Re: Official Windower announced at Fan Festival 2007
Did anyone seriously expect the update NOT to break Windower? They just changed the whole underlying rendering interface, I'd expect Windower devs to have to do some fresh reverse-engineering to cope with that.
There's a reason why free software that strives to maintain compatibility with proprietary software not bound by standards always lags behind the proprietary software's releases in support to some degree, even if it's only hours for something heavily-developed. Both proprietary products here, but the same basic principle applies. You can't have parallel lines of development in two projects when one project has de facto standard status and its development is secret and unaffiliated with the other.
Did anyone seriously expect the update NOT to break Windower? They just changed the whole underlying rendering interface, I'd expect Windower devs to have to do some fresh reverse-engineering to cope with that.
There's a reason why free software that strives to maintain compatibility with proprietary software not bound by standards always lags behind the proprietary software's releases in support to some degree, even if it's only hours for something heavily-developed. Both proprietary products here, but the same basic principle applies. You can't have parallel lines of development in two projects when one project has de facto standard status and its development is secret and unaffiliated with the other.


Each set will assume a different sub, and include a macro to swap to the non-staff gear-swap set (staves will remain in the core sets). The gear-swap set will have swaps to the various sub-specific sets on the Ctrl line and gear swaps on the Alt line. Thanks SE!



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