Re: Battle System Improvements (02/22/2008)
I appreciate the battle music thing.
Thank you Se. THANK YOU! finally.
Been wishing for that since the day i stopped meleeing as RDM in the dunes.
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Battle System Improvements (02/22/2008)
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Re: Battle System Improvements (02/22/2008)
Originally posted by Lmnop View PostThis is wonderful news. All of it. More than anything, it shows that S-E is finally changing the way things in the game behave instead of simply adding more content to their inflexible system.
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Re: Battle System Improvements (02/22/2008)
SMN's brokenness? The cost/drop rates of dynamis and broken state of Zilart end game?
@_ @ I was hoping this was gonna be the job update info, but this is still very good! I wonder what's gonna happen to my macros now though since I have 2 different sets (PC and PS3) so wtf is gonna happen? Which takes priority?
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Re: Battle System Improvements (02/22/2008)
The battle music changes is nice. I am not sure for other gamers, but for me, background music is an essential part of most video/computer game in general.
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Re: Battle System Improvements (02/22/2008)
Originally posted by Wise Donkey View PostKind of an odd update... The Macro thing is cool, too bad I just spent the time getting all the Macros on my Laptop and Desktop the same... The Battle Music thing, just seems like they could be focusing on some more serious matters, but whatever.
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Re: Battle System Improvements (02/22/2008)
This is wonderful news. All of it. More than anything, it shows that S-E is finally changing the way things in the game behave instead of simply adding more content to their inflexible system.
Now if only they would fix magic/freeze glitch or add a way to be engaged w/out auto-attacking... or fix the skillchain chat log issues... so on and so forth.
Also, I hope the change in text color makes it so my <bt> macros work in alliance play... or has there been an alliance target tag around for years that I didn't know about?
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Re: Battle System Improvements (02/22/2008)
Kind of an odd update... The Macro thing is cool, too bad I just spent the time getting all the Macros on my Laptop and Desktop the same... The Battle Music thing, just seems like they could be focusing on some more serious matters, but whatever.
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Re: Battle System Improvements (02/22/2008)
Sweet, now I hope this also includes party battle music in the different expansion areas when I'm not in a party. Now if only they could make it so I don't have to be in attack mode to use a ranged attack WS.Last edited by Dymlos; 02-22-2008, 04:23 AM.
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Re: Battle System Improvements (02/22/2008)
reddish-purple
It's about time on the macros and map markers. Other than that, just awaiting the more compelling changes.
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Re: Battle System Improvements (02/22/2008)
These seem more like technical adjustments than battle-specific. Still some of these seem pretty nice, though monster name text color doesn't seem to be any different than what happens now.
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Battle System Improvements (02/22/2008)
Improvements to the battle system have been scheduled for the next version update.
Battle Music
Up until now, battle music would only be triggered when the player executes the "attack" command on an enemy. This has meant that battle music is not triggered when other commands, such as "magic," are used instead.
The development team has made considerations for battle music to be triggered based on factors such as distance from the enemy, and whether or not a party member is engaged in battle. However, it was raised that triggers that would cause unexpected and abrupt changes in BGM would not be well received by our players.
Furthermore, depending on platform, sound playback can be a hardware intensive process. Frequent changes in music would result in lowered hardware performance, e.g. a delay in log messages. For these reasons, the battle music system has been left untouched until now.
For the next version update, however, our programmers have been working hard to make improvements to the battle music system become reality. These adjustments should allow battle music to play if you are within the vicinity of a party member currently engaged with an enemy, even if you yourself have not executed the "attack" command. This way, even those who play with long range attack characters such as mages, will not have to miss out on an essential atmospheric element in the game. While it may not be possible to account for all scenarios, due to the nearly limitless ways in which battles can be initiated; we believe this will improve things significantly.
Monster Name Text Color
A new text color will be added to monster names, in order to differentiate those that are engaged with an alliance member as opposed to those engaged with players from another party. The names of monsters being engaged by an alliance member will now be displayed as reddish-purple.
Macro and Marker Data
Until now, it has been possible to store character macro and marker data only on the hard disk drives of players' game machines. However, the next version update will make it possible to also store this data on PlayOnline's servers. Now you can enjoy the convenience of using your very own user-defined macros no matter where you go!
From FINAL FANTASY XI Official Web Site.Last edited by Balfree; 02-22-2008, 08:15 AM.
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