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  • O_o

    b.) ask your whitemage to teleport the group to one of the crags?
    Yikes, that is if the person can survive hits for the 20 sec (or so) cast time for teleport, and providing the white didn't have low mana from a timely battle from before. Then again the black mage can always escape (good ol' 15 sec cast time), but mana level may concur. Next best luck is warp4 ( 5 sec ish cast time!), and you better hope your HP (and as well as the rest of the group didn't set the HP far far away *cough ninja, HP: norg, died in dunes.... long story(not me))

    Also best to have someone do decent crowd controls. Those massive linking is one of the pains of the game. I think teleport isn't a vital way to run; it'll have a vast down time (you will be in a place far far away.... -_-), then again dying is probably the worst option(then again, HP: in norg...NORG for the love of god....) NOW with the new sleepga (and 2) the black mage "may" be able to control the crowd better. Hehe, this is providing it doesn't miss or get resisted. SO!. Slap on elemental seal and hit the sleepga. Bards (if it really gets bad) use the 2hour and blast horde lullaby. Then you can chose to run or pick off a few of them. work with the bard, and have the black mage cast a bunch of area spells, then mass sleep them to reset the enmity(if it even goes reset).

    Ah well, white mage doesn't have that much (if any) crowd control ablities. Then again, I "was" a level 33 whm. oh how little I know.

    -Ririkai
    http://ririkai.anime-galaxy.com
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