Current State of End-Game Contents - A Blog Post from A Japanese Player
Extremely well written and points out some of the major differences between XI and XIV, and what made XI fun to play despite the ridiculous grinds compared to XIV which is growing more and more stale. The article doesn't describe *all* my major beefs with XIV (crafting/materia not mattering much, armory system being a shitty substitute for the job system etc.) but it does get to the core of the problem when it comes to content and why YP is every bit as oblivious and stubborn (maybe even worse?!) as Tanaka was.
Extremely well written and points out some of the major differences between XI and XIV, and what made XI fun to play despite the ridiculous grinds compared to XIV which is growing more and more stale. The article doesn't describe *all* my major beefs with XIV (crafting/materia not mattering much, armory system being a shitty substitute for the job system etc.) but it does get to the core of the problem when it comes to content and why YP is every bit as oblivious and stubborn (maybe even worse?!) as Tanaka was.





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