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E3 2009: FINAL FANTASY XIV Online Coming in 2010

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  • Kailea
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by TheGrandMom View Post
    Just so everyone is aware (and I know most of you are), this is NOT official. It's a blog where someone is guessing at when the beta is going to start.
    yeah this is the time in FFXIV's life where the mass speculation really starts... the info is some what reliable, but just because they are hiring those types to start work in September, really means nothing.

    Leave a comment:


  • TheGrandMom
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by jenova_9 View Post
    Just so everyone is aware (and I know most of you are), this is NOT official. It's a blog where someone is guessing at when the beta is going to start.

    Leave a comment:


  • jenova_9
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Beta coming around September!!! this is good!



    Eorzeapedia • View topic - [NEWS]: Speculation: Beta As Early As September

    Leave a comment:


  • jenova_9
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    its still a tad early before they announce beta details.

    the FFXIV wiki forums will probably spread any news really fast since those boards are basically everything FFXIV.

    Leave a comment:


  • Takelli
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by amusinginquiry View Post

    If you're looking for a good compilation of info (so far) on XIV, I've been using Final Fantasy14 Online - FFXIV Information, Screenshots, Forum, and More!. Was just put up the day of the announcement, but already has all the official information listed and categorized nicely.

    Hello new home! J/K

    But yea. I hope that this sight will help keep me updated on the running of FFXIV, and information about it.

    I do hope to get into beta. Mainly so that I can tell my linkshell, friends, and the forums about the game, and the job system. Everyone in my ls wants to know more about it, but I can't find any more information about it, no matter how far I dig into google, yahoo, and anything else I can find/think of.

    Leave a comment:


  • amusinginquiry
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    This is the only game that's even going to enter my mind for the next year or so. Can't wait for FFXIV.

    To be honest I'm surprised how closely SE has stayed to FFXI, at least aesthetically. Some of their comments lead me to believe their going to quite possibly retain the job system mostly unchanged.

    Thank god the Tarutarus shall return!

    If you're looking for a good compilation of info (so far) on XIV, I've been using Final Fantasy14 Online - FFXIV Information, Screenshots, Forum, and More!. Was just put up the day of the announcement, but already has all the official information listed and categorized nicely.

    Leave a comment:


  • Kailea
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    As nuch as I would love for people to understand the diffrence, I know that many wont, and I dont want this thread to derail to baddly ;p

    but I would end with this......

    Massively multiplayer online game:
    A massively multiplayer online game (also called MMOG or simply MMO) is a video game which is capable of supporting hundreds[citation needed] or thousands of players simultaneously. By necessity, they are played on the Internet, and feature at least one persistent world. They are, however, not necessarily games played on personal computers. Most of the newer game consoles, including the PlayStation Portable, PlayStation 3, Xbox 360, Nintendo DS and Wii can access the Internet and may therefore run MMO games.

    WoW and FFXI have this, PSU and Guildwars, along with others of its kind do not.

    They fall under.....

    Multiplayer online game:
    A Multiplayer Online Game is a multiplayer video game which can be played via a game server over the internet, with other players around the world. Some prominent examples of this are Battlefield 2, Counter-Strike, Quake 3 , Warcraft 3, Starcraft, and Call of Duty 2.

    These games differ from MMORPGs in that they do not create a persistent world, but create a playing arena for the purpose of a single game or round. In other words, they rely on a game server used only for that round, and there can be numerous servers all around the world. MMORPGs on the other hand, rely on dedicated servers, as these games must be running continuously.

    Now if you cant understand this, I am sorry, but I cant help ya ;p

    so back to FFXIV goodness..... when might we get more info? Tokyo Game show?, and I forgot when that is anyway.....

    Leave a comment:


  • Pwnagraphic
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Tickmeoff View Post
    He doesn't really need to argue with such a failure of a post. "Massive" in MMORPG refers to the amount of people playing the game, not what you do within the game. Last I checked, FFXI has about 500k registered accounts. Guild Wars has over 5 million. Even if 80% of those accounts aren't actively played it would still be more than FFXI.

    Either way, sitting in a town in Guild Wars looking for a group isn't any different from sitting in Jeuno or Whitegate seeking party. There's nothing "massive" about grinding with 5 other people in either game.

    "Massive" events died with EverQuest. If you dared to wake up The Sleeper he'd wipe the hell out of your puny 100 man raid and proceed to walk to every other zone in the world and kill every single player. It wasn't until recently that he was killed on a single server by a raid of 300+ people.
    In games like Guild wars .. you cant just run around aimlessly and get stuff completed like you can on an MMO with other people doing the same thing NOT in a party or your party. The difference is just that.. free roam of the world to do as you please and as you want and not rely off of having a party to complete tasks Just cause there hasent been a 400 man raid to fight a dragon doesnt mean that massive has died with EQ..

    Leave a comment:


  • Feba
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    I always liked how EVE handled PVP. Because there's no sharding, they don't have the luxury of "PVP servers". Each area has it's own safety rating, from 1.0 (most safe, major hubs and cities) to 0.0 (outlands, border areas, unregulated conflict and conquest.)

    If you attack someone in 1.0, CONCORD (the intergalactic space police, basically) will warp to your location and blow you out of the sky. 0.0, you're on your own. If you work up a criminal rating, you'll find it hard to survive in safer space. Even 1.0 isn't totally safe-- it's possible to be killed there before the police can respond, but for the most part it's pretty safe, and not worth the risk to kill someone in 1.0, especially noobs. People that fly fancy ships or carry valuable cargo are at higher risk. It's a really great way to handle it, keeps PVP from being annoying if you don't want to do it, while keeping a bit of risk out there when you should be experienced enough to handle it.

    Leave a comment:


  • Kailea
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Grizzlebeard View Post
    Personally I think Arenas and PvP in general in a predominantly PvE game is a terrible idea. Reason being, once jobs start competing against each other in PvP you start to get a ridiculous amount of whining about class balance and subsequent demands for buffs/nerfs. In the event the developers listen to all the QQ'ing you end up with an abortion of a game like WoW where every single aspect of the game is balanced and homogenized to the point the soul of the game withers away and you're left playing something that feels like it's had to go through a panel of accountants for approval.
    that can be fixed by allowing spells to have double meanings in PvP and PvE

    perfect example a Paladin in WoW can now cast Exorcism on any mob, but not player characters, to keep the balance in both PvE and PvP

    Leave a comment:


  • DakAttack
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Malacite View Post
    I still think they can have an arena-style PvP for 1 vs 1 and even alliances against each other. Just keep it to an officially sanctioned area(s) and for the love of god no PK.

    Sanctioned PvP is just fine, it's being able to just PK at will that ruins people's fun.
    I hope they're looking at World of Arenacraft when considering PvP in FFXIV. L4D is also worth a mention, seeing as how they changed the entire game to make things more 'fair' during Versus, when other, more simpler, changes could have been made.

    Leave a comment:


  • Takelli
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Malacite View Post
    I still think they can have an arena-style PvP for 1 vs 1 and even alliances against each other. Just keep it to an officially sanctioned area(s) and for the love of god no PK.

    Sanctioned PvP is just fine, it's being able to just PK at will that ruins people's fun.
    Yea thats is the type of PvP that I was saying I hoped they have. Pking sucks, but its up to them if they put it in or not. But if they do, you can PK RMTs all you want.

    Leave a comment:


  • Malacite
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    I still think they can have an arena-style PvP for 1 vs 1 and even alliances against each other. Just keep it to an officially sanctioned area(s) and for the love of god no PK.

    Sanctioned PvP is just fine, it's being able to just PK at will that ruins people's fun.

    Leave a comment:


  • Feba
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Originally posted by Omgwtfbbqkitten View Post
    There, that wasn't so hard now, was it?
    But you over simplify things. Under your example, all a company would need to do to classify MMO status is host game servers instead of hosting them on clients-- which I am pretty sure most games on XBL/PSN/NWC do to some extent or another. Furthermore, what about games that are clearly MMOs (L2, WoW), but are run on private servers? It's still a user hosting the game, and not some central company. You could argue that it's not a user hosted game because it isn't being run in the same piece of software as the host, but I would imagine many PC games that allow users to host games simply launch the server program in the background. You could argue that because it's still centralized, it doesn't matter, but what if the software were modified in such a way so that people who leave the main cities are transferred to their own servers? The game is still fundamentally the same, just without other people wandering around. And plenty of private servers do offer updates, changes, modifications, events. All of the things you use to define MMOs.

    For that matter, Animal Crossing has DLC. You can talk and visit with other players online. It is a persistent world which goes on, even while you do not play. Do you consider Animal Crossing an MMO, BBQ?

    Your argument about 'people in an area' is also misguided. What about BCNMs and areas in FFXI that only allow a certain number of people to use them at a time? For that matter, what about Besieged? For quite a while, the area was so crowded that it was impossible to get in at times, until SE imposed an area limit on player count. Now sure, you can say "but feba, that's 700, not 7!", but where do you draw the line? In EVE, there are places where thousands of players might be involved in a fight. The server literally has to adjust where the hardware is used to allow for fights like these. Because those numbers are needed for EVE, are those the baselines we should use for other MMOs? What about we lower the number significantly-- to the best of my knowledge, nothing in FFXI needs more than 64 players. Dynamis zones are so limited, at least. Does that mean that those parts of FFXI are not MMOs? If FFXI were to put an area limit of 100 players, would it still be an MMO? 75? 50? 25? 18?

    Even if only eighteen adventurers could enter an area at a time, as annoying as it would be, it would not change FFXI's fundamental nature of being an MMO.

    Leave a comment:


  • Grizzlebeard
    replied
    Re: E3 2009: FINAL FANTASY XIV Online Coming in 2010

    Personally I think Arenas and PvP in general in a predominantly PvE game is a terrible idea. Reason being, once jobs start competing against each other in PvP you start to get a ridiculous amount of whining about class balance and subsequent demands for buffs/nerfs. In the event the developers listen to all the QQ'ing you end up with an abortion of a game like WoW where every single aspect of the game is balanced and homogenized to the point the soul of the game withers away and you're left playing something that feels like it's had to go through a panel of accountants for approval.

    Leave a comment:

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