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Do you have a /p line in your Cure macro?

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  • #31
    Party chat lines in macros are very useful, but in moderation. I do not use them for Cure, but I do for Cure II and III and Regen. I don't use them for debuffs, because the party should work out who is casting what before the first monster, and stick to the plan after that -- there's no need to announce it. At times I've considered removing my /p lines for Cure II, but for my last 10 levels there has almost always been a second WHM or a BLM/WHM or RDM in my parties, so it's been very good to have that to prevent double-heals. And I like seeing it in other party members' macros. But if you're the sort who slams on a macro key until it fires, you shouldn't use chat lines. And for those who advised using the translator for macros, I couldn't agree more: [Cure] II or [Cure] 2 is perfectly understood by JP players.

    I also have a macro that is simply

    /p [White Mage] MP: <mpp>

    with no call (if you must use a call, at least use 14 or some other faint one). I only hit this when I think my MP is getting low or when I'm ready after resting.

    I have one macro with a call, and that's my all purpose "Danger" macro, for links, zoning, etc.

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    • #32
      I personally do not...

      When we cast our cures there's already a line going out that says you did it and to whom...

      As for the MP lvl... Not a bad idea, but I only let the party know when I'm starting to get low. This allows them to focus on their job--smashing things to bits.

      I think most people just read to see who they are damaging--and how bad... And how badly THEY are being damaged (or healed). Everything else is just going to scuttle by in the log.

      *shrug*

      Again, that's how I handle things anyway.
      -----------------------------------------
      Eyo (son of beta Iyo)
      Shiva Server
      Tarutaru
      2nd Gen WM

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      • #33
        Depends on whether or not I'm the main healer. If I'm playing WHM I remove the /p lines from my macros, I cast too many Cures and Cure 2 for that. When I play BLM I have one for Cure 2 and Curaga but not Cure. I usually only heal when somebody is in danger the WHM is busy healing someone else, and I like the PT to know I'm healing that person (often w/ divine seal).

        /ma "Cure II" <stpc>
        /p [Cure II] >>>>> [<lastst>] MP: <mpp>

        Back when I was leveling RDM (thinking it would be my main... lack of offense discouraged me) the leader of a PT (also the main tank) asked me to put the /p line in there. A few levels later the leader of another PT (again the main tank) asked me to remove it.

        Eh, whatever keeps the exp flowing...

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        • #34
          I dont use them but i can see in a group with two healer where you dont want to overlap regens where it might be handy.
          Zaldane Taru
          55 whm/26bm
          Ramuh

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          • #35
            The first groups I partied with, the other members had some nice fancy (and autotranslated!) macros for what they were casting. They were very verbose.

            For my own macros I don't have any messages, except for Benediction since I want people to gather around me. If I had macros for Curega, Protectga, etc I would probably have a 'gather together' in there as well, but so far I've just been lazy and cast those from the menu

            The telling people your MP thing always seemed funny to me - after all, they don't have to shout out "I'm low on HP!" during a fight In the same way, in between fights, when it's time to pull, I think anybody should be capable of looking at my MP and saying "Hmm, the white mage is at 20%, I think I should wait". However, I understand this life thing isn't perfect so sometimes it helps to speak up a bit I generally just say "I need to rest and regain MP", but if someone's particularly...enthusiastic...then I also add "so please don't pull anything"

            To prevent overcure, to make sure people see it - these are good reasons for having a /p in your macro and I wouldn't tell anyone else to stop. For me, I mess around with my chat filters untill I can see other people's special actions (casting, job abilities) but not the hum-drum damage and misses. That makes my chat log slow enough that I can keep up with it, and if I see another mage starting to cure the same person I am, I'll just do a little side-to-side shuffle to abort my cast. I'm Elvaan so I try to save every drop o' MP :spin:

            Bottom line: do it like you like it, do your best to work well with your group, and have a good time

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            • #36
              i use a /p line too, just the basic Cure --> <p1> or whatever. I think if they get too big ("By the power of the four gods i channel my healing goodness, Cure!") they get annoying. I leave out mana cuz i grouped with a whm that had mana in and it annoyed me seeing his mana every 4 seconds, i could see it just fine at the bottom of the screen. I fig the puller should be lookin at my mana anyways, and if im gettin low its not hard to type /p lom real fast.

              i have a /call on Bene and a /p line close to "using benediction, get ready to provoke"

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              • #37
                I find people whine too much about the chatbox.
                "No lotting cos it spams.. waahhhhh"
                "No macros cos it spams.. waahhhh"
                Want some cheese with your 'whine' ? -_-
                I will lot if I want it.
                I will have my macros if I want them... but I don't want them anyway.

                In fact, I CAN'T put target specific macros to my cure macros, unless I completely remake them

                Many people have alt-1 = Cure P1, up to alt-6 = Cure P6
                This works well for making /p macros...

                I use alt-1 = Cure <st>
                alt-2 = Cure II <st>
                alt 3 = Cure III <st>
                and so on..
                neve rneed to re-edit them for a new PT..
                downside is that I can't add a /p macro if I want one
                UNLESS there's a tag that I don't know about, something like <lt> for last target. -_-
                Short sig to make up for the super long ones <---

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                • #38
                  Meriadoc,

                  I believe you can do /p Cure on <lastst> to achieve the desired effect, im not sure if thats it but there is a way to do it, seen it on the boards before

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                  • #39
                    The whole /p MY MP IS AT <mpp> is death, really. Guess what, I can see your MP, it's in the bottom right hand of my screen. Any decent melee will check out the casters MP before pulling. Why add spam? It's not helpful, it's distracting and annoying, that goes for the /p with heals too. The worest is when people add a <call> to it too, oh the pain.

                    The only /p msg that is a must are melee's Renkie and perhaps BRD's Threnody.

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                    • #40
                      Originally posted by Zingy
                      The whole /p MY MP IS AT <mpp> is death, really. Guess what, I can see your MP, it's in the bottom right hand of my screen. Any decent melee will check out the casters MP before pulling. Why add spam? It's not helpful, it's distracting and annoying, that goes for the /p with heals too. The worest is when people add a <call> to it too, oh the pain.

                      The only /p msg that is a must are melee's Renkie and perhaps BRD's Threnody.
                      I don't entirely agree with you here...i think at the end of a battle a simple MP notification is in order.
                      It gets everyone clear on where you are and a call like 14 is discreet, yet will get people to pay attention.
                      While everyone can always simply look at your mp, they don't always pay attention to what 1/3 of that bar being gone entails. If you put the number in the chat window, then people notice that you are bringing attention to it, so maybe they should think about it as well.
                      If you don't bring attention to it, people may assume that everything is ok.
                      At least that is the feeling that I have, and when in a party, i want everyone to know beforehand: pull these monsters with this much MP remaining, and i don't want to ever have to hear "I didn't realize you were down to 25%...so i pulled the IT..." and we're all dead.
                      In an ideal party everyone would be entirely aware of others MP; however, we aren't always in great parties (especially at low levels), and a simple message at the end helps for clarities sake, and isn't "spam," especially since we are talking about the end of a battle, not the middle.
                      However, a constant broadcast during a battle is rather silly, and I wholeheartedly agree with that.
                      But, it is just a matter of opinion and playstyle...do what you like and what your party finds acceptable.

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                      • #41
                        From my point of view:

                        I have had the /p message's with "/p Cure INC on <t>" (I use f1-f6 for switching members, just seems faster to me ..eh) After a while they do seem to spam the chat box. And the 7 line max(8 for a while...) it just seems to me to be an added annoyance to the members doing renkei, etc.

                        When grouping with other whm's, ive noticed the "10 second wait" then both casting at the same tim(I know there is some of you out there that has gone thru this^^) But I usually talk with the other whm, see who wants to be main healer, who should do what etc so we do not have to worry about wasting mp from mistakes etc.

                        I just dont see the whole point of spamming the small chat box with stuff that the rest of the party shouldnt really be worring about. I mean if your loosing life and im only healer in the group, I will assume you know im going to heal ya.

                        As for the people who constantly yell "heal me!!!" or "Cure me!!" multiple times in battle, I just put them on /blacklist then take them off at the end of the group, it saves lots of chat room^^

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