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Current Known Issues - AUG 30

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  • Ziero
    replied
    Re: Current Known Issues - AUG 30

    Does SE have your stapler?

    Leave a comment:


  • WishMaster3K
    replied
    Re: Current Known Issues - AUG 30

    LoL Office Space.

    Leave a comment:


  • Balfree
    replied
    Re: Current Known Issues - AUG 30

    Ooh i like the BST bit :D the rest went unnoticed to me

    Leave a comment:


  • LyonheartLakshmi
    replied
    Re: Current Known Issues - AUG 30

    Originally posted by Mhurron View Post


    I probably forgot a decimal in there, damnit, I always do that.
    Mhurron, looks like you've been missing a lot of work lately...

    Leave a comment:


  • Mhurron
    replied
    Re: Current Known Issues - AUG 30

    Originally posted by Armando View Post
    Someone at S-E probably messed up and forgot to make it so you lose damage for each level the mob's higher than you. I'm willing to bet the STR/DEX and PDIF change is here to stay, but now they won't do such stupidly good damage to high level mobs.


    I probably forgot a decimal in there, damnit, I always do that.

    Leave a comment:


  • Sevv
    replied
    Re: Current Known Issues - AUG 30

    wait and see people no matter what even if they go to 1.5 it is still a nice boost for 2h. in before people start bitching it goes to 1.5

    Leave a comment:


  • eticket109
    replied
    Re: Current Known Issues - AUG 30

    I doubt this will change much except some HNM numbers. However, they did say that 2H damage would increase against higher level monsters overall. I just don't think they meant it'd increase that much. lol

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: Current Known Issues - AUG 30

    Originally posted by Armando View Post
    Someone at S-E probably messed up and forgot to make it so you lose damage for each level the mob's higher than you. I'm willing to bet the STR/DEX and PDIF change is here to stay, but now they won't do such stupidly good damage to high level mobs.
    Basically means they got to be broken like RNG was two years ago

    I thought the Mob DEF/VIT vs PC STR/Attack update that came along with RNG nerf in July 2005 adjustment would have accounted for that, though. Apparently not.

    At least it went on for three days, as opposed to two and a half years like before, which damaged other melee jobs a great deal for those early years.

    Leave a comment:


  • Armando
    replied
    Re: Current Known Issues - AUG 30

    Someone at S-E probably messed up and forgot to make it so you lose damage for each level the mob's higher than you. I'm willing to bet the STR/DEX and PDIF change is here to stay, but now they won't do such stupidly good damage to high level mobs.

    Leave a comment:


  • Omgwtfbbqkitten
    replied
    Re: Current Known Issues - AUG 30

    Cue Darth Vadar DRG/DRK/SAM:

    Nooooooooooooooooooooooooo!

    Leave a comment:


  • Celeal
    replied
    Re: Current Known Issues - AUG 30

    LOL, we should see the 2-hander re-adjustment coming, as expected XD

    Leave a comment:


  • Sevv
    replied
    Re: Current Known Issues - AUG 30

    in for change to 1.5

    Leave a comment:


  • Shadowneko
    replied
    Re: Current Known Issues - AUG 30

    better fix those...espc. the TP thingie!

    Leave a comment:


  • Ziero
    replied
    Re: Current Known Issues - AUG 30

    Well that didn't last long XD

    Leave a comment:


  • Mhurron
    started a topic Current Known Issues - AUG 30

    Current Known Issues - AUG 30

    Aug. 30, 2007 08:00 [PDT] From: FINAL FANTASY XI

    Current Known Issues (Aug. 30)



    Since the implementation of the latest version update on Aug. 27, 2007, we have confirmed the following issues. Investigation and recovery work is currently underway.

    - Amount of damage is not corrected properly when characters are equipped with two-handed weapons.

    - TP of Beastmaster's pet continues to decrease while its not engaged in battle.

    - Automaton's status is lower than it is supposed to be.

    - Under certain combinations of Head and Frame, Automaton will try to cast spells continuously.
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