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  • #16
    Re: FFXI Update

    Even if it only does 1% to AV, 18 SMN=18% off (x3 provided they dont get owned by ANYTHING it does), which is a lot farther than anyelse has gotten. Its still a better Astal Flow BP than another in the game in the fact it cant be resisted (not tyed to any element).
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    • #17
      Re: FFXI Update

      Originally posted by Gobo
      Even if it only does 1% to AV, 18 SMN=18% off (x3 provided they dont get owned by ANYTHING it does), which is a lot farther than anyelse has gotten. Its still a better Astal Flow BP than another in the game in the fact it cant be resisted (not tyed to any element).
      Who said it can't be resisted? It might. Even Dia can be resisted in rare cicumstances, such as when cast on an Ahriman with Magic Barrier in place. You're prejudging the capacity of the Astral Flow ability. We're going to have a wait about a week before anyone can really say just how it performs in a general sense.

      Hell, even if its max percentage is dependant on SMN level, even a 75% hit to AV still wouldn't be enough, according to what most people say about its strength. The first 25% is probably easier than the last 25%. Good luck once its HP gets punched down that far. LOL
      Last edited by Deviantkat; 12-12-2005, 11:31 AM.


      65 WAR TP WS - 62 THF TP WS - 55 RNG - 41 SAM - 37 DRK - 37 MNK - 37 NIN - 27 RDM - 18 BLM - 18 DRG

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      • #18
        Re: FFXI Update

        Originally posted by Gobo
        it cant be resisted (not tyed to any element).
        Every spell and ability in the game has an elemental attribute. Even things that do non-elemental damage.
        lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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        • #19
          Re: FFXI Update

          Here's a change that was long overdue, because I viewed it as an exploit ...

          An issue wherein the delay between disengaging from an enemy and being able to attack once more not being equal to the delay of the weapon equipped has been addressed.
          *This delay is calculated after considering “Haste” and “Slow” effects.
          Remember this "pro tip" players were doling out and some of them said it was a "secret?" This was for 2hd weapons and technique used mostly by 2hd Axe WARs and Scythe/2hd Sword DRKs.

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          • #20
            Re: FFXI Update

            In other FF games bosses (NMs) have been immune to the effects of demi. Something similar could happen in FFXI. Otherwise forget 18 BLMs Thundraga IIIing everything, you're going to have 18 SMN Ruinous Omening the strongest mobs. As long as they average over 5.5% each they could kill anything from a Forest Hare to Absolute Virtue. I guess we need to see what sort of percentage it is capable of.

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            • #21
              Re: FFXI Update

              Originally posted by Kafeen
              In other FF games bosses (NMs) have been immune to the effects of demi. Something similar could happen in FFXI. Otherwise forget 18 BLMs Thundraga IIIing everything, you're going to have 18 SMN Ruinous Omening the strongest mobs. As long as they average over 5.5% each they could kill anything from a Forest Hare to Absolute Virtue. I guess we need to see what sort of percentage it is capable of.
              Depends on the boss, some of them from the previous ffs were actually extreemly susceptible to it. While many others did resist it.


              Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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              • #22
                Re: FFXI Update

                dont forget gravity-type effects usually work off current HP, not max. So lets say it did 20% a shot. First shot does 20%, second does 16%(20% of 80%) third does 12.8% etc. As long as youre taking a % of current HP, you can never actually kill something with it(though it could actually be a nice 2hr endgame, because even in exp, usually lv 70BPs >>> 2hr, and takes less mp). If it doesnt get resisted on NMs it would be something to use at the start of the fight, and would lose effectiveness later on.
                Calin - Ragnarok

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                • #23
                  Re: FFXI Update

                  Originally posted by Kafeen
                  In other FF games bosses (NMs) have been immune to the effects of demi. Something similar could happen in FFXI. Otherwise forget 18 BLMs Thundraga IIIing everything, you're going to have 18 SMN Ruinous Omening the strongest mobs. As long as they average over 5.5% each they could kill anything from a Forest Hare to Absolute Virtue. I guess we need to see what sort of percentage it is capable of.
                  Also make note that it is percentage based damage from current HP. Each summoner's damage would have to be 5.5% of the mob's HP at full.

                  Here's an example of doing 5.5% of current HP for each hit from the 2hr:

                  1st summoner does 5.5%, mob is at 94.5%
                  2nd summoner does 5.5%, mob is at 89.3%
                  3rd summoner does 5.5%, mob is at 84.4%
                  ...
                  17th summoner does 5.5%, mob is at 38.2%
                  18th summoner does 5.5%, mob is at 36.1%

                  So, technically doing this the mob will never actually die. You'll just have to rely on melees and or BLMs to manage the finishing blows.

                  In order to actually do 5.5% of its max HP in damage it'd have to work like this:

                  1st summoner does 5.5%, mob is at 94.5%
                  2nd summoner does 5.8%, mob is at 89.0%
                  3rd summoner does 6.2%, mob is at 83.5%
                  ...
                  17th summoner does 46%, mob is at 6.5%
                  18th summoner does 85%, mob is at 1%

                  Nasty. There definately will come a point where those 18 BLMs will be much more wanted than the SMNs.
                  Last edited by Deviantkat; 12-12-2005, 12:45 PM.


                  65 WAR TP WS - 62 THF TP WS - 55 RNG - 41 SAM - 37 DRK - 37 MNK - 37 NIN - 27 RDM - 18 BLM - 18 DRG

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                  • #24
                    Re: FFXI Update

                    We'll know soon enough, thanks to Pebbles wonderful little program the Diablos Quest giver is







                    Kerutoto! Nice to know her constant sleeping has done some good. Now to find Relic+1
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                    PSN: goboaj (be my friend damnit)

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                    • #25
                      Re: FFXI Update

                      Well.. If a few summoners would do that, and then the last one finishes with another Avatar's AF...
                      http://www.ffxiah.com/player.php?id=953347

                      War75 Thf75 Pld75 Sam75 Mnk75 Rdm75 Nin75 Bard 75

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                      • #26
                        Re: FFXI Update

                        Originally posted by Sweetkitty
                        Well.. If a few summoners would do that, and then the last one finishes with another Avatar's AF...
                        Fair enough.


                        65 WAR TP WS - 62 THF TP WS - 55 RNG - 41 SAM - 37 DRK - 37 MNK - 37 NIN - 27 RDM - 18 BLM - 18 DRG

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                        • #27
                          Re: FFXI Update

                          Im currently trying to think of a situation where this will be really usefull.. Some sort of mob.. Maybe Undead? Hmm. Would be funny if it hits Promathia to 1% XD. And what would you need to do to get Diabolos? ><
                          http://www.ffxiah.com/player.php?id=953347

                          War75 Thf75 Pld75 Sam75 Mnk75 Rdm75 Nin75 Bard 75

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                          • #28
                            Re: FFXI Update

                            If it did work...and I doubt it. SE tests stuff before releasing and probably worked some way out of it, that is not posted on the update.

                            If SE feels that it doesn't need to be adjusted though...it's a new way of fighting HNM that require 40+ people.

                            1pt of kite+12 smn -> astral-> wait 1 min -> astral -> wait if possible -> astral whatever left -> rotate in main Alliance. Get ready to rumble with a NM on its last legs and ready to go nuts.

                            It becomes a short but painful battle...

                            Most of us know the real fight starts around 10% HP and the other 90% is just a warm up.

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                            • #29
                              Re: FFXI Update

                              If you read the info on Ruinous Omen though it sounds like using it takes ALL of your MP. For a cost that big the effect has got to be equally as big or decent enough.

                              According to the site you need a minimum of like 150 MP if you are 75 SMN. Whatever MP is left used in it probably works to factor what percent it takes out.


                              Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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                              • #30
                                Re: FFXI Update

                                Well im sure it has some use, and depending on what is required to get it, we can make a good estimate on how powerful it is, I suppose.
                                http://www.ffxiah.com/player.php?id=953347

                                War75 Thf75 Pld75 Sam75 Mnk75 Rdm75 Nin75 Bard 75

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