Thinking about it, you get counter attack, boost, dodge, and a great hp/vit boost. Plus focus (just nice to have)
and boost also gathers hate (in addition to being a general attack boost)
and in a pinch, boost+berserk for a weapon skill would be sure to cause massive damage.
the one drawback is no use of martial arts, but that seems very minor.
The main thing is counter attack, and the hp/vit. Monks themselves don't use it in parties (they're not tanks) and their high hp/vit is more for solo.
I mean compared to pal/war, is war/mnk viable? I would imagine counter attack would be a nice extra feature to make a more offensive natured tank.
and boost also gathers hate (in addition to being a general attack boost)
and in a pinch, boost+berserk for a weapon skill would be sure to cause massive damage.
the one drawback is no use of martial arts, but that seems very minor.
The main thing is counter attack, and the hp/vit. Monks themselves don't use it in parties (they're not tanks) and their high hp/vit is more for solo.
I mean compared to pal/war, is war/mnk viable? I would imagine counter attack would be a nice extra feature to make a more offensive natured tank.
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