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  • Divine Seal + Raise = ?

    I finally took the time to get the Kazham keys today and joined a PT there, one of our members died due to the mandragora casting sleep and then pulling the worst series of critical hits any of us has seen.

    While raising her she suddenly went mad saying that i should have used Divine seal (which i would have loved to use but it was still on its reuse timer..) to raise her, as it cuts down xp loss and downtime.

    So am i missing something fairly critical here ?
    BST40 / WHM 52 / BLM 30 / All other 15. Back to leveling bst \o/
    "Never underestimate the power of denial".

  • #2
    I seriously doubt Divine Seal has that effect on raising.
    I could be wrong of course...
    But I doubt it..
    Short sig to make up for the super long ones <---

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    • #3
      AFAIK Divine Seal only powers up your next "Healing" Spell ! I doubt that "raise" is being considered as a healing spell.

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      • #4
        Thats what my train of thought was but after posting this I've had another person request a raise with Divine seal.
        BST40 / WHM 52 / BLM 30 / All other 15. Back to leveling bst \o/
        "Never underestimate the power of denial".

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        • #5
          Nope, the seal does nothing. Raise is an enhansment spell, not healing, and divine seal won't do a bit of good.

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          • #6
            Originally posted by Falconi
            AFAIK Divine Seal only powers up your next "Healing" Spell ! I doubt that "raise" is being considered as a healing spell.
            It is indeed a healing spell. Its considered "Healing" magic with your magic skills. I know this because when I was casting Raise once in mid cast it said "Your Healing skill went up .2 points." I think I was the person that was in your party and requested it when I died... (I'm on Bismarck so...) According to this Japanese friend in my LS, he says it does cut down the "Weakened" time... and I never actually tested it but I think he's right because he's got LV 60+ in like 3 of his jobs so... (He's been playing since JP version of FFXI came out and he's bilingual but lives in Japan.)

            Nope, the seal does nothing. Raise is an enhansment spell, not healing, and divine seal won't do a bit of good.
            I'm possitive its a Healing spell and not an Enhancing spell.
            "From the void all things are born.
            To the void all things return."

            -philosophy of the Walahra

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            • #7
              Per Allakhazam.com it's a healing spell:
              http://ffxi.allakhazam.com/db/spelll...ml?job=whtmage
              But whether Divine Seal does anything w/respect to raise, I don't know. It'd be cool if somebody finds out ... 8)

              Btw: Don't let people yell at you for using your magic one way or another. If they don't like your way, then they can look for another WHM to raise them.
              (they can of course politely ask you to do it a certain way).

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              • #8
                Oh also, ^MeM^ which server are you on?
                "From the void all things are born.
                To the void all things return."

                -philosophy of the Walahra

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                • #9
                  Tried raising with divine seal a few times but noone noticed any extra exp back. Sure it's hard to know what exp you had before you died but well, if someone feels like losing a few hundreds of exp try it.
                  As for reduced downtime I raised one with divine seal last night then raised another without it 30 seconds after and the time between when weakness faded seemed to be about 40-60 seconds (Raise has cast time you know), I didn't count though.
                  Shina - Rank 6 Mithra of Windurst on Ragnarok, ZM done, CoP done
                  BRD75, BST65, RNG60, BLM49, WHM40, NIN35, SMN26, WAR18, RDM15, BLU15, PLD13, MNK11, DNC10
                  100 Fisher, 84 Woodworker, 70 Goldsmith, 60 Alchemist, 58 Culinarian, 38 Blacksmith, 23 Weaver, 17 Bonecrafter, 8 Tanner

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                  • #10
                    I tried this a couple times last night.. our other whm was being a healing maniac.. >.>
                    From what another party member and me can tell (we both timed) it's still the same 5 minutes..

                    Next I'll try to make a point to pay attention to xp..
                    Short sig to make up for the super long ones <---

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                    • #11
                      heh.. it wont ever work. Raise is not a healing spell, it actually classifies as an enhancing spell.
                      Full Cursed= O
                      Full Str Gear= O
                      Apocalypse= ; ;

                      DRK - /war /thf /nin /sam /whm
                      1-year break.. everything so cheap O_O

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                      • #12
                        Divine Seal affects your next healing spell, so try activating Divine Seal, then raise someone. Immediately afterward, drop a Cure I on someone who has taken damage nearby (or yourself). If it cures for 60, you could infer that the Divine Seal definitely has no effect on Raise. Unfortunately, if the Divine Seal is used up on casting Raise, it still doesn't prove if DS has any effect on the Raise spell. If I make L25 tonight, I'll give it a shot^^

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                        • #13
                          we tried this last night when our half asleep PLD pulled the named crab in booyah tree and he and another person died before evac went off

                          no diff between rez w/ or w/o seal.
                          Tarutaru! Rank 10 San'Doria
                          BLM:74 - WHM:37 - RDM:34
                          RNG:46 - NIN:27 - WAR:20 - MNK:8

                          Currently Playing: WOW Beta
                          Next Project: WOW PVP Beta

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                          • #14
                            Originally posted by kumaeru
                            heh.. it wont ever work. Raise is not a healing spell, it actually classifies as an enhancing spell.
                            Sorry kum, that's false.. Raise is healing.. I've seen my healing go up while raising..
                            Short sig to make up for the super long ones <---

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                            • #15
                              Raise with DS does nothing extra for you. The down time, exp, and amount of hp recovered when raised is determined by what Raise spell you use.

                              Raise I is about 25% of your exp back, with about a 5 min. wait, and somewere around 8 hp recovered.

                              Raise II is about 50% of your exp back, with about a 3 min. wait, and somewhere around 15 hp recovered.

                              Raise III is about 60% of your exp back, with a 1 min. 20 sec. wait, and about 45 hp recovered on raise.

                              Raise IV is about 75% of your exp back, with about a 10 sec. wait, and half your hp recovered on raise.

                              By wait I mean how long till the Recovery Sickness wears off. Divine Seal is more specifically made so you can do 1 enhanced Cure spell, can be used as a 3rd or 2nd to last effort to save everyone. Benediciton is an absolute last effort to save everyone and comes with a good chance of dying yourself..


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