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  • #16
    Only things that are hard-set change TP per hit (Dual Wield ability, Suppanomimi). I haven't noticed Haste spell changing it. It might though.

    From Apple Pie

    http://ffxionline.com/forums/showthr...9&pagenumber=2

    We all know TP we get varies according to the delay of weapons.

    TP from each hit
    Delay 0 - 180: Fixed at 5%
    Delay 180 - 480: ((Delay - 180) / 256 * 6 + 5)
    Delay 480 - 900: ((Delay + 480) / 80

    When you get 5% TP back from each hit, this means your weapon has 0 - 180 delay. Therefore, TP tells you how much your delay is. You should know what I mean if you learn equation in your school.

    So, we dual wielded Wakizashi (227) and checked how much TP we got for instance.

    If DW had no haste effect, we should have got "227 (6.1% TP) + 227 (6.1% TP) = 12.2% TP" from each attack and after 10th attack, we should have got 122% TP. However, we didn't get that number. After 10th attack, we only got 110%.
    JohNNY

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    • #17
      Originally posted by Apple Pie
      BTW, your axes may be able to do more (up to +12.5%) on dogs (= Hounds) since they're weak on slashing weapons.
      Is there a weapon type / monster physical weakness chart? If so, that'd be incredibly useful.

      Desirable information includes (but is not limited to):
      • List of all damage types (piercing, slashing, blunt only?)
      • General weapon classes (axes, daggers, etc) with the damage types
      • Notable exceptions (bodkin arrows, blunt spears?)
      • Actual % damage increase/decrease (for example, daggers deal 50% to bones? 125% damage to flies?)
      For elemental weaknesses, I still check Mysterytour's Monster Data page ( link ), but a more updated resource would also be greatly appreciated.

      Thanks in advance,

      ps. If desired, I'll start a new topic, but I'm not sure where it would go. Perhaps under the main topic forum?
      Delenn-CaitSith-Mit-Bas10-ZM14-CoP2.3
      [ THF75 NIN37 WAR36 BLM35 WHM30 ]
      [ Alch83.2 Wood59.x GS50.x ]
      tp sata 2005/07/04

      Comment


      • #18
        http://ff11.s33.xrea.com/cgi2/monster.cgi

        the mysterytour copied site seems to be mostly correct too:
        http://mysterytour.web.infoseek.co.j...000mobinfo.htm

        Comment


        • #19
          Originally posted by Apple Pie
          The highest damage possible with Woodvile's Axe:

          (50 + int (50 / 9) + 8) * 3.0 = 189

          Here's how you calculate it.

          Damage = (D + fSTR) * PDIF

          Note: We have a different formula for ranged attack.

          D: Base Damage of your weapon (e.g., Woodvile's Axe = 50)

          fSTR: 0 ~ int (D / 9) + 8 depending on the difference between your STR and target's VIT

          PDIF: 0.0 ~ 2.4 (3.0 on criticals) depending on [Your attack / target's defence]

          In your case, both fSTR and PDIF are high enough and thus capped against those creatures. Therefore, no matter how much STR you add, you won't get any more damage increase.

          BTW, your axes may be able to do more (up to +12.5%) on dogs (= Hounds) since they're weak on slashing weapons.

          EDIT: fSTR corrected.
          Apple, in regards to Ranged Attack Damage, what is the formula?
          | FFXI | SIREN | San D’Oria | Jifan | Monk 56 | WAR 65 | RNG 75 | NIN 38 | LS Ascendence™ |

          | Jifen | Main Job BLM 38 | Sub WHM 22 | RDM 06 |

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          • #20
            Originally posted by ZQM
            489/60=attack every 8.5 seconds
            460/60=attack every 7.6 seconds
            504/60=attack every 8.4 seconds
            Shouldn't that be

            Originally posted by FakeDude101
            489/60=attack every 8.15 seconds
            460/60=attack every 7.6 seconds
            504/60=attack every 8.4 seconds
            DRK75/WAR75/BLU75/RNG75/NIN72

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            • #21
              Yes it should be, sorry for the typo.
              JohNNY

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              • #22
                in regards to Ranged Attack Damage, what is the formula?
                It is basically

                ("Bow D" + fSTR2 + "Arrow D) * PDIF

                fSTR2 = fSTR * 2

                What's intersting is PDIF for ranged attack is 1.00 ~ 3.00 (3.75 on criticals). I'm not sure what's going on (it is 0.00 ~ 2.4 for melee though) but this may explain why RDM/RNG's Sidewinder (Note: RDM only has "D" skill for archery) does 470 - 550 damage constantly in Ballista.

                Anyway, suppose you have Othinus' Bow (D54) and Dark Bolt (D50). The highest damage expected is:

                (54 + (int (54 / 9) + 8) * 2 + 50) * 3.00 = 396
                (54 + (int (54 / 9) + 8) * 2 + 50) * 3.75 = 495 (on criticals)

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                • #23
                  Originally posted by Apple Pie
                  What's intersting is PDIF for ranged attack is 1.00 ~ 3.00 (3.75 on criticals). I'm not sure what's going on (it is 0.00 ~ 2.4 for melee though)
                  Very interesting.

                  (Un?)fortunately, this brings up some other questions
                  • Is the 0 to 2.4 range only for WSes, or also for normal attacks?

                    From http://www.moonlight.gr.jp/~el/ffxi/ab_calc.html.en it seems the range is from 0 to 2.0 for normal attacks? (It could be out of date).
                  • What's the effect of a critical on a normal melee attack?

                    For example, for Sneak Attack: Is the rate cap 3.0? 3.4?

                    (under the assumption thf main adds dex100% to damage, thf sub only affects rate)
                  • What's the effect of a critical on a WS melee attack?

                    For example, for Sneak Attack + Fast Blade: Is the rate cap 3.0? 3.4?

                    (under the assumption thf main adds dex100% to damage, thf sub only affects rate)
                  • Is there any rationale behind ranged attacks having higher caps?

                    Perhaps to instill imbalance?

                  Thanks in advance!





                  ps. There's been some additional discussion on Alla's boards. I think I'm on the right track, but any corrections would be very welcome.

                  +ATT vs. +DEX/AGI: A comprehensive SATA guide @ 55 ( link )
                  Not originally started by me, but I attempt to point out the reasoning behind his test results, and explain the damage relationships between attributes, primarily for WSes.

                  VB vs. DE post-60 ( link )
                  redvenomweb's take on optimizing VB, which is quite sound. I attempt to provide support and reasoning; particularly why DE is better most of the time.
                  Delenn-CaitSith-Mit-Bas10-ZM14-CoP2.3
                  [ THF75 NIN37 WAR36 BLM35 WHM30 ]
                  [ Alch83.2 Wood59.x GS50.x ]
                  tp sata 2005/07/04

                  Comment


                  • #24
                    Originally posted by little ninja
                    the drk in my ls who is lvl 60/ 30 thf. can do a sneak atk on a mob for about 280-290 critical. the mobs were worthwhiles, an his scythe is vasagoo, capped at 203, an he is 66+11 str.
                    Isn't a sneak attacked critical inheirently more powerful than a normal random sneak attack anyway?
                    SAM 74

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                    • #25
                      Originally posted by CarbonFibre
                      Isn't a sneak attacked critical inheirently more powerful than a normal random sneak attack anyway?
                      From what I have seen, comparing my DRK/THF (69), WAR/THF (54), and THF/NIN (43), if you are main THF, your SA will have a higher damage. If you are subbing THF, the critical is more constant, but your unaided critial hits will do more damage, but vary more.
                      DRK75/WAR75/BLU75/RNG75/NIN72

                      Comment


                      • #26
                        There are two parts to sneak attack.

                        a.) your hit is always a critical

                        b.) your DEX is added to Weapon DMG after the fSTR cap and Before Multiplication.

                        If you have a DMG:23 dagger, and DEX:70+30, then your max fSTR is still [24 + 3 * int(23 / 9)] = 31, but your Weapon Damage is replaced with [23+70+30]=123 in the rest of the equation. There is a cap on DEX bonus, but to be honest, i'm not sure where it is.

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                        • #27
                          Originally posted by Mithrael
                          There is a cap on DEX bonus, but to be honest, i'm not sure where it is.
                          If so, I haven't noticed it yet o.o (nor have I heard any support for a cap).

                          I've always been under the impression dex/agi for SA/TA were uncapped, just like attribute modifiers for WSes.

                          Unfortunately, it may be less noticible at higher levels since it gets harder and harder to boost those stats without sacrificing attack.

                          There's no use having a super high effective weapon damage if your multiplier is low
                          Delenn-CaitSith-Mit-Bas10-ZM14-CoP2.3
                          [ THF75 NIN37 WAR36 BLM35 WHM30 ]
                          [ Alch83.2 Wood59.x GS50.x ]
                          tp sata 2005/07/04

                          Comment


                          • #28
                            I should have said 'supposedly' there is a cap on DEX applied. I don't have any numbers to back it up... Sorry for the mistake. Lots of people claim that there is though. I can't really speak from experience, other than everything else in the game is capped in one way. You can get up to 48 DEX without even getting into the super-rare HQs like gully+1 or hecatomb+1, and more with food and BRD songs. Yet nobody does it >.>;

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                            • #29
                              Is the 0 to 2.4 range only for WSes, or also for normal attacks?
                              It applies to both.
                              What's the effect of a critical on a normal melee attack?
                              As for the rate (= PDIF), 1.0 point is added to it except for the fact that 0.6 point is added when PDIF = 0. It is capped at 3.0.

                              This applies to SA, too. The rate is capped at 3.0 but DEX numbers are added to the base damage if you are THF main.

                              For example, the highest damage expected with D20 dagger and 100 DEX is,

                              (20 + int (20 / 9) + 8 + 100) * 3.0 = 390
                              What's the effect of a critical on a WS melee attack?
                              It is the same as normal melee. However, for multi-hit WS like Fast Blade (2-hit), only first hit is going to be critical with SA.
                              Is there any rationale behind ranged attacks having higher caps?
                              I'm not sure how come it has higher cap but it may deserve to do since RNGs shoot money. If you go XPing for 4 hours with Dark Bolts (= about 8 stacks), you are shooting 80K gils.

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                              • #30
                                I'm not sure how come it has higher cap but it may deserve to do since RNGs shoot money. If you go XPing for 4 hours with Dark Bolts (= about 8 stacks), you are shooting 80K gils.
                                unrelated to topic at hand, I realize. But I'm kinda against this reasoning. If you say that RNG are more powerful than other DDs but that's fair because of money spent, then what about the rest of the party? that's 5 people who AREN'T paying money but getting better exp cuz they were lucky enough to have a rich dude around. All this does is encourage gilbuying (there's a reason the sellers are on the server: PEOPLE ARE BUYING!!). In a perfect world, we'd all spend that much money while we exp. Time to look into stat buffing potions?
                                "And if he left off dreaming about you, where do you suppose you'd be?"

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