Only things that are hard-set change TP per hit (Dual Wield ability, Suppanomimi). I haven't noticed Haste spell changing it. It might though.
From Apple Pie
http://ffxionline.com/forums/showthr...9&pagenumber=2
From Apple Pie
http://ffxionline.com/forums/showthr...9&pagenumber=2
We all know TP we get varies according to the delay of weapons.
TP from each hit
Delay 0 - 180: Fixed at 5%
Delay 180 - 480: ((Delay - 180) / 256 * 6 + 5)
Delay 480 - 900: ((Delay + 480) / 80
When you get 5% TP back from each hit, this means your weapon has 0 - 180 delay. Therefore, TP tells you how much your delay is. You should know what I mean if you learn equation in your school.
So, we dual wielded Wakizashi (227) and checked how much TP we got for instance.
If DW had no haste effect, we should have got "227 (6.1% TP) + 227 (6.1% TP) = 12.2% TP" from each attack and after 10th attack, we should have got 122% TP. However, we didn't get that number. After 10th attack, we only got 110%.
TP from each hit
Delay 0 - 180: Fixed at 5%
Delay 180 - 480: ((Delay - 180) / 256 * 6 + 5)
Delay 480 - 900: ((Delay + 480) / 80
When you get 5% TP back from each hit, this means your weapon has 0 - 180 delay. Therefore, TP tells you how much your delay is. You should know what I mean if you learn equation in your school.
So, we dual wielded Wakizashi (227) and checked how much TP we got for instance.
If DW had no haste effect, we should have got "227 (6.1% TP) + 227 (6.1% TP) = 12.2% TP" from each attack and after 10th attack, we should have got 122% TP. However, we didn't get that number. After 10th attack, we only got 110%.
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