Party chat lines in macros are very useful, but in moderation. I do not use them for Cure, but I do for Cure II and III and Regen. I don't use them for debuffs, because the party should work out who is casting what before the first monster, and stick to the plan after that -- there's no need to announce it. At times I've considered removing my /p lines for Cure II, but for my last 10 levels there has almost always been a second WHM or a BLM/WHM or RDM in my parties, so it's been very good to have that to prevent double-heals. And I like seeing it in other party members' macros. But if you're the sort who slams on a macro key until it fires, you shouldn't use chat lines.
And for those who advised using the translator for macros, I couldn't agree more: [Cure] II or [Cure] 2 is perfectly understood by JP players.
I also have a macro that is simply
/p [White Mage] MP: <mpp>
with no call (if you must use a call, at least use 14 or some other faint one). I only hit this when I think my MP is getting low or when I'm ready after resting.
I have one macro with a call, and that's my all purpose "Danger" macro, for links, zoning, etc.
And for those who advised using the translator for macros, I couldn't agree more: [Cure] II or [Cure] 2 is perfectly understood by JP players.I also have a macro that is simply
/p [White Mage] MP: <mpp>
with no call (if you must use a call, at least use 14 or some other faint one). I only hit this when I think my MP is getting low or when I'm ready after resting.
I have one macro with a call, and that's my all purpose "Danger" macro, for links, zoning, etc.


I generally just say "I need to rest and regain MP", but if someone's particularly...enthusiastic...then I also add "so please don't pull anything" 
Comment