360. I'll just let that run overnight.

    Leave a comment:

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