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  • war/mnk as tank?

    Thinking about it, you get counter attack, boost, dodge, and a great hp/vit boost. Plus focus (just nice to have)
    and boost also gathers hate (in addition to being a general attack boost)
    and in a pinch, boost+berserk for a weapon skill would be sure to cause massive damage.

    the one drawback is no use of martial arts, but that seems very minor.

    The main thing is counter attack, and the hp/vit. Monks themselves don't use it in parties (they're not tanks) and their high hp/vit is more for solo.

    I mean compared to pal/war, is war/mnk viable? I would imagine counter attack would be a nice extra feature to make a more offensive natured tank.

  • #2
    It could tank pretty well and would hold up strong. But the big minus is keeping hate.

    But I have asked around and found a good way to keep hate.

    - If you level up polearm, and get penta thrust, this can be very useful. This weapon skill will help you grab the monsters attention.

    -Work on your CHR. Why? Because it increases the effectiveness of your provokes.

    - Use Warcry because i think this raises hate as well.

    Hope that helped.

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    • #3
      With provoke, strong consistant damage, n' boost (for more damage) and ws's like rampaging axe, I don't see any problem in keeping hate (occasional counter attacks are good)

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      • #4
        Well at higher levels the mages and melee like DRK will be taking the hate from you and you wouldnt be able to keep it on as well as a PLD unless ypu have a THF in your party to help. Paladins have spells like cure that can keep the monsters attention better than warrior and they get provoke.

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        • #5
          You should use 2h axe or 1h axe cause you would want to keep hate as much as possible with dmg because you cant do cures like a pld can to keep hate so causing dmg with a 2h weapon or a 1h axe that has more power than a sword. Eat Fishkabobs for better tanking, And Warriors can keep hate pretty good cause I've kept hate good myself while being a warrior, Counter Attack+Double Attack+Defender(Only problem with defender that it lowers atk) helps out alot. Also with Focus (Sub job mnk move) Makes you get more hits. Finally if you see your hate going as in if the monster was running after a mage You use War Cry and you'll get your hate back again.
          Blm.75 - Whm.56 - Mnk.58 - Rdm.48 - Nin.37 - War.37 - Drk.37

          Merits - 98
          Goldsmith - 85.2

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          • #6
            I played as a War/mnk up till 53, its very viable. Firstly hate is not a problem.. just provoke every 30 seconds, boost every 15 seconds, and once every fight use something to anchor the hate like warcry.

            In one group There was a thief who would do a chain after Tachi Enpi with snea/trick Vieper bite, doing 600 dmg on just the hit and about 300 SC damage, and I still maintained the aggro.

            Once you hit 50, you'll have 2 methods to increase your accuracy, meaning you basically always have an accruacy up skill on *Aggresor lasts for 3 minutes and focus 2, both on a 5 refresh timer*

            Then of course stuff like counter and extra hp/vit are always nice. Post 50 you generally act more like a backup tank/dmg dealer more so than a main tank *pld's and blink Ninja's* but being able to take a few more hits is always desireable.
            55Drk/54War/34Monk/16Rdm/10Sam/10Thf/5Whm

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            • #7
              Originally posted by Atis
              I played as a War/mnk up till 53, its very viable. Firstly hate is not a problem.. just provoke every 30 seconds, boost every 15 seconds, and once every fight use something to anchor the hate like warcry.

              In one group There was a thief who would do a chain after Tachi Enpi with snea/trick Vieper bite, doing 600 dmg on just the hit and about 300 SC damage, and I still maintained the aggro.

              Once you hit 50, you'll have 2 methods to increase your accuracy, meaning you basically always have an accruacy up skill on *Aggresor lasts for 3 minutes and focus 2, both on a 5 refresh timer*

              Then of course stuff like counter and extra hp/vit are always nice. Post 50 you generally act more like a backup tank/dmg dealer more so than a main tank *pld's and blink Ninja's* but being able to take a few more hits is always desireable.
              I'm really not understanding something here, shouldent the thief be doing sneak/trick/viperbite off of you(the tank)? Why would that make you have trouble holding aggro?:confused:

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              • #8
                how often does counter attack kick in though? does it make a difference?

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                • #9
                  To be honest it can happen two times in a fight. Counter asscories help also.
                  Blm.75 - Whm.56 - Mnk.58 - Rdm.48 - Nin.37 - War.37 - Drk.37

                  Merits - 98
                  Goldsmith - 85.2

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                  • #10
                    is counter weakened as a sub though? people don't even know its %'s in the first place it seems.

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                    • #11
                      War/mnk is a good tank, but for keeping hate there's no contest and pld wins hand down.

                      At 37 war/17mnk, i got 700hp and if i use def food and defender my def is close to 270, but my attack is like 120-130. When tanking the mob will pingpong a bit at the start, especially if dmg dealer go wild too soon, like a sneak ws, drk using last resort/souleater, but after my 2nd provoke it will usually stay on me.

                      To keep hate just provoke every 30sec and use boost every 15 sec, use warcry if you can't keep hate on you. Best use for warcry is when your pt sc at the start of the battles, pop warcry and mob will usually stay on you.

                      also if you're main tank after 33-34, don't enter the sc if possible, use your ws to gain more hate cause with defender on you'll deal ridiculous dmg with your ws otherwise. I did a sturmwind for 40 dmg the other day in a shadow of death -> sturmwind sc and it added a whole 15 dmg for a fragmentation chain.
                      war 55 - drk 49 - whm 45 - blm 33 -nin 31 - rng 30 - Mnk 25 - sam 21 - thf 19

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                      • #12
                        Originally posted by Argonic


                        I'm really not understanding something here, shouldent the thief be doing sneak/trick/viperbite off of you(the tank)? Why would that make you have trouble holding aggro?:confused:
                        It would depend. If both the SAM and the Thief had tp at the beginning of the fight then yes, the Sam would provoke, do Tachi Enpi and then be followed up by the thief. However if the Thief did not have tp till about the middle of the fight, then they would do it in the middle of the fight, which would nearly kill it off. The fact that I was still maintaining aggro after they did the SC however made it so that it didn't affect us.
                        55Drk/54War/34Monk/16Rdm/10Sam/10Thf/5Whm

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                        • #13
                          I guess holding aggro isnt as hard as I thought it is. *changes FAQ*

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                          • #14
                            Originally posted by Shann_Phoenix


                            also if you're main tank after 33-34, don't enter the sc if possible, use your ws to gain more hate cause with defender on you'll deal ridiculous dmg with your ws otherwise. I did a sturmwind for 40 dmg the other day in a shadow of death -> sturmwind sc and it added a whole 15 dmg for a fragmentation chain.
                            This however is not always the case with Sc. Just today a bst and i (27 war) did a gale axe->Sturmwind chain on an Inc Tough that did 10 dmg->258 + 115 for the chain....

                            Of course i did get 49% tp back wich meant i double attacked twice on a 2 hit ws, but it was still very cool

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                            • #15
                              I don't have sam or ninja sub yet (working on it) so I can't say anything about them.

                              I use war/mnk and found out that keeping arrgo is not really hard at lv 30 even if the dmg dealers like drk and thf going wild. I lost control at start of battle if the thief dump hate on the dark knight (well I found out that drk is not so happy when he provoke and wait for the thief to dump hate on me). The 2nd provoke I can get it back (with boost combine).

                              I think counter actually comes out more than you expected. About 2~3times per fight, but you might get none if you are unlucky. I love counter because you not only dodge the attack but return it with 100% accuracy. So counter + double attack + Gaxe is a solid choice into tanking.

                              Lately I found out that breaks in Gaxe is so good that I want to have WS at start of battle and more TP than ever. I think I'll get someone to help me getting sam job. I'll lose counter T_T

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