Re: Einherjar
	
		
I disagree with multiple points in your post... more importantly, your entire opinion.
FFXI does need more instanced/planned end-game events if that's what you mean by dungeon crawls(since the dungeon crawl ain't popping once every 21-23 hours). The game has been bottlenecked for a long, long time, and it's finally starting to disappear. If people rather do Einherjar instead of Dynamis, that's a good thing.
Second, quests are quests. You complete them once and they are done, over. The quests you talk about you don't repeat. But quest/end-game content that involve going into "Dungeons"? You do those a hundred+ times. Quests are nice, I have most of them done, but once they are done, they are done. I'd take a new dungeon crawl as complex and expansive as Salvage or Limbus any day. Oh wait! SE is adding missions/quests(a nice continuation of the Skyserpent quest at that) anyway, why are exactly the complaint?
Now about your post.
	
		
Final Fantasy has always been about dungeon crawls. FFXI is a Final Fantasy.
And... storyline can involve dungeons.
	
		
I don't know if I'd call it a strong point... but if you are saying FFXI can't handle this then you are wrong. Very wrong. Have you much experience with the content already that forces you into combat with many, many opponents? Have you done the first tier of the Ashu Talif quests? Dynamis? They work perfectly fine.
If your data is up to date, you quit at level 61(on BLM, no less), meaning you've probably done none of this. I can see that being your only reason for thinking FFXI can't handle it, as you probably don't have much first-hand experience.
					
			
			
				And like I said, there is a place for dungeon crawls, but FFXI IS NOT THAT PLACE. FFXI's battle system is horrible for them. FFXI's battle system isn't too bad when you're fighting a single enemy, fights like ZM8 can be very good, but fighting one enemy.. after another... is not FFXI's strong point.
			
		
	FFXI does need more instanced/planned end-game events if that's what you mean by dungeon crawls(since the dungeon crawl ain't popping once every 21-23 hours). The game has been bottlenecked for a long, long time, and it's finally starting to disappear. If people rather do Einherjar instead of Dynamis, that's a good thing.
Second, quests are quests. You complete them once and they are done, over. The quests you talk about you don't repeat. But quest/end-game content that involve going into "Dungeons"? You do those a hundred+ times. Quests are nice, I have most of them done, but once they are done, they are done. I'd take a new dungeon crawl as complex and expansive as Salvage or Limbus any day. Oh wait! SE is adding missions/quests(a nice continuation of the Skyserpent quest at that) anyway, why are exactly the complaint?
Now about your post.
			
			
				And like I said, there is a place for dungeon crawls, but FFXI IS NOT THAT PLACE.
			
		
	And... storyline can involve dungeons.
			
			
				 but fighting one enemy.. after another... is not FFXI's strong point.
			
		
	If your data is up to date, you quit at level 61(on BLM, no less), meaning you've probably done none of this. I can see that being your only reason for thinking FFXI can't handle it, as you probably don't have much first-hand experience.



 
		
 
  
  
 
 but, doing it was the fun part, considering died twice and had to eat an r1 due to time.  Saturday, finally gotten Sea, story wise, it was worth all the lengthy travel and fights.  Hell even dieing the sharks was fun, considering I knew first thing I'd aggro and die to was them when I was reading on FFXI wiki about Sea.  In terms, content like CoP is what I love about FFXI.  Though Nyzle Isle is the best thing I've seen that came to ToAU, just for the fast paceness and having to work without a set plan.  Highest floor my static gotten was 5, though we ran out of time at the last stretch >.<  If anything, I think SE is going for a good balance of Dungeon Crawling, non-grinding friendly content and grinding headache content.
  but, doing it was the fun part, considering died twice and had to eat an r1 due to time.  Saturday, finally gotten Sea, story wise, it was worth all the lengthy travel and fights.  Hell even dieing the sharks was fun, considering I knew first thing I'd aggro and die to was them when I was reading on FFXI wiki about Sea.  In terms, content like CoP is what I love about FFXI.  Though Nyzle Isle is the best thing I've seen that came to ToAU, just for the fast paceness and having to work without a set plan.  Highest floor my static gotten was 5, though we ran out of time at the last stretch >.<  If anything, I think SE is going for a good balance of Dungeon Crawling, non-grinding friendly content and grinding headache content.
							
						


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